Support /reload
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@ -51,9 +51,10 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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private static final Timer TIMER = new Timer();
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// HashMap of players that are not authenticated
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// Rather than storing all the authenticated players, we just store ones that are not authenticated
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// It stores some data as well, e.g. login tries and user password
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/**
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* HashMap of non-authenticated players.
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* Stores their data as {@link org.samo_lego.simpleauth.storage.PlayerCache PlayerCache} object
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*/
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public static HashMap<String, PlayerCache> deauthenticatedUsers = new HashMap<>();
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/**
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@ -120,18 +121,22 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// From Fabric API
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AttackBlockCallback.EVENT.register((playerEntity, world, hand, blockPos, direction) -> AuthEventHandler.onAttackBlock(playerEntity));
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UseBlockCallback.EVENT.register((player, world, hand, blockHitResult) -> AuthEventHandler.onUseBlock(player));
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UseItemCallback.EVENT.register((player, world, hand) -> AuthEventHandler.onUseItem(player));
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AttackEntityCallback.EVENT.register((player, world, hand, entity, entityHitResult) -> AuthEventHandler.onAttackEntity(player));
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UseBlockCallback.EVENT.register((player, world, hand, blockHitResult) -> AuthEventHandler.onUseBlock(player));
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UseItemCallback.EVENT.register((player, world, hand) -> AuthEventHandler.onUseItem(player));
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AttackEntityCallback.EVENT.register((player, world, hand, entity, entityHitResult) -> AuthEventHandler.onAttackEntity(player));
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UseEntityCallback.EVENT.register((player, world, hand, entity, entityHitResult) -> AuthEventHandler.onUseEntity(player));
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ServerLifecycleEvents.SERVER_STOPPED.register(minecraftServer -> this.onStopServer());
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ServerLifecycleEvents.START_DATA_PACK_RELOAD.register((server, serverResourceManager) -> AuthCommand.reloadConfig(null));
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ServerLifecycleEvents.SERVER_STOPPED.register(this::onStopServer);
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}
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private void onStopServer() {
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/**
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* Called on server stop.
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*/
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private void onStopServer(MinecraftServer server) {
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logInfo("Shutting down SimpleAuth.");
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WriteBatch batch = DB.getLevelDBStore().createWriteBatch();
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// Writing coords of de-authenticated players to database
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// Writing coordinates of de-authenticated players to database
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deauthenticatedUsers.forEach((uuid, playerCache) -> {
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JsonObject data = new JsonObject();
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data.addProperty("password", playerCache.password);
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@ -30,7 +30,7 @@ public class AuthCommand {
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dispatcher.register(literal("auth")
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.requires(source -> source.hasPermissionLevel(4))
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.then(literal("reload")
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.executes( ctx -> reloadConfig(ctx.getSource()))
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.executes( ctx -> reloadConfig(ctx.getSource().getEntity()))
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)
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.then(literal("setGlobalPassword")
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.then(argument("password", word())
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@ -96,8 +96,7 @@ public class AuthCommand {
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}
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// Reloading the config
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private static int reloadConfig(ServerCommandSource source) {
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Entity sender = source.getEntity();
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public static int reloadConfig(Entity sender) {
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config = AuthConfig.load(new File("./mods/SimpleAuth/config.json"));
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if(sender != null)
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