Merge pull request #1 from samolego/dev
All functionality + update to 1.15pre2
This commit is contained in:
commit
235d05b6df
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@ -1,17 +1,15 @@
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# Done to increase the memory available to gradle.
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org.gradle.jvmargs=-Xmx1G
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# Fabric Properties
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# check these on https://fabricmc.net/use
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minecraft_version=1.14.4
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yarn_mappings=1.14.4+build.12
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loader_version=0.6.1+build.164
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# Fabric properties
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minecraft_version=1.15-pre2
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yarn_mappings=1.15-pre2+build.3
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loader_version=0.7.1+build.173
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#Fabric api
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fabric_version=0.4.16+build.268-1.15
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# Mod Properties
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mod_version = 1.0.0
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maven_group = org.samo_lego
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archives_base_name = simpleauth
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# Dependencies
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# currently not on the main fabric site, check on the maven: https://maven.fabricmc.net/net/fabricmc/fabric-api/fabric-api
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fabric_version=0.3.2+build.218-1.14
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@ -2,6 +2,7 @@ package org.samo_lego.simpleauth;
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import net.fabricmc.api.DedicatedServerModInitializer;
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import net.fabricmc.fabric.api.event.player.*;
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import net.fabricmc.fabric.api.event.server.ServerStopCallback;
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import net.fabricmc.fabric.api.registry.CommandRegistry;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.network.ServerPlayerEntity;
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@ -10,6 +11,8 @@ import org.apache.logging.log4j.Logger;
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import org.samo_lego.simpleauth.commands.*;
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import org.samo_lego.simpleauth.database.SimpleAuthDatabase;
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import org.samo_lego.simpleauth.event.AuthEventHandler;
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import org.samo_lego.simpleauth.event.entity.player.OnChatCallback;
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import org.samo_lego.simpleauth.event.entity.player.OnPlayerMoveCallback;
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import org.samo_lego.simpleauth.event.entity.player.PlayerJoinServerCallback;
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import org.samo_lego.simpleauth.event.entity.player.PlayerLeaveServerCallback;
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import org.samo_lego.simpleauth.event.item.DropItemCallback;
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@ -20,18 +23,22 @@ import java.util.HashSet;
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public class SimpleAuth implements DedicatedServerModInitializer {
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private static final Logger LOGGER = LogManager.getLogger();
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public static SimpleAuthDatabase db = new SimpleAuthDatabase();
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public static HashSet<PlayerEntity> authenticatedUsers = new HashSet<>();
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public static boolean isAuthenticated(ServerPlayerEntity player) { return authenticatedUsers.contains(player); }
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@Override
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@Override
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public void onInitializeServer() {
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// Info I guess :D
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LOGGER.info("SimpleAuth mod by samo_lego.");
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LOGGER.info("[SimpleAuth] SimpleAuth mod by samo_lego.");
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// The support on discord was great! I really appreciate your help.
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LOGGER.info("This mod wouldn't exist without the awesome Fabric Community. TYSM guys!");
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LOGGER.info("[SimpleAuth] This mod wouldn't exist without the awesome Fabric Community. TYSM guys!");
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// Connecting to db
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db.openConnection();
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// Creating data directory (database is stored there)
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File file = new File("./mods/SimpleAuth");
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if (!file.exists() && !file.mkdir())
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LOGGER.error("Error creating directory");
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LOGGER.error("[SimpleAuth] Error creating directory!");
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// Registering the commands
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@ -47,18 +54,22 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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PlayerJoinServerCallback.EVENT.register(AuthEventHandler::onPlayerJoin);
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PlayerLeaveServerCallback.EVENT.register(AuthEventHandler::onPlayerLeave);
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DropItemCallback.EVENT.register(AuthEventHandler::onDropItem);
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//todo
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OnChatCallback.EVENT.register(AuthEventHandler::onPlayerChat);
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OnPlayerMoveCallback.EVENT.register(AuthEventHandler::onPlayerMove);
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// From Fabric API
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AttackBlockCallback.EVENT.register((playerEntity, world, hand, blockPos, direction) -> AuthEventHandler.onAttackBlock(playerEntity));
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UseBlockCallback.EVENT.register((player, world, hand, blockHitResult) -> AuthEventHandler.onUseBlock(player));
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UseItemCallback.EVENT.register((player, world, hand) -> AuthEventHandler.onUseItem(player));
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AttackEntityCallback.EVENT.register((player, world, hand, entity, entityHitResult) -> AuthEventHandler.onAttackEntity(player));
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UseEntityCallback.EVENT.register((player, world, hand, entity, entityHitResult) -> AuthEventHandler.onUseEntity(player));
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// Making a table in database
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ServerStopCallback.EVENT.register(minecraftServer -> SimpleAuth.onStopServer());
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// Making a table in the database
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db.makeTable();
