Added player sessions.
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@ -39,8 +39,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// Boolean for easier checking if player is authenticated
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public static boolean isAuthenticated(ServerPlayerEntity player) {
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String uuid = player.getUuidAsString();
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return !deauthenticatedUsers.containsKey(uuid);
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return !deauthenticatedUsers.containsKey(player.getUuidAsString());
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}
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// Getting game directory
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@ -14,6 +14,9 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import org.samo_lego.simpleauth.SimpleAuth;
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import java.util.Timer;
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import java.util.TimerTask;
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import static net.minecraft.block.NetherPortalBlock.AXIS;
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import static net.minecraft.util.math.Direction.Axis.Z;
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@ -33,6 +36,17 @@ public class AuthEventHandler {
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// Player joining the server
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public static void onPlayerJoin(ServerPlayerEntity player) {
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// Checking if session is still valid
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String uuid = player.getUuidAsString();
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if(
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SimpleAuth.deauthenticatedUsers.containsKey(uuid) &&
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SimpleAuth.deauthenticatedUsers.get(uuid).lastIp.equals(player.getIp()) &&
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SimpleAuth.deauthenticatedUsers.get(uuid).wasAuthenticated
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) {
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SimpleAuth.deauthenticatedUsers.remove(uuid); // Makes player authenticated
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return;
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}
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else
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SimpleAuth.deauthenticatePlayer(player);
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// Tries to rescue player from nether portal
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@ -105,6 +119,27 @@ public class AuthEventHandler {
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}
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}
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public static void onPlayerLeave(ServerPlayerEntity player) {
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if(!SimpleAuth.isAuthenticated(player) || SimpleAuth.config.main.sessionTimeoutTime == -1)
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return;
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// Starting session
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// Putting player to deauthenticated player map
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SimpleAuth.deauthenticatePlayer(player);
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// Setting that player was actually authenticated before leaving
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SimpleAuth.deauthenticatedUsers.get(player.getUuidAsString()).wasAuthenticated = true;
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Timer timer = new Timer();
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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if(player.removed) // Disproving session
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SimpleAuth.deauthenticatedUsers.remove(player.getUuidAsString());
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}
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}, SimpleAuth.config.main.sessionTimeoutTime * 1000);
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}
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// Player chatting
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public static ActionResult onPlayerChat(PlayerEntity player, ChatMessageC2SPacket chatMessageC2SPacket) {
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// Getting the message to then be able to check it
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@ -0,0 +1,15 @@
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package org.samo_lego.simpleauth.event.entity.player;
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import net.fabricmc.fabric.api.event.Event;
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import net.fabricmc.fabric.api.event.EventFactory;
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import net.minecraft.server.network.ServerPlayerEntity;
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public interface PlayerLeaveServerCallback {
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Event<PlayerLeaveServerCallback> EVENT = EventFactory.createArrayBacked(PlayerLeaveServerCallback.class, listeners -> (player) -> {
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for (PlayerLeaveServerCallback callback : listeners) {
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callback.onPlayerLeave(player);
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}
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});
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void onPlayerLeave(ServerPlayerEntity player);
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}
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@ -4,6 +4,7 @@ import net.minecraft.network.ClientConnection;
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import net.minecraft.server.PlayerManager;
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import net.minecraft.server.network.ServerPlayerEntity;
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import org.samo_lego.simpleauth.event.entity.player.PlayerJoinServerCallback;
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import org.samo_lego.simpleauth.event.entity.player.PlayerLeaveServerCallback;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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@ -12,8 +13,13 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(PlayerManager.class)
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public abstract class MixinPlayerManager {
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@Inject(method = "onPlayerConnect", at = @At("RETURN"))
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@Inject(method = "onPlayerConnect(Lnet/minecraft/network/ClientConnection;Lnet/minecraft/server/network/ServerPlayerEntity;)V", at = @At("RETURN"))
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private void onPlayerConnect(ClientConnection clientConnection, ServerPlayerEntity serverPlayerEntity, CallbackInfo ci) {
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PlayerJoinServerCallback.EVENT.invoker().onPlayerJoin(serverPlayerEntity);
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}
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@Inject(method = "remove(Lnet/minecraft/server/network/ServerPlayerEntity;)V", at = @At("RETURN"))
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private void onPlayerLeave(ServerPlayerEntity serverPlayerEntity, CallbackInfo ci) {
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PlayerLeaveServerCallback.EVENT.invoker().onPlayerLeave(serverPlayerEntity);
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}
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}
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@ -69,6 +69,9 @@ public class AuthConfig {
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// Minimum and maximum length of password. Set -1 to disable max chars
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public int minPasswordChars = 4;
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public int maxPasswordChars = -1;
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// How long to keep session (auto-logging in the player), in seconds
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// Set to -1 to disable
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public int sessionTimeoutTime = 300;
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}
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public static class LangConfig {
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public String enterPassword = "§6You need to enter your password!";
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