Biggest refactor yet
This commit is contained in:
parent
5b0ba80278
commit
75461b37dd
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@ -6,16 +6,7 @@ import net.fabricmc.fabric.api.command.v1.CommandRegistrationCallback;
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import net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents;
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import net.fabricmc.fabric.api.event.player.*;
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import net.fabricmc.loader.api.FabricLoader;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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import net.minecraft.text.Text;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.util.registry.RegistryKey;
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import net.minecraft.world.World;
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import org.iq80.leveldb.WriteBatch;
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import org.samo_lego.simpleauth.commands.*;
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import org.samo_lego.simpleauth.event.AuthEventHandler;
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@ -32,8 +23,6 @@ import java.io.IOException;
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import java.nio.file.Path;
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import java.util.HashMap;
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import java.util.Properties;
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import java.util.Timer;
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import java.util.TimerTask;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.TimeUnit;
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@ -41,10 +30,8 @@ import java.util.concurrent.TimeUnit;
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import static org.iq80.leveldb.impl.Iq80DBFactory.bytes;
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import static org.samo_lego.simpleauth.commands.AuthCommand.reloadConfig;
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import static org.samo_lego.simpleauth.event.AuthEventHandler.*;
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import static org.samo_lego.simpleauth.utils.CarpetHelper.isPlayerCarpetFake;
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import static org.samo_lego.simpleauth.utils.SimpleLogger.logError;
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import static org.samo_lego.simpleauth.utils.SimpleLogger.logInfo;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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public class SimpleAuth implements DedicatedServerModInitializer {
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@ -52,27 +39,13 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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public static final ExecutorService THREADPOOL = Executors.newCachedThreadPool();
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private static final Timer TIMER = new Timer();
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/**
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* HashMap of players that have joined the server.
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* It's cleared on server stop in order to save some interactions with database during runtime.
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* Stores their data as {@link org.samo_lego.simpleauth.storage.PlayerCache PlayerCache} object
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* Stores their data as {@link org.samo_lego.simpleauth.storage.PlayerCache PlayerCache} object.
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*/
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public static HashMap<String, PlayerCache> playerCacheMap = new HashMap<>();
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/**
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* Checks whether player is authenticated.
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* Fake players always count as authenticated.
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*
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* @param player player that needs to be checked
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* @return false if player is not authenticated, otherwise true
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*/
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public static boolean isAuthenticated(ServerPlayerEntity player) {
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String uuid = convertUuid(player);
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return playerCacheMap.containsKey(uuid) && playerCacheMap.get(uuid).isAuthenticated;
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}
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// Getting game directory
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public static final Path gameDirectory = FabricLoader.getInstance().getGameDir();
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@ -145,14 +118,6 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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JsonObject data = new JsonObject();
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data.addProperty("password", playerCache.password);
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JsonObject lastLocation = new JsonObject();
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lastLocation.addProperty("dim", playerCache.lastLocation.lastDim);
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lastLocation.addProperty("x", playerCache.lastLocation.lastX);
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lastLocation.addProperty("y", playerCache.lastLocation.lastY);
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lastLocation.addProperty("z", playerCache.lastLocation.lastZ);
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data.addProperty("lastLocation", lastLocation.toString());
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batch.put(bytes("UUID:" + uuid), bytes("data:" + data.toString()));
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});
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try {
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@ -166,8 +131,6 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// Closing threads
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try {
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THREADPOOL.shutdownNow();
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TIMER.cancel();
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TIMER.purge();
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if (!THREADPOOL.awaitTermination(100, TimeUnit.MICROSECONDS)) {
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Thread.currentThread().interrupt();
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}
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@ -179,161 +142,4 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// Closing DB connection
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DB.close();
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}
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/**
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* Gets the text which tells the player
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* to login or register, depending on account status.
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*
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* @param player player who will get the message
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* @return LiteralText with appropriate string (login or register)
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*/
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public static LiteralText notAuthenticated(PlayerEntity player) {
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final PlayerCache cache = playerCacheMap.get(convertUuid(player));
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if(SimpleAuth.config.main.enableGlobalPassword || cache.isRegistered)
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return new LiteralText(
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SimpleAuth.config.lang.notAuthenticated + "\n" + SimpleAuth.config.lang.loginRequired
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);
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return new LiteralText(
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SimpleAuth.config.lang.notAuthenticated+ "\n" + SimpleAuth.config.lang.registerRequired
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);
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}
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/**
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* Authenticates player and sends the success message.
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*
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* @param player player that needs to be authenticated
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* @param msg message to be send to the player
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*/
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public static void authenticatePlayer(ServerPlayerEntity player, Text msg) {
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PlayerCache playerCache = playerCacheMap.get(convertUuid(player));
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// Teleporting player back
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if(config.main.spawnOnJoin)
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teleportPlayer(player, false);
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// Updating blocks if needed (if portal rescue action happened)
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if(playerCache.wasInPortal) {
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World world = player.getEntityWorld();
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BlockPos pos = player.getBlockPos();
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// Sending updates to portal blocks
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// This is technically not needed, but it cleans the "messed portal" on the client
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world.updateListeners(pos, world.getBlockState(pos), world.getBlockState(pos), 3);
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world.updateListeners(pos.up(), world.getBlockState(pos.up()), world.getBlockState(pos.up()), 3);
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}
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// Setting last air to player
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if(player.isSubmergedInWater())
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player.setAir(playerCache.lastAir);
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// In case player is in lava during authentication proccess
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if(!playerCache.wasOnFire)
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player.setFireTicks(0);
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playerCache.isAuthenticated = true;
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// Player no longer needs to be invisible and invulnerable
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player.setInvulnerable(false);
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player.setInvisible(false);
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player.sendMessage(msg, false);
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}
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/**
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* De-authenticates the player.