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}
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public static HashSet<PlayerEntity> authenticatedUsers = new HashSet<>();
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public static boolean isAuthenticated(ServerPlayerEntity player) { return authenticatedUsers.contains(player); }
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private static void onStopServer() {
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LOGGER.info("[SimpleAuth] Shutting down SimpleAuth.");
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db.close();
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}
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}
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@ -46,6 +46,10 @@ public class LoginCommand {
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return 0;
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}
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else if (AuthHelper.checkPass(player.getUuidAsString(), pass.toCharArray())) {
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SimpleAuth.authenticatedUsers.add(player);
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// Player no longer needs to be invisible and invulnerable
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player.setInvulnerable(false);
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player.setInvisible(false);
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player.sendMessage(text);
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return 1;
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}
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@ -50,6 +50,9 @@ public class RegisterCommand {
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String hash = AuthHelper.hashPass(pass1.toCharArray());
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if (SimpleAuth.db.registerUser(player.getUuidAsString(), source.getName(), hash)) {
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SimpleAuth.authenticatedUsers.add(player);
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// Player no longer needs to be invisible and invulnerable
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player.setInvulnerable(false);
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player.setInvisible(false);
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player.sendMessage(registerSuccess);
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return 1;
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}
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@ -8,20 +8,21 @@ import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.TranslatableText;
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import org.samo_lego.simpleauth.SimpleAuth;
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import org.samo_lego.simpleauth.utils.AuthHelper;
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import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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public class UnregisterCommand { // TODO
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public class UnregisterCommand {
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private static TranslatableText enterPassword = new TranslatableText("command.simpleauth.password");
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private static TranslatableText wrongPassword = new TranslatableText("command.simpleauth.wrongPassword");
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private static TranslatableText accountDeleted = new TranslatableText("command.simpleauth.passwordUpdated");
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private static TranslatableText accountDeleted = new TranslatableText("command.simpleauth.accountDeleted");
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public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
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// Registering the "/changepw" command
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dispatcher.register(literal("changepw")
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// Registering the "/unregister" command
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dispatcher.register(literal("unregister")
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.executes(ctx -> {
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ctx.getSource().getPlayer().sendMessage(enterPassword);
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return 1;
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@ -36,11 +37,16 @@ public class UnregisterCommand { // TODO
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);
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}
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// Method called for checking the password and then changing it
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// Method called for checking the password and then removing user's account from db
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private static int unregister(ServerCommandSource source, String pass) throws CommandSyntaxException {
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// Getting the player who send the command
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ServerPlayerEntity player = source.getPlayer();
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return 1;
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if (AuthHelper.checkPass(player.getUuidAsString(), pass.toCharArray())) {
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SimpleAuth.db.delete(player.getUuidAsString(), null);
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player.sendMessage(accountDeleted);
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return 1;
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}
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player.sendMessage(wrongPassword);
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return 0;
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}
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}
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@ -14,21 +14,32 @@ public class SimpleAuthDatabase {
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private static final Logger LOGGER = LogManager.getLogger();
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// Connects to the DB
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private Connection connect() {
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private Connection conn;
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public void openConnection() {
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// SQLite connection string
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String url = "jdbc:sqlite:mods/SimpleAuth/players.db";
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Connection conn = null;
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try {
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conn = DriverManager.getConnection(url);
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} catch (SQLException e) {
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LOGGER.error(e.getMessage());
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}
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return conn;
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}
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// Cllosing connection
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public void close() {
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if (conn != null) {
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try {
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conn.close();
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LOGGER.info("[SimpleAuth] Database connection closed successfully.");
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} catch (SQLException e) {
