Mod should now be compatible with carpetmod /player cmd. Thanks for help, @sug0
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@ -3,12 +3,6 @@ plugins {
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id 'maven-publish'
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id 'maven-publish'
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}
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}
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repositories {
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// Carpet mod
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maven {
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url 'https://masa.dy.fi/maven'
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}
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}
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sourceCompatibility = JavaVersion.VERSION_1_8
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sourceCompatibility = JavaVersion.VERSION_1_8
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targetCompatibility = JavaVersion.VERSION_1_8
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targetCompatibility = JavaVersion.VERSION_1_8
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@ -42,9 +36,6 @@ dependencies {
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// JNA lib
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// JNA lib
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include 'net.java.dev.jna:jna:5.5.0'
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include 'net.java.dev.jna:jna:5.5.0'
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// carpetMod
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modImplementation "carpet:fabric-carpet:${project.minecraft_version}-${project.carpet_core_version}"
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}
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}
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processResources {
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processResources {
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@ -10,9 +10,6 @@ loader_version=0.8.2+build.194
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fabric_version=0.5.10+build.320-1.16
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fabric_version=0.5.10+build.320-1.16
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# Mod Properties
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# Mod Properties
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mod_version = 1.4.0
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mod_version = 1.4.1
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maven_group = org.samo_lego
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maven_group = org.samo_lego
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archives_base_name = simpleauth
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archives_base_name = simpleauth
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# Dependencies
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carpet_core_version = 1.3.19+v200415
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@ -32,9 +32,6 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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public static SimpleAuthDatabase db = new SimpleAuthDatabase();
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public static SimpleAuthDatabase db = new SimpleAuthDatabase();
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// If server is running carpetmod
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public static boolean isUsingCarpet;
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// HashMap of players that are not authenticated
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// HashMap of players that are not authenticated
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// Rather than storing all the authenticated players, we just store ones that are not authenticated
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// Rather than storing all the authenticated players, we just store ones that are not authenticated
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// It stores some data as well, e.g. login tries and user password
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// It stores some data as well, e.g. login tries and user password
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@ -42,7 +39,8 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// Boolean for easier checking if player is authenticated
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// Boolean for easier checking if player is authenticated
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public static boolean isAuthenticated(ServerPlayerEntity player) {
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public static boolean isAuthenticated(ServerPlayerEntity player) {
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return !deauthenticatedUsers.containsKey(player.getUuidAsString());
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String uuid = player.getUuidAsString();
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return !deauthenticatedUsers.containsKey(uuid) || deauthenticatedUsers.get(uuid).wasAuthenticated;
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}
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}
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// Getting game directory
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// Getting game directory
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@ -66,9 +64,6 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// Connecting to db
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// Connecting to db
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db.openConnection();
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db.openConnection();
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// Checking if carpetmod is loaded
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isUsingCarpet = FabricLoader.getInstance().isModLoaded("carpet");
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// Registering the commands
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// Registering the commands
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CommandRegistry.INSTANCE.register(false, dispatcher -> {
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CommandRegistry.INSTANCE.register(false, dispatcher -> {
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@ -122,7 +117,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// De-authenticates player
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// De-authenticates player
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public static void deauthenticatePlayer(ServerPlayerEntity player) {
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public static void deauthenticatePlayer(ServerPlayerEntity player) {
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if(db.isClosed() || isPlayerFake(player))
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if(db.isClosed())
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return;
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return;
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// Marking player as not authenticated, (re)setting login tries to zero
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// Marking player as not authenticated, (re)setting login tries to zero
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String uuid = player.getUuidAsString();
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String uuid = player.getUuidAsString();
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@ -146,6 +141,6 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// Checking is player is a fake (carpetmod) player
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// Checking is player is a fake (carpetmod) player
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public static boolean isPlayerFake(PlayerEntity player) {
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public static boolean isPlayerFake(PlayerEntity player) {
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// We ask CarpetHelper class since it has the imports needed
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// We ask CarpetHelper class since it has the imports needed
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return isUsingCarpet ? isPlayerCarpetFake(player) : false;
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return FabricLoader.getInstance().isModLoaded("carpet") && isPlayerCarpetFake(player);
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}
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}
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}
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}
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@ -72,14 +72,18 @@ public class AuthEventHandler {
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// Player joining the server
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// Player joining the server
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public static void onPlayerJoin(ServerPlayerEntity player) {
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public static void onPlayerJoin(ServerPlayerEntity player) {
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// If player is fake auth is not needed
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if(isPlayerFake(player))
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return;
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// Checking if session is still valid
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// Checking if session is still valid
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String uuid = player.getUuidAsString();
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String uuid = player.getUuidAsString();
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PlayerCache playerCache = deauthenticatedUsers.getOrDefault(uuid, null);
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PlayerCache playerCache = deauthenticatedUsers.getOrDefault(uuid, null);
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if(
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if (
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playerCache != null &&
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playerCache != null &&
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playerCache.lastIp.equals(player.getIp()) &&
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playerCache.wasAuthenticated &&
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playerCache.wasAuthenticated &&
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playerCache.validUntil >= System.currentTimeMillis()
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playerCache.validUntil >= System.currentTimeMillis() &&
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playerCache.lastIp.equals(player.getIp())
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) {
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) {
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deauthenticatedUsers.remove(uuid); // Makes player authenticated
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deauthenticatedUsers.remove(uuid); // Makes player authenticated
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return;
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return;
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