Fixing handleDisconnection() #9
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@ -3,11 +3,11 @@ org.gradle.jvmargs=-Xmx1G
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# Fabric properties
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minecraft_version=1.16.1
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yarn_mappings=1.16.1+build.17
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loader_version=0.8.8+build.202
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yarn_mappings=1.16.1+build.20
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loader_version=0.8.9+build.203
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#Fabric api
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fabric_version=0.14.0+build.371-1.16
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fabric_version=0.14.1+build.372-1.16
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# Mod Properties
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mod_version = 1.4.6
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@ -206,7 +206,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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if(!SimpleAuth.isAuthenticated(player)) // Kicking player if not authenticated
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if(!SimpleAuth.isAuthenticated(player) && player.networkHandler.getConnection().isOpen()) // Kicking player if not authenticated
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player.networkHandler.disconnect(new LiteralText(SimpleAuth.config.lang.timeExpired));
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}
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}, SimpleAuth.config.main.delay * 1000);
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@ -35,8 +35,6 @@ public class AuthEventHandler {
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return new LiteralText(config.lang.notAuthenticated);
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}
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private static Text successfulPortalRescue = new LiteralText(config.lang.successfulPortalRescue);
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// Player pre-join
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// Returns text as a reason for disconnect or null to pass
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public static LiteralText checkCanPlayerJoinServer(SocketAddress socketAddress, GameProfile profile, PlayerManager manager) {
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