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*
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* @param player player that needs to be de-authenticated
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*/
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public static void deauthenticatePlayer(ServerPlayerEntity player) {
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if(DB.isClosed())
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return;
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// Marking player as not authenticated
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String uuid = convertUuid(player);
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PlayerCache cache = playerCacheMap.get(uuid);
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if(cache == null) {
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cache = new PlayerCache(uuid, player);
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playerCacheMap.put(uuid, cache);
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}
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cache.isAuthenticated = false;
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// Teleporting player to spawn to hide its position
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if(config.main.spawnOnJoin)
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teleportPlayer(player, true);
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// Player is now not authenticated
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player.sendMessage(notAuthenticated(player), false);
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// Setting the player to be invisible to mobs and also invulnerable
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player.setInvulnerable(SimpleAuth.config.experimental.playerInvulnerable);
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player.setInvisible(SimpleAuth.config.experimental.playerInvisible);
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// Kicks player after a certain amount of time if not authenticated
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TIMER.schedule(new TimerTask() {
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@Override
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public void run() {
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// Kicking player if not authenticated
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if(!isAuthenticated(player) && player.networkHandler.getConnection().isOpen())
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player.networkHandler.disconnect(new LiteralText(SimpleAuth.config.lang.timeExpired));
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}
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}, SimpleAuth.config.main.kickTime * 1000);
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}
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/**
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* Checks whether player is a fake player (from CarpetMod).
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*
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* @param player player that needs to be checked
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* @return true if player is fake, otherwise false
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*/
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public static boolean isPlayerFake(PlayerEntity player) {
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// We ask CarpetHelper class since it has the imports needed
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return FabricLoader.getInstance().isModLoaded("carpet") && isPlayerCarpetFake(player);
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}
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/**
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* Teleports player to spawn or last location that is recorded.
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* Last location means the location before de-authentication.
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*
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* @param player player that needs to be teleported
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* @param toSpawn whether to teleport player to spawn (provided in config) or last recorded position
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*/
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public static void teleportPlayer(ServerPlayerEntity player, boolean toSpawn) {
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MinecraftServer server = player.getServer();
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if(server == null || config.worldSpawn.dimension == null)
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return;
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if (toSpawn) {
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// Teleports player to spawn
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player.teleport(
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server.getWorld(RegistryKey.of(Registry.DIMENSION, new Identifier(config.worldSpawn.dimension))),
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config.worldSpawn.x,
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config.worldSpawn.y,
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config.worldSpawn.z,
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config.worldSpawn.yaw,
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config.worldSpawn.pitch
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);
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return;
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}
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PlayerCache cache = playerCacheMap.get(convertUuid(player));
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// Puts player to last cached position
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try {
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player.teleport(
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server.getWorld(RegistryKey.of(Registry.DIMENSION, new Identifier(cache.lastLocation.lastDim))),
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cache.lastLocation.lastX,
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cache.lastLocation.lastY,
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cache.lastLocation.lastZ,
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cache.lastLocation.lastYaw,
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cache.lastLocation.lastPitch
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);
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} catch (Error e) {
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player.sendMessage(new LiteralText(config.lang.corruptedPlayerData), false);
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logError("Couldn't teleport player " + player.getName().asString());
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logError(
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String.format("Last recorded position is X: %s, Y: %s, Z: %s in dimension %s",
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cache.lastLocation.lastX,
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cache.lastLocation.lastY,
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cache.lastLocation.lastZ,
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cache.lastLocation.lastDim
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));
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}
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}
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}
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@ -5,15 +5,14 @@ import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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import org.samo_lego.simpleauth.SimpleAuth;
