Correcting the mistake regarding #41 thanks to @Meeni-mc
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@ -122,8 +122,8 @@ public class AuthEventHandler {
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else if(config.main.spawnOnJoin) {
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else if(config.main.spawnOnJoin) {
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((PlayerAuth) player).hidePosition(false);
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((PlayerAuth) player).hidePosition(false);
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player.setInvulnerable(!config.experimental.playerInvulnerable);
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player.setInvulnerable(false);
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player.setInvisible(!config.experimental.playerInvisible);
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player.setInvisible(false);
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}
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}
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}
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}
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