Hardcoded rn, planning to add language file in the future.
This commit is contained in:
samo_lego 2019-12-02 17:41:22 +01:00
parent 4187a855fb
commit 8054602a23
9 changed files with 29 additions and 46 deletions

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@ -23,10 +23,14 @@ dependencies {
modCompile "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}"
// Argon2 library for password hashing
compile 'de.mkammerer:argon2-jvm:2.6'
implementation 'de.mkammerer:argon2-jvm:2.6'
include 'de.mkammerer:argon2-jvm:2.6'
// JDBC SQLite Driver
compile group:'org.xerial', name:'sqlite-jdbc', version:'3.8.11.2'
include group:'org.xerial', name:'sqlite-jdbc', version:'3.8.11.2'
// JNA lib
include 'net.java.dev.jna:jna:5.5.0'
// PSA: Some older mods, compiled on Loom 0.2.1, might have outdated Maven POMs.
// You may need to force-disable transitiveness on them.

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@ -54,7 +54,6 @@ public class SimpleAuth implements DedicatedServerModInitializer {
PlayerJoinServerCallback.EVENT.register(AuthEventHandler::onPlayerJoin);
PlayerLeaveServerCallback.EVENT.register(AuthEventHandler::onPlayerLeave);
DropItemCallback.EVENT.register(AuthEventHandler::onDropItem);
//todo
OnChatCallback.EVENT.register(AuthEventHandler::onPlayerChat);
OnPlayerMoveCallback.EVENT.register(AuthEventHandler::onPlayerMove);
// From Fabric API

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@ -1,32 +1,24 @@
package org.samo_lego.simpleauth.commands;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import de.mkammerer.argon2.Argon2;
import de.mkammerer.argon2.Argon2Factory;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.LiteralText;
import net.minecraft.text.Text;
import net.minecraft.text.TranslatableText;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.samo_lego.simpleauth.SimpleAuth;
import org.samo_lego.simpleauth.utils.AuthHelper;
import static com.mojang.brigadier.arguments.StringArgumentType.*;
import static com.mojang.brigadier.arguments.StringArgumentType.getString;
import static com.mojang.brigadier.arguments.StringArgumentType.word;
import static net.minecraft.server.command.CommandManager.argument;
import static net.minecraft.server.command.CommandManager.literal;
import static org.samo_lego.simpleauth.SimpleAuth.authenticatedUsers;
import static org.samo_lego.simpleauth.SimpleAuth.isAuthenticated;
public class AuthCommand {
private static final Logger LOGGER = LogManager.getLogger();
private static TranslatableText userdataDeleted = new TranslatableText("command.simpleauth.userdataDeleted");
private static TranslatableText userdataUpdated = new TranslatableText("command.simpleauth.userdataUpdated");
private static TranslatableText userdataDeleted = new TranslatableText("§aUserdata deleted.");
private static TranslatableText userdataUpdated = new TranslatableText("§aUserdata updated.");
public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
// Registering the "/auth" command

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@ -16,10 +16,10 @@ import static net.minecraft.server.command.CommandManager.argument;
import static net.minecraft.server.command.CommandManager.literal;
public class ChangepwCommand {
private static TranslatableText enterNewPassword = new TranslatableText("command.simpleauth.passwordNew");
private static TranslatableText enterPassword = new TranslatableText("command.simpleauth.password");
private static TranslatableText wrongPassword = new TranslatableText("command.simpleauth.wrongPassword");
private static TranslatableText passwordUpdated = new TranslatableText("command.simpleauth.passwordUpdated");
private static TranslatableText enterNewPassword = new TranslatableText("§4You need to enter new password!");
private static TranslatableText enterPassword = new TranslatableText("§6You need to enter your password!");
private static TranslatableText wrongPassword = new TranslatableText("§4Wrong password!");
private static TranslatableText passwordUpdated = new TranslatableText("§4Your password was updated successfully!");
public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
// Registering the "/changepw" command

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@ -2,9 +2,6 @@ package org.samo_lego.simpleauth.commands;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import de.mkammerer.argon2.Argon2;
import de.mkammerer.argon2.Argon2Factory;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.LiteralText;
@ -19,10 +16,10 @@ import static net.minecraft.server.command.CommandManager.argument;
import static net.minecraft.server.command.CommandManager.literal;
public class LoginCommand {
private static TranslatableText enterPassword = new TranslatableText("command.simpleauth.password");
private static TranslatableText wrongPassword = new TranslatableText("command.simpleauth.wrongPassword");
private static TranslatableText alreadyAuthenticated = new TranslatableText("command.simpleauth.alreadyAuthenticated");
private static Text text = new LiteralText("You have entered login command");
private static TranslatableText enterPassword = new TranslatableText("§6You need to enter your password!");
private static TranslatableText wrongPassword = new TranslatableText("§4Wrong password!");
private static TranslatableText alreadyAuthenticated = new TranslatableText("§4You are already authenticated.");
private static Text text = new LiteralText("§aYou are now authenticated.");
public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
// Registering the "/login" command

