Polishing comments etc.
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@ -2,12 +2,12 @@
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org.gradle.jvmargs=-Xmx1G
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# Fabric properties
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minecraft_version=20w18a
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yarn_mappings=20w18a+build.15
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minecraft_version=20w19a
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yarn_mappings=20w19a+build.1
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loader_version=0.8.2+build.194
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#Fabric api
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fabric_version=0.10.4+build.340-1.16
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fabric_version=0.10.5+build.341-1.16
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# Mod Properties
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mod_version = 1.4.1
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@ -15,4 +15,4 @@ fabric_version=0.10.4+build.340-1.16
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archives_base_name = simpleauth
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# Carpet for debugging
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carpet_core_version = 1.3.21+v200429
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carpet_core_version = 1.3.22+v200506.jar
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@ -2,7 +2,8 @@ package org.samo_lego.simpleauth.storage;
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import com.google.gson.JsonObject;
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import com.google.gson.JsonParser;
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import org.samo_lego.simpleauth.SimpleAuth;
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import static org.samo_lego.simpleauth.SimpleAuth.db;
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public class PlayerCache {
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public boolean isRegistered;
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@ -15,8 +16,6 @@ public class PlayerCache {
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public PlayerCache(String uuid, String ip) {
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SimpleAuthDatabase db = SimpleAuth.db;
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this.wasAuthenticated = false;
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this.loginTries = 0;
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this.lastIp = ip;
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@ -90,7 +90,7 @@ public class SimpleAuthDatabase {
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// Gets the hashed password from DB
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public String getData(String uuid){
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try {
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if(this.isUserRegistered(uuid)) // Gets password from db and removes "password:" prefix from it
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if(this.isUserRegistered(uuid)) // Gets password from db and removes "data:" prefix from it
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return new String(levelDBStore.get(bytes("UUID:" + uuid))).substring(5);
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} catch (Error e) {
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LOGGER.error("[SimpleAuth] Error getting password: " + e.getMessage());
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@ -5,7 +5,7 @@ import net.minecraft.entity.player.PlayerEntity;
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public class CarpetHelper {
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// Checking if player is actually a fake one
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// This is in its own class since we need carpet classes
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// This is in its own class since we need carpet import
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public static boolean isPlayerCarpetFake(PlayerEntity player) {
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return player instanceof EntityPlayerMPFake;
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}
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@ -22,10 +22,11 @@ public class UuidConverter {
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// If server is in online mode online-mode UUIDs should be used
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if(isOnline)
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return player.getUuidAsString();
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/* Lower case is used for Player and PlAyEr to get same UUID
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/*
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Lower case is used for Player and PlAyEr to get same UUID (for password storing)
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Mimicking Mojang behaviour, where players cannot set their name to
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ExAmple if Example is already taken.*/
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ExAmple if Example is already taken.
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*/
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String playername = player.getName().asString().toLowerCase();
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return PlayerEntity.getOfflinePlayerUuid(playername).toString();
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}
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@ -9,11 +9,11 @@
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"samo_lego"
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],
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"contact": {
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"homepage": "https://samolego.github.io/projects",
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"sources": "https://github.com/samolego/SimpleAuth"
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},
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"license": "MIT",
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"environment": "server",
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"entrypoints": {
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"server": [
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