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import org.samo_lego.simpleauth.utils.AuthHelper;
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import org.samo_lego.simpleauth.utils.PlayerAuth;
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import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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import static org.samo_lego.simpleauth.SimpleAuth.*;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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public class AccountCommand {
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@ -36,7 +35,7 @@ public class AccountCommand {
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)
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)
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)
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.then(literal("changePassword")
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.then(literal("changePassword") //todo mongodb update
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.then(argument("old password", word())
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.executes(ctx -> {
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ctx.getSource().getPlayer().sendMessage(
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@ -72,13 +71,10 @@ public class AccountCommand {
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// Different thread to avoid lag spikes
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THREADPOOL.submit(() -> {
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if (AuthHelper.checkPassword(convertUuid(player), pass.toCharArray()) == 1) {
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DB.deleteUserData(convertUuid(player));
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player.sendMessage(
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new LiteralText(config.lang.accountDeleted),
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false
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);
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SimpleAuth.deauthenticatePlayer(player);
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if (AuthHelper.checkPassword(((PlayerAuth) player).getFakeUuid(), pass.toCharArray()) == 1) {
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DB.deleteUserData(((PlayerAuth) player).getFakeUuid());
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player.sendMessage(new LiteralText(config.lang.accountDeleted), false);
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((PlayerAuth) player).setAuthenticated(false);
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return;
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}
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player.sendMessage(
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@ -103,7 +99,7 @@ public class AccountCommand {
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}
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// Different thread to avoid lag spikes
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THREADPOOL.submit(() -> {
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if (AuthHelper.checkPassword(convertUuid(player), oldPass.toCharArray()) == 1) {
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if (AuthHelper.checkPassword(((PlayerAuth) player).getFakeUuid(), oldPass.toCharArray()) == 1) {
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if (newPass.length() < config.main.minPasswordChars) {
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player.sendMessage(new LiteralText(
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String.format(config.lang.minPasswordChars, config.main.minPasswordChars)
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@ -117,7 +113,7 @@ public class AccountCommand {
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return;
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}
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// Changing password in playercache
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playerCacheMap.get(convertUuid(player)).password = AuthHelper.hashPassword(newPass.toCharArray());
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playerCacheMap.get(((PlayerAuth) player).getFakeUuid()).password = AuthHelper.hashPassword(newPass.toCharArray());
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player.sendMessage(
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new LiteralText(config.lang.passwordUpdated),
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false
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@ -6,13 +6,13 @@ import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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import org.samo_lego.simpleauth.utils.AuthHelper;
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import org.samo_lego.simpleauth.utils.PlayerAuth;
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import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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import static org.samo_lego.simpleauth.SimpleAuth.*;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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public class LoginCommand {
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@ -32,8 +32,8 @@ public class LoginCommand {
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private static int login(ServerCommandSource source, String pass) throws CommandSyntaxException {
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// Getting the player who send the command
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ServerPlayerEntity player = source.getPlayer();
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String uuid = convertUuid(player);
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if (isAuthenticated(player)) {
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String uuid = ((PlayerAuth) player).getFakeUuid();
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if (((PlayerAuth) player).isAuthenticated()) {
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player.sendMessage(new LiteralText(config.lang.alreadyAuthenticated), false);
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return 0;
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}
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@ -47,7 +47,8 @@ public class LoginCommand {
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return;
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}
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else if(passwordResult == 1) {
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authenticatePlayer(player, new LiteralText(config.lang.successfullyAuthenticated));
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player.sendMessage(new LiteralText(config.lang.successfullyAuthenticated), false);
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((PlayerAuth) player).setAuthenticated(true);
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return;
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}
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else if(passwordResult == -1) {
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@ -6,10 +6,11 @@ import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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import org.samo_lego.simpleauth.storage.PlayerCache;
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import org.samo_lego.simpleauth.utils.PlayerAuth;
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import static net.minecraft.server.command.CommandManager.literal;
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import static org.samo_lego.simpleauth.SimpleAuth.*;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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import static org.samo_lego.simpleauth.SimpleAuth.config;