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@ -2,8 +2,6 @@ package org.samo_lego.simpleauth.commands;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import de.mkammerer.argon2.Argon2;
import de.mkammerer.argon2.Argon2Factory;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.LiteralText;
@ -11,8 +9,6 @@ import net.minecraft.text.TranslatableText;
import org.samo_lego.simpleauth.SimpleAuth;
import org.samo_lego.simpleauth.utils.AuthHelper;
import java.util.Objects;
import static com.mojang.brigadier.arguments.StringArgumentType.getString;
import static com.mojang.brigadier.arguments.StringArgumentType.word;
import static net.minecraft.server.command.CommandManager.argument;
@ -20,11 +16,11 @@ import static net.minecraft.server.command.CommandManager.literal;
public class RegisterCommand {
private static TranslatableText pleaseRegister = new TranslatableText("§4Type /register <password> <password> to login.");
private static TranslatableText enterPassword = new TranslatableText("command.simpleauth.passwordTwice");
private static TranslatableText alreadyAuthenticated = new TranslatableText("command.simpleauth.alreadyAuthenticated");
private static TranslatableText alreadyRegistered = new TranslatableText("command.simpleauth.alreadyRegistered");
private static TranslatableText registerSuccess = new TranslatableText("command.simpleauth.registerSuccess");
private static TranslatableText enterPassword = new TranslatableText("§6You need to enter your password!");
private static TranslatableText alreadyAuthenticated = new TranslatableText("§4You are already authenticated.");
private static TranslatableText alreadyRegistered = new TranslatableText("§6This account name is already registered!");
private static TranslatableText registerSuccess = new TranslatableText("§aYou are now authenticated.");
private static TranslatableText matchPass = new TranslatableText( "§6Passwords must match!");
public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
@ -59,9 +55,7 @@ public class RegisterCommand {
player.sendMessage(alreadyRegistered);
return 0;
}
player.sendMessage(
new LiteralText(source.getName() + ", passwords must match!")
);
player.sendMessage(matchPass);
return 0;
}
}

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@ -16,9 +16,9 @@ import static net.minecraft.server.command.CommandManager.argument;
import static net.minecraft.server.command.CommandManager.literal;
public class UnregisterCommand {
private static TranslatableText enterPassword = new TranslatableText("command.simpleauth.password");
private static TranslatableText wrongPassword = new TranslatableText("command.simpleauth.wrongPassword");
private static TranslatableText accountDeleted = new TranslatableText("command.simpleauth.accountDeleted");
private static TranslatableText enterPassword = new TranslatableText("§6You need to enter your password!");
private static TranslatableText wrongPassword = new TranslatableText("§4Wrong password!");
private static TranslatableText accountDeleted = new TranslatableText("§4Your account was successfully deleted!");
public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
// Registering the "/unregister" command

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@ -1,10 +1,7 @@
package org.samo_lego.simpleauth.event;
import net.fabricmc.fabric.api.network.ServerSidePacketRegistry;
import net.minecraft.client.network.packet.InventoryS2CPacket;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.network.PacketEncoder;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.network.packet.ChatMessageC2SPacket;
import net.minecraft.text.TranslatableText;
@ -17,7 +14,7 @@ import org.samo_lego.simpleauth.SimpleAuth;
* and cancels them if they aren't authenticated
*/
public class AuthEventHandler {
private static TranslatableText notAuthenticated = new TranslatableText("command.simpleauth.notAuthenticated");
private static TranslatableText notAuthenticated = new TranslatableText("§4You are not authenticated!\nTry with /login or /register.");
// Player joining the server
public static void onPlayerJoin(ServerPlayerEntity player) {

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@ -19,7 +19,7 @@ public class AuthHelper {
// Verify password
return argon2.verify(hashed, pass);
} catch(Error e) {
LOGGER.error("SimpleAut error: " + e);
LOGGER.error("[SimpleAuth] error: " + e);
} finally {
// Wipe confidential data
argon2.wipeArray(pass);