Language
Hardcoded rn, planning to add language file in the future.
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4187a855fb
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8054602a23
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@ -23,10 +23,14 @@ dependencies {
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modCompile "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}"
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// Argon2 library for password hashing
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compile 'de.mkammerer:argon2-jvm:2.6'
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implementation 'de.mkammerer:argon2-jvm:2.6'
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include 'de.mkammerer:argon2-jvm:2.6'
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// JDBC SQLite Driver
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compile group:'org.xerial', name:'sqlite-jdbc', version:'3.8.11.2'
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include group:'org.xerial', name:'sqlite-jdbc', version:'3.8.11.2'
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// JNA lib
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include 'net.java.dev.jna:jna:5.5.0'
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// PSA: Some older mods, compiled on Loom 0.2.1, might have outdated Maven POMs.
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// You may need to force-disable transitiveness on them.
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@ -54,7 +54,6 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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PlayerJoinServerCallback.EVENT.register(AuthEventHandler::onPlayerJoin);
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PlayerLeaveServerCallback.EVENT.register(AuthEventHandler::onPlayerLeave);
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DropItemCallback.EVENT.register(AuthEventHandler::onDropItem);
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//todo
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OnChatCallback.EVENT.register(AuthEventHandler::onPlayerChat);
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OnPlayerMoveCallback.EVENT.register(AuthEventHandler::onPlayerMove);
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// From Fabric API
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@ -1,32 +1,24 @@
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package org.samo_lego.simpleauth.commands;
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import com.mojang.brigadier.CommandDispatcher;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import de.mkammerer.argon2.Argon2;
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import de.mkammerer.argon2.Argon2Factory;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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import net.minecraft.text.Text;
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import net.minecraft.text.TranslatableText;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.samo_lego.simpleauth.SimpleAuth;
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import org.samo_lego.simpleauth.utils.AuthHelper;
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import static com.mojang.brigadier.arguments.StringArgumentType.*;
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import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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import static org.samo_lego.simpleauth.SimpleAuth.authenticatedUsers;
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import static org.samo_lego.simpleauth.SimpleAuth.isAuthenticated;
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public class AuthCommand {
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private static final Logger LOGGER = LogManager.getLogger();
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private static TranslatableText userdataDeleted = new TranslatableText("command.simpleauth.userdataDeleted");
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private static TranslatableText userdataUpdated = new TranslatableText("command.simpleauth.userdataUpdated");
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private static TranslatableText userdataDeleted = new TranslatableText("§aUserdata deleted.");
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private static TranslatableText userdataUpdated = new TranslatableText("§aUserdata updated.");
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public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
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// Registering the "/auth" command
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@ -16,10 +16,10 @@ import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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public class ChangepwCommand {
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private static TranslatableText enterNewPassword = new TranslatableText("command.simpleauth.passwordNew");
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private static TranslatableText enterPassword = new TranslatableText("command.simpleauth.password");
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private static TranslatableText wrongPassword = new TranslatableText("command.simpleauth.wrongPassword");
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private static TranslatableText passwordUpdated = new TranslatableText("command.simpleauth.passwordUpdated");
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private static TranslatableText enterNewPassword = new TranslatableText("§4You need to enter new password!");
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private static TranslatableText enterPassword = new TranslatableText("§6You need to enter your password!");
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private static TranslatableText wrongPassword = new TranslatableText("§4Wrong password!");
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private static TranslatableText passwordUpdated = new TranslatableText("§4Your password was updated successfully!");
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public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
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// Registering the "/changepw" command
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@ -2,9 +2,6 @@ package org.samo_lego.simpleauth.commands;
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import com.mojang.brigadier.CommandDispatcher;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import de.mkammerer.argon2.Argon2;
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import de.mkammerer.argon2.Argon2Factory;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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@ -19,10 +16,10 @@ import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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public class LoginCommand {
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private static TranslatableText enterPassword = new TranslatableText("command.simpleauth.password");
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private static TranslatableText wrongPassword = new TranslatableText("command.simpleauth.wrongPassword");
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private static TranslatableText alreadyAuthenticated = new TranslatableText("command.simpleauth.alreadyAuthenticated");
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private static Text text = new LiteralText("You have entered login command");
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private static TranslatableText enterPassword = new TranslatableText("§6You need to enter your password!");