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import static org.samo_lego.simpleauth.SimpleAuth.playerCacheMap;
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public class LogoutCommand {
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@ -22,15 +23,15 @@ public class LogoutCommand {
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private static int logout(ServerCommandSource serverCommandSource) throws CommandSyntaxException {
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ServerPlayerEntity player = serverCommandSource.getPlayer();
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PlayerCache playerCache = playerCacheMap.get(convertUuid(player));
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PlayerCache playerCache = playerCacheMap.get(((PlayerAuth) player).getFakeUuid());
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playerCache.lastLocation.lastDim = String.valueOf(player.getEntityWorld().getRegistryKey().getValue());
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playerCache.lastLocation.lastX = player.getX();
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playerCache.lastLocation.lastY = player.getY();
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playerCache.lastLocation.lastZ = player.getZ();
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playerCache.lastLocation.lastYaw = player.yaw;
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playerCache.lastLocation.lastPitch = player.pitch;
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playerCache.lastLocation.yaw = player.yaw;
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playerCache.lastLocation.pitch = player.pitch;
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deauthenticatePlayer(player);
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((PlayerAuth) player).setAuthenticated(false);
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player.sendMessage(new LiteralText(config.lang.successfulLogout), false);
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return 1;
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}
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@ -6,6 +6,7 @@ import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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import org.samo_lego.simpleauth.storage.PlayerCache;
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import org.samo_lego.simpleauth.utils.PlayerAuth;
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import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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@ -13,7 +14,6 @@ import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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import static org.samo_lego.simpleauth.SimpleAuth.*;
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import static org.samo_lego.simpleauth.utils.AuthHelper.hashPassword;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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public class RegisterCommand {
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@ -39,7 +39,7 @@ public class RegisterCommand {
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player.sendMessage(new LiteralText(config.lang.loginRequired), false);
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return 0;
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}
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else if(isAuthenticated(player)) {
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else if(((PlayerAuth) player).isAuthenticated()) {
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player.sendMessage(new LiteralText(config.lang.alreadyAuthenticated), false);
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return 0;
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}
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@ -62,9 +62,11 @@ public class RegisterCommand {
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return;
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}
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PlayerCache playerCache = playerCacheMap.get(convertUuid(player));
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PlayerCache playerCache = playerCacheMap.get(((PlayerAuth) player).getFakeUuid());
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if (!playerCache.isRegistered) {
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authenticatePlayer(player, new LiteralText(config.lang.registerSuccess));
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((PlayerAuth) player).setAuthenticated(true);
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player.sendMessage(new LiteralText(config.lang.registerSuccess), false);
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|
||||
playerCache.password = hashPassword(pass1.toCharArray());
|
||||
playerCache.isRegistered = true;
|
||||
return;
|
||||
|
|
|
@ -13,13 +13,14 @@ import net.minecraft.util.ActionResult;
|
|||
import net.minecraft.util.TypedActionResult;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import org.samo_lego.simpleauth.storage.PlayerCache;
|
||||
import org.samo_lego.simpleauth.utils.PlayerAuth;
|
||||
|
||||
import java.net.SocketAddress;
|
||||
import java.util.regex.Matcher;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.*;
|
||||
import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.config;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.playerCacheMap;
|
||||
|
||||
/**
|
||||
* This class will take care of actions players try to do,
|
||||
|
@ -40,7 +41,7 @@ public class AuthEventHandler {
|
|||
Pattern pattern = Pattern.compile(regex);
|
||||
Matcher matcher = pattern.matcher(incomingPlayerUsername);
|
||||
|
||||
if((onlinePlayer != null && !isPlayerFake(onlinePlayer)) && config.experimental.preventAnotherLocationKick) {
|
||||
if((onlinePlayer != null && !((PlayerAuth) onlinePlayer).canSkipAuth()) && config.experimental.preventAnotherLocationKick) {
|
||||
// Player needs to be kicked, since there's already a player with that name
|
||||
// playing on the server
|
||||
return new LiteralText(
|
||||
|
@ -63,10 +64,10 @@ public class AuthEventHandler {
|
|||
// Player joining the server
|
||||
public static void onPlayerJoin(ServerPlayerEntity player) {
|
||||
// If player is fake auth is not needed
|
||||
if (isPlayerFake(player))
|
||||
if (((PlayerAuth) player).canSkipAuth())
|
||||
return;
|
||||
// Checking if session is still valid
|
||||
String uuid = convertUuid(player);
|
||||
String uuid = ((PlayerAuth) player).getFakeUuid();
|
||||
PlayerCache playerCache = playerCacheMap.getOrDefault(uuid, null);
|
||||
|
||||
if (playerCache != null) {
|
||||
|
@ -75,7 +76,7 @@ public class AuthEventHandler {
|
|||
playerCache.validUntil >= System.currentTimeMillis() &&
|
||||
player.getIp().equals(playerCache.lastIp)
|
||||
) {
|
||||
authenticatePlayer(player, null); // Makes player authenticated
|
||||
((PlayerAuth) player).setAuthenticated(true);
|
||||
return;
|
||||
}
|
||||
player.setInvulnerable(config.experimental.playerInvulnerable);
|
||||
|
@ -83,17 +84,15 @@ public class AuthEventHandler {
|
|||
|
||||
// Invalidating session
|
||||
playerCache.isAuthenticated = false;
|
||||
player.sendMessage(notAuthenticated(player), false);
|
||||
if(config.main.spawnOnJoin)
|
||||
((PlayerAuth) player).hidePosition(true);
|
||||
}
|
||||
else {
|
||||
deauthenticatePlayer(player);
|
||||
((PlayerAuth) player).setAuthenticated(false);
|
||||
playerCache = playerCacheMap.get(uuid);
|
||||
playerCache.wasOnFire = false;
|
||||
}
|
||||
|
||||
if(config.main.spawnOnJoin)
|
||||
teleportPlayer(player, true);
|
||||
|
||||
|
||||
// Tries to rescue player from nether portal
|
||||
if(config.main.tryPortalRescue && player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL)) {
|
||||
|