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LOGGER.info("[SimpleAuth] Error: " + e);
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}
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}
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}
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// If the mod runs for the first time, we need to create the DB table
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public void makeTable() {
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try (Connection conn = this.connect()) {
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try {
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// Creating database table if it doesn't exist yet
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String sql = "CREATE TABLE IF NOT EXISTS users (\n" +
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" `UserID` INTEGER PRIMARY KEY AUTOINCREMENT,\n" +
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@ -50,9 +61,8 @@ public class SimpleAuthDatabase {
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String sql = "INSERT INTO users(uuid, username, password) VALUES(?,?,?)";
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String sqlCheck = "SELECT UUID "
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+ "FROM users WHERE UUID = ?";
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try (
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Connection conn = this.connect();
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PreparedStatement pstmt = conn.prepareStatement(sql);
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try (PreparedStatement pstmt = conn.prepareStatement(sql);
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PreparedStatement pstmtCheck = conn.prepareStatement(sqlCheck)) {
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pstmtCheck.setString(1, uuid);
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@ -81,8 +91,7 @@ public class SimpleAuthDatabase {
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public void delete(String uuid, String username) {
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String sql = "DELETE FROM users WHERE uuid = ? OR username = ?";
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try (Connection conn = this.connect();
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PreparedStatement pstmt = conn.prepareStatement(sql)) {
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try (PreparedStatement pstmt = conn.prepareStatement(sql)) {
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// set the corresponding param
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pstmt.setString(1, uuid);
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@ -100,8 +109,7 @@ public class SimpleAuthDatabase {
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String sql = "UPDATE users SET password = ? "
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+ "WHERE uuid = ? OR username = ?";
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try (Connection conn = this.connect();
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PreparedStatement pstmt = conn.prepareStatement(sql)) {
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try (PreparedStatement pstmt = conn.prepareStatement(sql)) {
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// set the corresponding param
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pstmt.setString(1, pass);
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@ -121,10 +129,9 @@ public class SimpleAuthDatabase {
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+ "FROM users WHERE UUID = ?";
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String pass = null;
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try (Connection conn = this.connect();
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PreparedStatement pstmt = conn.prepareStatement(sql)) {
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try (PreparedStatement pstmt = conn.prepareStatement(sql)) {
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// Setting statement
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pstmt.setString(1,uuid);
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pstmt.setString(1, uuid);
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ResultSet rs = pstmt.executeQuery();
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// Getting the password
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@ -1,9 +1,12 @@
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package org.samo_lego.simpleauth.event;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.network.packet.ChatMessageC2SPacket;
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import net.minecraft.text.TranslatableText;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.TypedActionResult;
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import org.samo_lego.simpleauth.SimpleAuth;
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/**
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@ -16,8 +19,12 @@ public class AuthEventHandler {
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// Player joining the server
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public static void onPlayerJoin(ServerPlayerEntity player) {
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// Player not authenticated
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if (!SimpleAuth.isAuthenticated(player))
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if (!SimpleAuth.isAuthenticated(player)) {
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player.sendMessage(notAuthenticated);
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// Setting the player to be invisible to mobs and also invulnerable
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player.setInvulnerable(true);
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player.setInvisible(true);
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}
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}
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// Player leaving the server
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@ -25,13 +32,22 @@ public class AuthEventHandler {
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SimpleAuth.authenticatedUsers.remove(player);
|
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}
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// Breaking block
|
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public static boolean onBlockBroken(PlayerEntity player) {
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if (!SimpleAuth.isAuthenticated((ServerPlayerEntity) player)) {
|
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// todo
|
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public static ActionResult onPlayerChat(PlayerEntity player, ChatMessageC2SPacket chatMessageC2SPacket) {
|
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String msg = chatMessageC2SPacket.getChatMessage();
|
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if(!SimpleAuth.authenticatedUsers.contains(player) && !(msg.startsWith("/login") || msg.startsWith("/register"))) {
|
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player.sendMessage(notAuthenticated);
|
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return true;
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return ActionResult.FAIL;
|
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}
|
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return false;
|
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return ActionResult.PASS;
|
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}
|
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//todo
|
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public static ActionResult onPlayerMove(PlayerEntity player) {
|
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if(!SimpleAuth.authenticatedUsers.contains(player)) {
|
||||
// TP player back?