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private static TranslatableText wrongPassword = new TranslatableText("§4Wrong password!");
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private static TranslatableText alreadyAuthenticated = new TranslatableText("§4You are already authenticated.");
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private static Text text = new LiteralText("§aYou are now authenticated.");
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public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
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// Registering the "/login" command
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@ -2,8 +2,6 @@ package org.samo_lego.simpleauth.commands;
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import com.mojang.brigadier.CommandDispatcher;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import de.mkammerer.argon2.Argon2;
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import de.mkammerer.argon2.Argon2Factory;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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@ -11,8 +9,6 @@ import net.minecraft.text.TranslatableText;
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import org.samo_lego.simpleauth.SimpleAuth;
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import org.samo_lego.simpleauth.utils.AuthHelper;
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import java.util.Objects;
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import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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import static net.minecraft.server.command.CommandManager.argument;
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public class RegisterCommand {
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private static TranslatableText pleaseRegister = new TranslatableText("§4Type /register <password> <password> to login.");
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private static TranslatableText enterPassword = new TranslatableText("command.simpleauth.passwordTwice");
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private static TranslatableText alreadyAuthenticated = new TranslatableText("command.simpleauth.alreadyAuthenticated");
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private static TranslatableText alreadyRegistered = new TranslatableText("command.simpleauth.alreadyRegistered");
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private static TranslatableText registerSuccess = new TranslatableText("command.simpleauth.registerSuccess");
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private static TranslatableText enterPassword = new TranslatableText("§6You need to enter your password!");
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private static TranslatableText alreadyAuthenticated = new TranslatableText("§4You are already authenticated.");
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private static TranslatableText alreadyRegistered = new TranslatableText("§6This account name is already registered!");
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private static TranslatableText registerSuccess = new TranslatableText("§aYou are now authenticated.");
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private static TranslatableText matchPass = new TranslatableText( "§6Passwords must match!");
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public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
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player.sendMessage(alreadyRegistered);
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return 0;
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}
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player.sendMessage(
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new LiteralText(source.getName() + ", passwords must match!")
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);
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player.sendMessage(matchPass);
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return 0;
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}
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}
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@ -16,9 +16,9 @@ import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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public class UnregisterCommand {
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private static TranslatableText enterPassword = new TranslatableText("command.simpleauth.password");
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private static TranslatableText wrongPassword = new TranslatableText("command.simpleauth.wrongPassword");
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private static TranslatableText accountDeleted = new TranslatableText("command.simpleauth.accountDeleted");
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private static TranslatableText enterPassword = new TranslatableText("§6You need to enter your password!");
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private static TranslatableText wrongPassword = new TranslatableText("§4Wrong password!");
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private static TranslatableText accountDeleted = new TranslatableText("§4Your account was successfully deleted!");
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public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
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// Registering the "/unregister" command
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@ -1,10 +1,7 @@
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package org.samo_lego.simpleauth.event;
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import net.fabricmc.fabric.api.network.ServerSidePacketRegistry;
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import net.minecraft.client.network.packet.InventoryS2CPacket;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.PacketEncoder;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.network.packet.ChatMessageC2SPacket;
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import net.minecraft.text.TranslatableText;
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* and cancels them if they aren't authenticated
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*/
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public class AuthEventHandler {
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private static TranslatableText notAuthenticated = new TranslatableText("command.simpleauth.notAuthenticated");
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private static TranslatableText notAuthenticated = new TranslatableText("§4You are not authenticated!\nTry with /login or /register.");
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// Player joining the server
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public static void onPlayerJoin(ServerPlayerEntity player) {
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@ -19,7 +19,7 @@ public class AuthHelper {
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// Verify password
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return argon2.verify(hashed, pass);
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} catch(Error e) {
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LOGGER.error("SimpleAut error: " + e);
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LOGGER.error("[SimpleAuth] error: " + e);
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} finally {
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// Wipe confidential data
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argon2.wipeArray(pass);
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