@ -112,27 +111,24 @@ public class AuthEventHandler {
|
|||
}
|
||||
|
||||
public static void onPlayerLeave(ServerPlayerEntity player) {
|
||||
if(isPlayerFake(player))
|
||||
if(((PlayerAuth) player).canSkipAuth())
|
||||
return;
|
||||
String uuid = convertUuid(player);
|
||||
String uuid = ((PlayerAuth) player).getFakeUuid();
|
||||
PlayerCache playerCache = playerCacheMap.get(uuid);
|
||||
|
||||
if(((PlayerAuth) player).isAuthenticated()) {
|
||||
playerCache.lastIp = player.getIp();
|
||||
playerCache.lastAir = player.getAir();
|
||||
playerCache.wasOnFire = player.isOnFire();
|
||||
playerCache.wasInPortal = player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL);
|
||||
if(isAuthenticated(player)) {
|
||||
playerCache.lastLocation.lastDim = String.valueOf(player.getEntityWorld().getRegistryKey().getValue());
|
||||
playerCache.lastLocation.lastX = player.getX();
|
||||
playerCache.lastLocation.lastY = player.getY();
|
||||
playerCache.lastLocation.lastZ = player.getZ();
|
||||
playerCache.lastLocation.lastYaw = player.yaw;
|
||||
playerCache.lastLocation.lastPitch = player.pitch;
|
||||
|
||||
// Setting the session expire time
|
||||
if(config.main.sessionTimeoutTime != -1)
|
||||
playerCache.validUntil = System.currentTimeMillis() + config.main.sessionTimeoutTime * 1000;
|
||||
}
|
||||
else {
|
||||
((PlayerAuth) player).hidePosition(false);
|
||||
}
|
||||
}
|
||||
|
||||
// Player chatting
|
||||
|
@ -140,12 +136,12 @@ public class AuthEventHandler {
|
|||
// Getting the message to then be able to check it
|
||||
String msg = chatMessageC2SPacket.getChatMessage();
|
||||
if(
|
||||
!isAuthenticated((ServerPlayerEntity) player) &&
|
||||
!((PlayerAuth) player).isAuthenticated() &&
|
||||
!msg.startsWith("/login") &&
|
||||
!msg.startsWith("/register") &&
|
||||
(!config.experimental.allowChat || msg.startsWith("/"))
|
||||
) {
|
||||
player.sendMessage(notAuthenticated(player), false);
|
||||
player.sendMessage(((PlayerAuth) player).getAuthMessage(), false);
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
|
@ -154,7 +150,7 @@ public class AuthEventHandler {
|
|||
// Player movement
|
||||
public static ActionResult onPlayerMove(PlayerEntity player) {
|
||||
// Player will fall if enabled (prevent fly kick)
|
||||
boolean auth = isAuthenticated((ServerPlayerEntity) player);
|
||||
boolean auth = ((PlayerAuth) player).isAuthenticated();
|
||||
if(!auth && config.main.allowFalling && !player.isOnGround() && !player.isInsideWaterOrBubbleColumn()) {
|
||||
if(player.isInvulnerable())
|
||||
player.setInvulnerable(false);
|
||||
|
@ -171,8 +167,8 @@ public class AuthEventHandler {
|
|||
|
||||
// Using a block (right-click function)
|
||||
public static ActionResult onUseBlock(PlayerEntity player) {
|
||||
if(!isAuthenticated((ServerPlayerEntity) player) && !config.experimental.allowBlockUse) {
|
||||
player.sendMessage(notAuthenticated(player), false);
|
||||
if(!((PlayerAuth) player).isAuthenticated() && !config.experimental.allowBlockUse) {
|
||||
player.sendMessage(((PlayerAuth) player).getAuthMessage(), false);
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
|
@ -180,8 +176,8 @@ public class AuthEventHandler {
|
|||
|
||||
// Breaking a block
|
||||
public static boolean onBreakBlock(PlayerEntity player) {
|
||||
if(!isAuthenticated((ServerPlayerEntity) player) && !config.experimental.allowBlockPunch) {
|
||||
player.sendMessage(notAuthenticated(player), false);
|
||||
if(!((PlayerAuth) player).isAuthenticated() && !config.experimental.allowBlockPunch) {
|
||||
player.sendMessage(((PlayerAuth) player).getAuthMessage(), false);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -189,8 +185,8 @@ public class AuthEventHandler {
|
|||
|
||||
// Using an item
|
||||
public static TypedActionResult<ItemStack> onUseItem(PlayerEntity player) {
|
||||
if(!isAuthenticated((ServerPlayerEntity) player) && !config.experimental.allowItemUse) {
|
||||
player.sendMessage(notAuthenticated(player), false);
|
||||
if(!((PlayerAuth) player).isAuthenticated() && !config.experimental.allowItemUse) {
|
||||
player.sendMessage(((PlayerAuth) player).getAuthMessage(), false);
|
||||
return TypedActionResult.fail(ItemStack.EMPTY);
|
||||
}
|
||||
|
||||
|
@ -198,16 +194,16 @@ public class AuthEventHandler {
|
|||
}
|
||||
// Dropping an item
|
||||
public static ActionResult onDropItem(PlayerEntity player) {
|
||||
if(!isAuthenticated((ServerPlayerEntity) player) && !config.experimental.allowItemDrop) {
|
||||
player.sendMessage(notAuthenticated(player), false);
|
||||
if(!((PlayerAuth) player).isAuthenticated() && !config.experimental.allowItemDrop) {
|
||||
player.sendMessage(((PlayerAuth) player).getAuthMessage(), false);
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
return ActionResult.PASS;
|
||||
}
|
||||
// Changing inventory (item moving etc.)
|
||||
public static ActionResult onTakeItem(PlayerEntity player) {
|
||||
if(!isAuthenticated((ServerPlayerEntity) player) && !config.experimental.allowItemMoving) {
|
||||
player.sendMessage(notAuthenticated(player), false);
|
||||
if(!((PlayerAuth) player).isAuthenticated() && !config.experimental.allowItemMoving) {
|
||||
player.sendMessage(((PlayerAuth) player).getAuthMessage(), false);
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
|
||||
|
@ -215,8 +211,8 @@ public class AuthEventHandler {
|
|||
}
|
||||
// Attacking an entity
|
||||
public static ActionResult onAttackEntity(PlayerEntity player) {
|
||||
if(!isAuthenticated((ServerPlayerEntity) player) && !config.experimental.allowEntityPunch) {
|
||||
player.sendMessage(notAuthenticated(player), false);
|
||||
if(!((PlayerAuth) player).isAuthenticated() && !config.experimental.allowEntityPunch) {
|
||||
player.sendMessage(((PlayerAuth) player).getAuthMessage(), false);
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
|
||||
|
@ -224,8 +220,8 @@ public class AuthEventHandler {
|
|||
}
|
||||
// Interacting with entity
|
||||
public static ActionResult onUseEntity(PlayerEntity player) {
|
||||
if(!isAuthenticated((ServerPlayerEntity) player) && !config.main.allowEntityInteract) {
|
||||
player.sendMessage(notAuthenticated(player), false);
|
||||
if(!((PlayerAuth) player).isAuthenticated() && !config.main.allowEntityInteract) {
|
||||
player.sendMessage(((PlayerAuth) player).getAuthMessage(), false);
|
||||
return ActionResult.FAIL;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,17 +1,215 @@
|
|||
package org.samo_lego.simpleauth.mixin;
|
||||
|
||||
import net.fabricmc.loader.api.FabricLoader;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.network.packet.s2c.play.ScreenHandlerSlotUpdateS2CPacket;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.text.LiteralText;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.registry.Registry;
|
||||
import net.minecraft.util.registry.RegistryKey;
|
||||
import net.minecraft.world.World;
|
||||
import org.samo_lego.simpleauth.SimpleAuth;
|
||||
import org.samo_lego.simpleauth.event.item.DropItemCallback;
|
||||
import org.samo_lego.simpleauth.storage.PlayerCache;
|
||||
import org.samo_lego.simpleauth.utils.PlayerAuth;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.config;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.playerCacheMap;
|
||||
import static org.samo_lego.simpleauth.utils.CarpetHelper.isPlayerCarpetFake;
|
||||
|
||||
@Mixin(PlayerEntity.class)
|
||||
public abstract class MixinPlayerEntity {
|
||||
public abstract class MixinPlayerEntity implements PlayerAuth {
|
||||
|
||||
private final ServerPlayerEntity player = (ServerPlayerEntity) (Object) this;
|
||||
|
||||
// * 20 for 20 ticks in second
|
||||
private int kickTimer = config.main.kickTime * 20;
|
||||
|
||||
private final boolean isRunningCarpet = FabricLoader.getInstance().isModLoaded("carpet");
|
||||
|
||||
private final MinecraftServer server = player.getServer();
|
||||
|
||||
/**
|
||||
* Teleports player to spawn or last location that is recorded.