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
}
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// Using a block (right-click function)
|
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@ -53,13 +69,13 @@ public class AuthEventHandler {
|
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}
|
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|
||||
// Using an item
|
||||
public static ActionResult onUseItem(PlayerEntity player) {
|
||||
public static TypedActionResult<ItemStack> onUseItem(PlayerEntity player) {
|
||||
if(!SimpleAuth.authenticatedUsers.contains(player)) {
|
||||
player.sendMessage(notAuthenticated);
|
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return ActionResult.FAIL;
|
||||
return TypedActionResult.fail(ItemStack.EMPTY);
|
||||
}
|
||||
|
||||
return ActionResult.PASS;
|
||||
return TypedActionResult.pass(ItemStack.EMPTY);
|
||||
}
|
||||
// Attacking an entity
|
||||
public static ActionResult onAttackEntity(PlayerEntity player) {
|
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|
|
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@ -0,0 +1,22 @@
|
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package org.samo_lego.simpleauth.event.entity.player;
|
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|
||||
import net.fabricmc.fabric.api.event.Event;
|
||||
import net.fabricmc.fabric.api.event.EventFactory;
|
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import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.server.network.packet.ChatMessageC2SPacket;
|
||||
import net.minecraft.util.ActionResult;
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||||
|
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public interface OnChatCallback {
|
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Event<OnChatCallback> EVENT = EventFactory.createArrayBacked(OnChatCallback.class, listeners -> (player, chatMessageC2SPacket) -> {
|
||||
for (OnChatCallback event : listeners) {
|
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ActionResult result = event.onPlayerChat(player, chatMessageC2SPacket);
|
||||
|
||||
if (result != ActionResult.PASS) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
});
|
||||
|
||||
ActionResult onPlayerChat(PlayerEntity player, ChatMessageC2SPacket chatMessageC2SPacket);
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
package org.samo_lego.simpleauth.event.entity.player;
|
||||
|
||||
import net.fabricmc.fabric.api.event.Event;
|
||||
import net.fabricmc.fabric.api.event.EventFactory;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.server.network.packet.ChatMessageC2SPacket;
|
||||
import net.minecraft.util.ActionResult;
|
||||
|
||||
public interface OnPlayerMoveCallback {
|
||||
Event<OnPlayerMoveCallback> EVENT = EventFactory.createArrayBacked(OnPlayerMoveCallback.class, listeners -> (player) -> {
|
||||
for (OnPlayerMoveCallback event : listeners) {
|
||||
ActionResult result = event.onPlayerMove(player);
|
||||
|
||||
if (result != ActionResult.PASS) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
});
|
||||
|
||||
ActionResult onPlayerMove(PlayerEntity player);
|
||||
}
|
|
@ -5,7 +5,6 @@ import net.fabricmc.fabric.api.event.EventFactory;
|
|||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
|
||||
public interface PlayerJoinServerCallback {
|
||||
|
||||
Event<PlayerJoinServerCallback> EVENT = EventFactory.createArrayBacked(PlayerJoinServerCallback.class, listeners -> (player) -> {
|
||||
for (PlayerJoinServerCallback callback : listeners) {
|
||||
callback.onPlayerJoin(player);
|
||||
|
|
|
@ -9,7 +9,6 @@ public interface DropItemCallback {
|
|||
Event<DropItemCallback> EVENT = EventFactory.createArrayBacked(DropItemCallback.class, listeners -> (player) -> {
|
||||
for (DropItemCallback event : listeners) {
|
||||
ActionResult result = event.onDropItem(player);
|
||||
|
||||
if (result != ActionResult.PASS) {
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -1,20 +0,0 @@
|
|||
package org.samo_lego.simpleauth.mixin;
|
||||
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
@Mixin(Entity.class)
|
||||
public abstract class MixinEntity {
|
||||
|
||||
/*@Inject(method = "canSeePlayer", at = @At("HEAD"), cancellable = true)
|
||||
private void canSeePlayer(PlayerEntity playerEntity_1, CallbackInfoReturnable<Boolean> info) {
|
||||
if(!CanSeePlayerCallback.EVENT.invoker().canSeePlayer((ServerPlayerEntity) playerEntity_1))
|
||||
info.setReturnValue(false);
|
||||
|
||||
}*/
|
||||
}
|
|
