New fapi block break event
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@ -39,6 +39,8 @@ import java.util.concurrent.Executors;
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import java.util.concurrent.TimeUnit;
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import static org.iq80.leveldb.impl.Iq80DBFactory.bytes;
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import static org.samo_lego.simpleauth.commands.AuthCommand.reloadConfig;
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import static org.samo_lego.simpleauth.event.AuthEventHandler.*;
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import static org.samo_lego.simpleauth.utils.CarpetHelper.isPlayerCarpetFake;
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import static org.samo_lego.simpleauth.utils.SimpleLogger.logError;
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import static org.samo_lego.simpleauth.utils.SimpleLogger.logInfo;
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@ -122,12 +124,12 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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PlayerMoveCallback.EVENT.register(AuthEventHandler::onPlayerMove);
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// From Fabric API
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AttackBlockCallback.EVENT.register((playerEntity, world, hand, blockPos, direction) -> AuthEventHandler.onAttackBlock(playerEntity));
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UseBlockCallback.EVENT.register((player, world, hand, blockHitResult) -> AuthEventHandler.onUseBlock(player));
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UseItemCallback.EVENT.register((player, world, hand) -> AuthEventHandler.onUseItem(player));
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AttackEntityCallback.EVENT.register((player, world, hand, entity, entityHitResult) -> AuthEventHandler.onAttackEntity(player));
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UseEntityCallback.EVENT.register((player, world, hand, entity, entityHitResult) -> AuthEventHandler.onUseEntity(player));
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ServerLifecycleEvents.START_DATA_PACK_RELOAD.register((server, serverResourceManager) -> AuthCommand.reloadConfig(null));
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PlayerBlockBreakEvents.BEFORE.register((world, playerEntity, blockPos, blockState, blockEntity) -> onBreakBlock(playerEntity));
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UseBlockCallback.EVENT.register((player, world, hand, blockHitResult) -> onUseBlock(player));
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UseItemCallback.EVENT.register((player, world, hand) -> onUseItem(player));
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AttackEntityCallback.EVENT.register((player, world, hand, entity, entityHitResult) -> onAttackEntity(player));
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UseEntityCallback.EVENT.register((player, world, hand, entity, entityHitResult) -> onUseEntity(player));
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ServerLifecycleEvents.START_DATA_PACK_RELOAD.register((server, serverResourceManager) -> reloadConfig(null));
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ServerLifecycleEvents.SERVER_STOPPED.register(this::onStopServer);
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}
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@ -174,13 +174,13 @@ public class AuthEventHandler {
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return ActionResult.PASS;
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}
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// Punching a block
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public static ActionResult onAttackBlock(PlayerEntity player) {
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// Breaking a block
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public static boolean onBreakBlock(PlayerEntity player) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.experimental.allowBlockPunch) {
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player.sendMessage(notAuthenticated(player), false);
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return ActionResult.FAIL;
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return false;
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}
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return ActionResult.PASS;
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return true;
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}
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// Using an item
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