|
||||
* Last location means the location before de-authentication.
|
||||
*
|
||||
* @param hide whether to teleport player to spawn (provided in config) or last recorded position
|
||||
*/
|
||||
@Override
|
||||
public void hidePosition(boolean hide) {
|
||||
assert server != null;
|
||||
|
||||
PlayerCache cache = playerCacheMap.get(this.getFakeUuid());
|
||||
System.out.println("Teleporting Player. hide:" + hide);
|
||||
if (hide) {
|
||||
// Saving position
|
||||
cache.lastLocation.dimension = player.getServerWorld();
|
||||
cache.lastLocation.position = player.getPos();
|
||||
cache.lastLocation.yaw = player.yaw;
|
||||
cache.lastLocation.pitch = player.pitch;
|
||||
|
||||
// Teleports player to spawn
|
||||
player.teleport(
|
||||
server.getWorld(RegistryKey.of(Registry.DIMENSION, new Identifier(config.worldSpawn.dimension))),
|
||||
config.worldSpawn.x,
|
||||
config.worldSpawn.y,
|
||||
config.worldSpawn.z,
|
||||
config.worldSpawn.yaw,
|
||||
config.worldSpawn.pitch
|
||||
);
|
||||
return;
|
||||
}
|
||||
// Puts player to last cached position
|
||||
player.teleport(
|
||||
cache.lastLocation.dimension,
|
||||
cache.lastLocation.position.getX(),
|
||||
cache.lastLocation.position.getY(),
|
||||
cache.lastLocation.position.getZ(),
|
||||
cache.lastLocation.yaw,
|
||||
cache.lastLocation.pitch
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts player uuid, to ensure player with "nAmE" and "NamE" get same uuid.
|
||||
* Both players are not allowed to play, since mod mimics Mojang behaviour.
|
||||
* of not allowing accounts with same names but different capitalization.
|
||||
*
|
||||
* @return converted UUID as string
|
||||
*/
|
||||
@Override
|
||||
public String getFakeUuid() {
|
||||
// If server is in online mode online-mode UUIDs should be used
|
||||
assert server != null;
|
||||
if(server.isOnlineMode())
|
||||
return player.getUuidAsString();
|
||||
/*
|
||||
Lower case is used for Player and PlAyEr to get same UUID (for password storing)
|
||||
Mimicking Mojang behaviour, where players cannot set their name to
|
||||
ExAmple if Example is already taken.
|
||||
*/
|
||||
String playername = player.getName().asString().toLowerCase();
|
||||
return PlayerEntity.getOfflinePlayerUuid(playername).toString();
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the authentication status of the player.
|
||||
*
|
||||
* @param authenticated whether player should be authenticated
|
||||
*/
|
||||
@Override
|
||||
public void setAuthenticated(boolean authenticated) {
|
||||
PlayerCache playerCache;
|
||||
|
||||
if(!playerCacheMap.containsKey(this.getFakeUuid())) {
|
||||
// First join
|
||||
playerCache = new PlayerCache(this.getFakeUuid(), player);
|
||||
playerCacheMap.put(this.getFakeUuid(), playerCache);
|
||||
}
|
||||
else {
|
||||
playerCache = playerCacheMap.get(this.getFakeUuid());
|
||||
if(this.isAuthenticated() == authenticated)
|
||||
return;
|
||||
playerCache.isAuthenticated = authenticated;
|
||||
}
|
||||
|
||||
player.setInvulnerable(!authenticated && config.experimental.playerInvulnerable);
|
||||
player.setInvisible(!authenticated && config.experimental.playerInvisible);
|
||||
|
||||
// Teleporting player (hiding / restoring position)
|
||||
if(config.main.spawnOnJoin)
|
||||
this.hidePosition(!authenticated);
|
||||
|
||||
if(authenticated) {
|
||||
kickTimer = config.main.kickTime * 20;
|
||||
// Updating blocks if needed (if portal rescue action happened)
|
||||
if(playerCache.wasInPortal) {
|
||||
World world = player.getEntityWorld();
|
||||
BlockPos pos = player.getBlockPos();
|
||||
|
||||
// Sending updates to portal blocks
|
||||
// This is technically not needed, but it cleans the "messed portal" on the client
|
||||
world.updateListeners(pos, world.getBlockState(pos), world.getBlockState(pos), 3);
|
||||
world.updateListeners(pos.up(), world.getBlockState(pos.up()), world.getBlockState(pos.up()), 3);
|
||||
}
|
||||
|
||||
// Setting last air to player
|
||||
if(player.isSubmergedInWater())
|
||||
player.setAir(playerCache.lastAir);
|
||||
|
||||
// In case player is in lava during authentication proccess
|
||||
if(!playerCache.wasOnFire)
|
||||
player.setFireTicks(0);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the text which tells the player
|
||||
* to login or register, depending on account status.
