Comments on config
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@ -10,6 +10,6 @@ loader_version=0.7.3+build.176
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fabric_version=0.4.26+build.283-1.15
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fabric_version=0.4.26+build.283-1.15
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# Mod Properties
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# Mod Properties
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mod_version = 1.1.0
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mod_version = 1.1.1
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maven_group = org.samo_lego
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maven_group = org.samo_lego
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archives_base_name = simpleauth
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archives_base_name = simpleauth
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@ -28,20 +28,29 @@ import java.io.FileWriter;
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import java.io.IOException;
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import java.io.IOException;
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public class AuthConfig {
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public class AuthConfig {
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// If player is not authenticated, following conditions apply
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public static class MainConfig {
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public static class MainConfig {
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// Allows chat (but not commands, except for /login and /register)
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public boolean allowChat = false;
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public boolean allowChat = false;
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// Allows player movement
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public boolean allowMovement = false;
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public boolean allowMovement = false;
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// Allows block "use" - right clicking (e.g. opening a chest)
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public boolean allowBlockUse = false;
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public boolean allowBlockUse = false;
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// Allows mining || punching blocks
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public boolean allowBlockPunch = false;
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public boolean allowBlockPunch = false;
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// Allows dropping items from inventory
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public boolean allowItemDrop = false;
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public boolean allowItemDrop = false;
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// Allows item "use" - right click function (e.g. using a bow)
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public boolean allowItemUse = false;
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public boolean allowItemUse = false;
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// Allows attacking mobs
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public boolean allowEntityPunch = false;
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public boolean allowEntityPunch = false;
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// Allows "right-clicking" on an entity (e.g. trading with villagers)
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public boolean allowEntityInteract = false;
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public boolean allowEntityInteract = false;
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// If player should be invulnerable before authentication
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// If player should be invulnerable before authentication
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public boolean playerInvulnerable = true;
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public boolean playerInvulnerable = true;
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// If player should be invisible to mobs before authentication
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// If player should be invisible to mobs before authentication
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public boolean playerInvisible = true;
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public boolean playerInvisible = true;
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// Time after which player will be kicked if not authenticated [s]
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// Time after which player will be kicked if not authenticated - in seconds
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public int delay = 60;
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public int delay = 60;
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}
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}
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public static class LangConfig {
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public static class LangConfig {
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