Session polishing.
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d2ec59f269
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@ -12,13 +12,11 @@ import net.minecraft.util.ActionResult;
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import net.minecraft.util.TypedActionResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import org.samo_lego.simpleauth.SimpleAuth;
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import java.util.Timer;
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import java.util.TimerTask;
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import org.samo_lego.simpleauth.storage.PlayerCache;
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import static net.minecraft.block.NetherPortalBlock.AXIS;
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import static net.minecraft.util.math.Direction.Axis.Z;
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import static org.samo_lego.simpleauth.SimpleAuth.*;
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/**
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* This class will take care of actions players try to do,
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@ -26,31 +24,32 @@ import static net.minecraft.util.math.Direction.Axis.Z;
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*/
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public class AuthEventHandler {
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private static Text notAuthenticated() {
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if(SimpleAuth.config.main.enableGlobalPassword) {
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return new LiteralText(SimpleAuth.config.lang.loginRequired);
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if(config.main.enableGlobalPassword) {
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return new LiteralText(config.lang.loginRequired);
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}
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return new LiteralText(SimpleAuth.config.lang.notAuthenticated);
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return new LiteralText(config.lang.notAuthenticated);
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}
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private static Text successfulPortalRescue = new LiteralText(SimpleAuth.config.lang.successfulPortalRescue);
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private static Text successfulPortalRescue = new LiteralText(config.lang.successfulPortalRescue);
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// Player joining the server
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public static void onPlayerJoin(ServerPlayerEntity player) {
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// Checking if session is still valid
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String uuid = player.getUuidAsString();
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if(
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SimpleAuth.deauthenticatedUsers.containsKey(uuid) &&
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SimpleAuth.deauthenticatedUsers.get(uuid).lastIp.equals(player.getIp()) &&
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SimpleAuth.deauthenticatedUsers.get(uuid).wasAuthenticated
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deauthenticatedUsers.containsKey(uuid) &&
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deauthenticatedUsers.get(uuid).lastIp.equals(player.getIp()) &&
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deauthenticatedUsers.get(uuid).wasAuthenticated &&
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deauthenticatedUsers.get(uuid).validUntil >= System.currentTimeMillis()
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) {
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SimpleAuth.deauthenticatedUsers.remove(uuid); // Makes player authenticated
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deauthenticatedUsers.remove(uuid); // Makes player authenticated
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return;
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}
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else
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SimpleAuth.deauthenticatePlayer(player);
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deauthenticatePlayer(player);
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// Tries to rescue player from nether portal
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if(SimpleAuth.config.main.tryPortalRescue && player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL)) {
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if(config.main.tryPortalRescue && player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL)) {
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boolean wasSuccessful = false;
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BlockState portalState = player.getBlockState();
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@ -120,24 +119,18 @@ public class AuthEventHandler {
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}
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public static void onPlayerLeave(ServerPlayerEntity player) {
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if(!SimpleAuth.isAuthenticated(player) || SimpleAuth.config.main.sessionTimeoutTime == -1)
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if(!isAuthenticated(player) || config.main.sessionTimeoutTime == -1)
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return;
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// Starting session
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// Putting player to deauthenticated player map
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SimpleAuth.deauthenticatePlayer(player);
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deauthenticatePlayer(player);
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// Setting that player was actually authenticated before leaving
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SimpleAuth.deauthenticatedUsers.get(player.getUuidAsString()).wasAuthenticated = true;
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PlayerCache playerCache = deauthenticatedUsers.get(player.getUuidAsString());
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playerCache.wasAuthenticated = true;
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playerCache.validUntil = System.currentTimeMillis() + config.main.sessionTimeoutTime * 1000;
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Timer timer = new Timer();
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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if(player.removed) // Disproving session
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SimpleAuth.deauthenticatedUsers.remove(player.getUuidAsString());
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}
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}, SimpleAuth.config.main.sessionTimeoutTime * 1000);
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}
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// Player chatting
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@ -145,10 +138,10 @@ public class AuthEventHandler {
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// Getting the message to then be able to check it
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String msg = chatMessageC2SPacket.getChatMessage();
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if(
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!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) &&
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!isAuthenticated((ServerPlayerEntity) player) &&
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!msg.startsWith("/login") &&
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!msg.startsWith("/register") &&
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(!SimpleAuth.config.main.allowChat || msg.startsWith("/"))
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(!config.main.allowChat || msg.startsWith("/"))
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) {
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player.sendMessage(notAuthenticated());
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return ActionResult.FAIL;
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@ -158,7 +151,7 @@ public class AuthEventHandler {
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// Player movement
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public static ActionResult onPlayerMove(PlayerEntity player) {
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if(!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) && !SimpleAuth.config.main.allowMovement) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.main.allowMovement) {
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return ActionResult.FAIL;
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}
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return ActionResult.PASS;
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@ -166,7 +159,7 @@ public class AuthEventHandler {
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// Using a block (right-click function)
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public static ActionResult onUseBlock(PlayerEntity player) {
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if(!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) && !SimpleAuth.config.main.allowBlockUse) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.main.allowBlockUse) {
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player.sendMessage(notAuthenticated());
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return ActionResult.FAIL;
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}
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@ -175,7 +168,7 @@ public class AuthEventHandler {
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// Punching a block
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public static ActionResult onAttackBlock(PlayerEntity player) {
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if(!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) && !SimpleAuth.config.main.allowBlockPunch) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.main.allowBlockPunch) {
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player.sendMessage(notAuthenticated());
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return ActionResult.FAIL;
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}
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@ -184,7 +177,7 @@ public class AuthEventHandler {
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// Using an item
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public static TypedActionResult<ItemStack> onUseItem(PlayerEntity player) {
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if(!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) && !SimpleAuth.config.main.allowItemUse) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.main.allowItemUse) {
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player.sendMessage(notAuthenticated());
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return TypedActionResult.fail(ItemStack.EMPTY);
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}
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@ -193,7 +186,7 @@ public class AuthEventHandler {
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}
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// Dropping an item
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public static ActionResult onDropItem(PlayerEntity player) {
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if(!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) && !SimpleAuth.config.main.allowItemDrop) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.main.allowItemDrop) {
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player.sendMessage(notAuthenticated());
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return ActionResult.FAIL;
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}
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@ -201,7 +194,7 @@ public class AuthEventHandler {
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}
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// Changing inventory (item moving etc.)
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public static ActionResult onTakeItem(PlayerEntity player) {
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if(!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) && !SimpleAuth.config.main.allowItemMoving) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.main.allowItemMoving) {
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player.sendMessage(notAuthenticated());
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return ActionResult.FAIL;
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}
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@ -210,7 +203,7 @@ public class AuthEventHandler {
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}
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// Attacking an entity
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public static ActionResult onAttackEntity(PlayerEntity player) {
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if(!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) && !SimpleAuth.config.main.allowEntityPunch) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.main.allowEntityPunch) {
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player.sendMessage(notAuthenticated());
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return ActionResult.FAIL;
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}
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@ -219,7 +212,7 @@ public class AuthEventHandler {
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}
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// Interacting with entity
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public static ActionResult onUseEntity(PlayerEntity player) {
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if(!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) && !SimpleAuth.config.main.allowEntityInteract) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.main.allowEntityInteract) {
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player.sendMessage(notAuthenticated());
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return ActionResult.FAIL;
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}
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@ -10,6 +10,7 @@ public class PlayerCache {
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public String password;
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public int loginTries;
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public String lastIp;
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public long validUntil;
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private static final JsonParser parser = new JsonParser();
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