|
||||
*
|
||||
* @return LiteralText with appropriate string (login or register)
|
||||
*/
|
||||
@Override
|
||||
public Text getAuthMessage() {
|
||||
final PlayerCache cache = playerCacheMap.get(((PlayerAuth) player).getFakeUuid());
|
||||
if(SimpleAuth.config.main.enableGlobalPassword || cache.isRegistered)
|
||||
return new LiteralText(
|
||||
SimpleAuth.config.lang.notAuthenticated + "\n" + SimpleAuth.config.lang.loginRequired
|
||||
);
|
||||
return new LiteralText(
|
||||
SimpleAuth.config.lang.notAuthenticated+ "\n" + SimpleAuth.config.lang.registerRequired
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether player is a fake player (from CarpetMod).
|
||||
*
|
||||
* @return true if player is fake (can skip authentication process), otherwise false
|
||||
*/
|
||||
@Override
|
||||
public boolean canSkipAuth() {
|
||||
// We ask CarpetHelper class since it has the imports needed
|
||||
return this.isRunningCarpet && isPlayerCarpetFake(this.player);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether player is authenticated.
|
||||
*
|
||||
* @return false if player is not authenticated, otherwise true.
|
||||
*/
|
||||
@Override
|
||||
public boolean isAuthenticated() {
|
||||
String uuid = ((PlayerAuth) player).getFakeUuid();
|
||||
return playerCacheMap.containsKey(uuid) && playerCacheMap.get(uuid).isAuthenticated;
|
||||
}
|
||||
|
||||
@Inject(method = "tick()V", at = @At("HEAD"))
|
||||
private void tick(CallbackInfo ci) {
|
||||
if(!this.isAuthenticated()) {
|
||||
// Checking player timer
|
||||
if(kickTimer <= 0 && player.networkHandler.getConnection().isOpen()) {
|
||||
player.networkHandler.disconnect(new LiteralText(config.lang.timeExpired));
|
||||
}
|
||||
else {
|
||||
// Sending authentication prompt every 10 seconds
|
||||
if(kickTimer % 200 == 0)
|
||||
player.sendMessage(this.getAuthMessage(), false);
|
||||
kickTimer--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Player item dropping
|
||||
@Inject(method = "dropSelectedItem(Z)Z", at = @At("HEAD"), cancellable = true)
|
||||
private void dropSelectedItem(boolean dropEntireStack, CallbackInfoReturnable<Boolean> cir) {
|
||||
|
|
|
@ -25,7 +25,7 @@ public abstract class MixinPlayerManager {
|
|||
PlayerJoinServerCallback.EVENT.invoker().onPlayerJoin(serverPlayerEntity);
|
||||
}
|
||||
|
||||
@Inject(method = "remove(Lnet/minecraft/server/network/ServerPlayerEntity;)V", at = @At("RETURN"))
|
||||
@Inject(method = "remove(Lnet/minecraft/server/network/ServerPlayerEntity;)V", at = @At("HEAD"))
|
||||
private void onPlayerLeave(ServerPlayerEntity serverPlayerEntity, CallbackInfo ci) {
|
||||
PlayerLeaveServerCallback.EVENT.invoker().onPlayerLeave(serverPlayerEntity);
|
||||
}
|
||||
|
|
|
@ -3,7 +3,14 @@ package org.samo_lego.simpleauth.storage;
|
|||
import com.google.gson.*;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.server.world.ServerWorld;
|
||||
import net.minecraft.text.LiteralText;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.registry.Registry;
|
||||
import net.minecraft.util.registry.RegistryKey;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.DB;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.config;
|
||||
|
@ -51,12 +58,10 @@ public class PlayerCache {
|
|||
* Last recorded position before de-authentication.