@ -1,10 +1,13 @@
|
|||
package org.samo_lego.simpleauth.mixin;
|
||||
|
||||
import net.minecraft.container.PlayerContainer;
|
||||
import net.minecraft.entity.ItemEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import org.samo_lego.simpleauth.event.item.DropItemCallback;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
|
@ -13,14 +16,22 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
|||
|
||||
@Mixin(PlayerEntity.class)
|
||||
public abstract class MixinPlayerEntity {
|
||||
// Thanks to PR https://github.com/FabricMC/fabric/pull/260 and AbusedLib
|
||||
/*@Inject(method = "dropItem(Lnet/minecraft/item/ItemStack;ZZ)Lnet/minecraft/entity/ItemEntity;", at = @At("HEAD"))
|
||||
private void dropItem(ItemStack stack, boolean boolean_1, boolean boolean_2, CallbackInfoReturnable<ItemStack> info) {
|
||||
|
||||
@Shadow @Final public PlayerContainer playerContainer;
|
||||
|
||||
// Thanks to PR https://github.com/FabricMC/fabric/pull/260 and AbusedLib https://github.com/abused/AbusedLib
|
||||
@Inject(method = "dropItem(Lnet/minecraft/item/ItemStack;ZZ)Lnet/minecraft/entity/ItemEntity;", at = @At("HEAD"), cancellable = true)
|
||||
private void dropItem(ItemStack stack, boolean dropAtFeet, boolean saveThrower, CallbackInfoReturnable<ItemEntity> cir) {
|
||||
ServerPlayerEntity player = (ServerPlayerEntity) (Object) this;
|
||||
ActionResult result = DropItemCallback.EVENT.invoker().onDropItem(player);
|
||||
|
||||
if (result == ActionResult.FAIL) {
|
||||
info.cancel();
|
||||
// Canceling the item drop, as well as giving the items back to player (and updating inv with packet)
|
||||
player.giveItemStack(stack);
|
||||
|
||||
player.inventory.updateItems();
|
||||
playerContainer.sendContentUpdates();
|
||||
cir.cancel();
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
package org.samo_lego.simpleauth.mixin;
|
||||
|
||||
import net.minecraft.server.network.ServerPlayNetworkHandler;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.server.network.packet.ChatMessageC2SPacket;
|
||||
import net.minecraft.server.network.packet.PlayerMoveC2SPacket;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import org.samo_lego.simpleauth.event.entity.player.OnChatCallback;
|
||||
import org.samo_lego.simpleauth.event.entity.player.OnPlayerMoveCallback;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(ServerPlayNetworkHandler.class)
|
||||
public class MixinServerPlayNetworkHandler {
|
||||
@Shadow
|
||||
public ServerPlayerEntity player;
|
||||
|
||||
// TODO
|
||||
@Inject(
|
||||
method = "onChatMessage(Lnet/minecraft/server/network/packet/ChatMessageC2SPacket;)V",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
// Thanks to Liach for helping me out!
|
||||
target = "net/minecraft/network/NetworkThreadUtils.forceMainThread(Lnet/minecraft/network/Packet;Lnet/minecraft/network/listener/PacketListener;Lnet/minecraft/server/world/ServerWorld;)V",
|
||||
shift = At.Shift.AFTER
|
||||
),
|
||||
cancellable = true
|
||||
)
|
||||
private void onChatMessage(ChatMessageC2SPacket chatMessageC2SPacket_1, CallbackInfo ci) {
|
||||
ActionResult result = OnChatCallback.EVENT.invoker().onPlayerChat(player, chatMessageC2SPacket_1);
|
||||
if (result == ActionResult.FAIL) {
|
||||
ci.cancel();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO
|
||||
@Inject(
|
||||
method="onPlayerMove(Lnet/minecraft/server/network/packet/PlayerMoveC2SPacket;)V",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
// Thanks to Liach for helping me out!
|
||||
target = "net/minecraft/network/NetworkThreadUtils.forceMainThread(Lnet/minecraft/network/Packet;Lnet/minecraft/network/listener/PacketListener;Lnet/minecraft/server/world/ServerWorld;)V",
|
||||
shift = At.Shift.AFTER
|
||||
),
|
||||
cancellable = true
|
||||
)
|
||||
private void onPlayerMove(PlayerMoveC2SPacket playerMoveC2SPacket_1, CallbackInfo ci) {
|
||||
ActionResult result = OnPlayerMoveCallback.EVENT.invoker().onPlayerMove(player);
|
||||
if (result == ActionResult.FAIL) {
|
||||
ci.cancel();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -23,8 +23,6 @@ public class AuthHelper {
|
|||
} finally {
|
||||
// Wipe confidential data
|
||||
argon2.wipeArray(pass);
|
||||
// Todo del line
|
||||
System.out.println("Pass data wiped.");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
"mixins": [
|
||||
],
|
||||
"server": [
|
||||
|
||||
"MixinServerPlayNetworkHandler",
|
||||
"MixinPlayerManager",
|
||||
"MixinPlayerEntity"
|
||||
],
|
||||
|
|
Loading…
Reference in New Issue