Merge branch 'portalRescue-overhaul'
This commit is contained in:
commit
3e0f9777d6
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@ -11,6 +11,8 @@ import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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import net.minecraft.text.Text;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.dimension.DimensionType;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@ -156,6 +158,17 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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if(config.main.spawnOnJoin)
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teleportPlayer(player, false);
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// Updating blocks if needed (if portal rescue action happened)
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if(deauthenticatedUsers.get(convertUuid(player)).wasInPortal) {
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World world = player.getEntityWorld();
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BlockPos pos = player.getBlockPos();
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// Sending updates to portal blocks
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// This is technically not needed, but it cleans the "messed portal" on the client
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world.updateListeners(pos, world.getBlockState(pos), world.getBlockState(pos), 3);
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world.updateListeners(pos.up(), world.getBlockState(pos.up()), world.getBlockState(pos.up()), 3);
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}
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deauthenticatedUsers.remove(convertUuid(player));
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// Player no longer needs to be invisible and invulnerable
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@ -6,6 +6,7 @@ import net.minecraft.block.Blocks;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.packet.c2s.play.ChatMessageC2SPacket;
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import net.minecraft.network.packet.s2c.play.BlockUpdateS2CPacket;
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import net.minecraft.server.PlayerManager;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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@ -13,15 +14,13 @@ import net.minecraft.text.Text;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.TypedActionResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import org.samo_lego.simpleauth.mixin.BlockUpdateS2CPacketAccessor;
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import org.samo_lego.simpleauth.storage.PlayerCache;
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import java.net.SocketAddress;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import static net.minecraft.block.NetherPortalBlock.AXIS;
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import static net.minecraft.util.math.Direction.Axis.Z;
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import static org.samo_lego.simpleauth.SimpleAuth.*;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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@ -92,80 +91,38 @@ public class AuthEventHandler {
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}
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// Invalidating session
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playerCache.wasAuthenticated = false;
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}
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if(playerCache.isRegistered)
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player.sendMessage(new LiteralText(config.lang.loginRequired), false);
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else
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player.sendMessage(new LiteralText(config.lang.notRegistered), false);
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}
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else {
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deauthenticatePlayer(player);
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playerCache = deauthenticatedUsers.get(uuid);
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}
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if(config.main.spawnOnJoin)
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teleportPlayer(player, true);
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// Tries to rescue player from nether portal
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if(config.main.tryPortalRescue && player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL)) {
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boolean wasSuccessful = false;
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BlockPos pos = player.getBlockPos();
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BlockState portalState = player.getBlockState();
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World world = player.getEntityWorld();
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// Faking portal blocks to be air
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BlockUpdateS2CPacket feetPacket = new BlockUpdateS2CPacket();
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((BlockUpdateS2CPacketAccessor) feetPacket).setState(new BlockState(Blocks.AIR, null));
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((BlockUpdateS2CPacketAccessor) feetPacket).setBlockPos(pos);
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player.networkHandler.sendPacket(feetPacket);
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double x = player.getX();
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double y = player.getY();
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double z = player.getZ();
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BlockUpdateS2CPacket headPacket = new BlockUpdateS2CPacket();
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((BlockUpdateS2CPacketAccessor) headPacket).setState(new BlockState(Blocks.AIR, null));
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((BlockUpdateS2CPacketAccessor) headPacket).setBlockPos(pos.up());
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player.networkHandler.sendPacket(headPacket);
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if(portalState.get(AXIS) == Z) {
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// Player should be put to eastern or western block
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if( // Checking towards east
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world.getBlockState(new BlockPos(x + 1, y, z)).isAir() &&
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world.getBlockState(new BlockPos(x + 1, y + 1, z)).isAir() &&
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(
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world.getBlockState(new BlockPos(x + 1, y - 1, z)).isOpaque() ||
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world.getBlockState(new BlockPos(x + 1, y - 1, z)).hasSolidTopSurface(world, new BlockPos(x + 1, y - 1, z), player)
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)
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) {
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x++; // Towards east
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wasSuccessful = true;
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}
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else if( // Checking towards south
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world.getBlockState(new BlockPos(x - 1, y, z)).isAir() &&
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world.getBlockState(new BlockPos(x - 1, y + 1, z)).isAir() &&
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(
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world.getBlockState(new BlockPos(x - 1, y - 1, z)).isOpaque() ||
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world.getBlockState(new BlockPos(x - 1, y - 1, z)).hasSolidTopSurface(world, new BlockPos(x - 1, y - 1, z), player)
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)
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) {
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x--; // Towards south
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wasSuccessful = true;
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}
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}
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else {
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// Player should be put to northern or southern block
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if( // Checking towards south
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world.getBlockState(new BlockPos(x, y, z + 1)).isAir() &&
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world.getBlockState(new BlockPos(x, y + 1, z + 1)).isAir() &&
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(
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world.getBlockState(new BlockPos(x, y - 1, z + 1)).isOpaque() ||
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world.getBlockState(new BlockPos(x, y - 1, z + 1)).hasSolidTopSurface(world, new BlockPos(x, y - 1, z + 1), player)
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)
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) {
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z++; // Towards south
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wasSuccessful = true;
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}
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else if( // Checking towards north
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world.getBlockState(new BlockPos(x, y, z - 1)).isAir() &&
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world.getBlockState(new BlockPos(x, y + 1, z - 1)).isAir() &&
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(
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world.getBlockState(new BlockPos(x, y - 1, z - 1)).isOpaque() ||
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world.getBlockState(new BlockPos(x, y - 1, z - 1)).hasSolidTopSurface(world, new BlockPos(x, y - 1, z - 1), player)
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)
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) {
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z--; // Towards north
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wasSuccessful = true;
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}
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}
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if(wasSuccessful) {
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player.teleport(x, y, z);
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player.sendMessage(successfulPortalRescue, false);
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}
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// Teleporting player to the middle of the block
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player.teleport(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
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playerCache.wasInPortal = true;
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}
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}
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@ -0,0 +1,16 @@
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package org.samo_lego.simpleauth.mixin;
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import net.minecraft.block.BlockState;
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import net.minecraft.network.packet.s2c.play.BlockUpdateS2CPacket;
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import net.minecraft.util.math.BlockPos;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.gen.Accessor;
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@Mixin(BlockUpdateS2CPacket.class)
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public interface BlockUpdateS2CPacketAccessor {
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@Accessor("state")
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void setState(BlockState state);
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@Accessor("pos")
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void setBlockPos(BlockPos pos);
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}
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@ -23,6 +23,7 @@ public class PlayerCache {
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public double lastZ;
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private static final Gson gson = new Gson();
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public boolean wasInPortal;
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public PlayerCache(String uuid, ServerPlayerEntity player) {
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@ -90,5 +91,6 @@ public class PlayerCache {
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}
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this.wasAuthenticated = false;
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this.loginTries = 0;
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this.wasInPortal = false;
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}
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}
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@ -2,9 +2,9 @@
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"required": true,
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"package": "org.samo_lego.simpleauth.mixin",
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"compatibilityLevel": "JAVA_8",
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"mixins": [
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],
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"mixins": [],
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"server": [
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"BlockUpdateS2CPacketAccessor",
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"MixinPlayerEntity",
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"MixinPlayerManager",
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"MixinServerPlayNetworkHandler",
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