|
||||
*/
|
||||
public static class LastLocation {
|
||||
public String lastDim;
|
||||
public double lastX;
|
||||
public double lastY;
|
||||
public double lastZ;
|
||||
public float lastYaw;
|
||||
public float lastPitch;
|
||||
public ServerWorld dimension;
|
||||
public Vec3d position;
|
||||
public float yaw;
|
||||
public float pitch;
|
||||
}
|
||||
|
||||
public PlayerCache.LastLocation lastLocation = new PlayerCache.LastLocation();
|
||||
|
@ -77,13 +82,12 @@ public class PlayerCache {
|
|||
this.wasOnFire = player.isOnFire();
|
||||
|
||||
// Setting position cache
|
||||
this.lastLocation.lastDim = String.valueOf(player.getEntityWorld().getRegistryKey().getValue());
|
||||
this.lastLocation.dimension = player.getServerWorld();
|
||||
this.lastLocation.position = player.getPos();
|
||||
this.lastLocation.yaw = player.yaw;
|
||||
this.lastLocation.pitch = player.pitch;
|
||||
|
||||
this.wasInPortal = player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL);
|
||||
this.lastLocation.lastX = player.getX();
|
||||
this.lastLocation.lastY = player.getY();
|
||||
this.lastLocation.lastZ = player.getZ();
|
||||
this.lastLocation.lastYaw = player.yaw;
|
||||
this.lastLocation.lastPitch = player.pitch;
|
||||
}
|
||||
else {
|
||||
this.wasOnFire = false;
|
||||
|
@ -112,19 +116,24 @@ public class PlayerCache {
|
|||
}
|
||||
|
||||
|
||||
// We should check the DB for saved coords
|
||||
// DEPRECATED, UGLY
|
||||
if(config.main.spawnOnJoin) {
|
||||
try {
|
||||
JsonElement lastLoc = json.get("lastLocation");
|
||||
if (lastLoc != null) {
|
||||
// Getting DB coords
|
||||
JsonObject lastLocation = gson.fromJson(lastLoc.getAsString(), JsonObject.class);
|
||||
this.lastLocation.lastDim = lastLocation.get("dim").isJsonNull() ? config.worldSpawn.dimension : lastLocation.get("dim").getAsString();
|
||||
this.lastLocation.lastX = lastLocation.get("x").isJsonNull() ? config.worldSpawn.x : lastLocation.get("x").getAsDouble();
|
||||
this.lastLocation.lastY = lastLocation.get("y").isJsonNull() ? config.worldSpawn.y : lastLocation.get("y").getAsDouble();
|
||||
this.lastLocation.lastZ = lastLocation.get("z").isJsonNull() ? config.worldSpawn.z : lastLocation.get("z").getAsDouble();
|
||||
this.lastLocation.lastYaw = lastLocation.get("yaw") == null ? 90 : lastLocation.get("yaw").getAsFloat();
|
||||
this.lastLocation.lastPitch = lastLocation.get("pitch") == null ? 0 : lastLocation.get("pitch").getAsFloat();
|
||||
assert player != null;
|
||||
this.lastLocation.dimension = Objects.requireNonNull(player.getServer()).getWorld(RegistryKey.of(Registry.DIMENSION, new Identifier(
|
||||
lastLocation.get("dim").isJsonNull() ? config.worldSpawn.dimension : lastLocation.get("dim").getAsString())));
|
||||
|
||||
this.lastLocation.position = new Vec3d(
|
||||
lastLocation.get("x").isJsonNull() ? config.worldSpawn.x : lastLocation.get("x").getAsDouble(),
|
||||
lastLocation.get("y").isJsonNull() ? config.worldSpawn.y : lastLocation.get("y").getAsDouble(),
|
||||
lastLocation.get("z").isJsonNull() ? config.worldSpawn.z : lastLocation.get("z").getAsDouble()
|
||||
);
|
||||
this.lastLocation.yaw = lastLocation.get("yaw") == null ? 90 : lastLocation.get("yaw").getAsFloat();
|
||||
this.lastLocation.pitch = lastLocation.get("pitch") == null ? 0 : lastLocation.get("pitch").getAsFloat();
|
||||
|
||||
}
|
||||
} catch (JsonSyntaxException ignored) {
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
package org.samo_lego.simpleauth.utils;
|
||||
|
||||
import net.minecraft.text.Text;
|
||||
|
||||
public interface PlayerAuth {
|
||||
void hidePosition(boolean hide);
|
||||
|
||||
String getFakeUuid();
|
||||
|
||||
void setAuthenticated(boolean authenticated);
|
||||
boolean isAuthenticated();
|
||||
|
||||
Text getAuthMessage();
|
||||
|
||||
boolean canSkipAuth();
|
||||
}
|
|
@ -1,33 +0,0 @@
|
|||
package org.samo_lego.simpleauth.utils;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.serverProp;
|
||||
|
||||
/**
|
||||
* Converts player uuid, to ensure player with "nAmE" and "NamE" get same uuid
|
||||
* Both players are not allowed to play, since mod mimics Mojang behaviour
|
||||
* of not allowing accounts with same names but different capitalization
|
||||
*/
|
||||
public class UuidConverter {
|
||||
|
||||
private static final boolean isOnline = Boolean.parseBoolean(serverProp.getProperty("online-mode"));
|
||||
|
||||
/** Gets player UUID.
|
||||
*
|
||||
* @param player player to get UUID for
|
||||
* @return converted UUID as string
|
||||
*/
|
||||
public static String convertUuid(PlayerEntity player) {
|
||||
// If server is in online mode online-mode UUIDs should be used
|
||||
if(isOnline)
|
||||
return player.getUuidAsString();
|
||||
/*
|
||||
Lower case is used for Player and PlAyEr to get same UUID (for password storing)
|
||||
Mimicking Mojang behaviour, where players cannot set their name to
|
||||
ExAmple if Example is already taken.
|
||||
*/
|
||||
String playername = player.getName().asString().toLowerCase();
|
||||
return PlayerEntity.getOfflinePlayerUuid(playername).toString();
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue