Don't do Forge events when clientside
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50745d7923
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@ -2,9 +2,11 @@ package org.samo_lego.simpleauth;
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import com.mojang.brigadier.CommandDispatcher;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.RegisterCommandsEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.DistExecutor;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.event.server.ServerStoppedEvent;
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import net.minecraftforge.fml.loading.FMLPaths;
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@ -15,7 +17,7 @@ import org.samo_lego.simpleauth.commands.*;
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public class SimpleAuthForge {
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public SimpleAuthForge() {
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SimpleAuth.init(FMLPaths.GAMEDIR.get());
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MinecraftForge.EVENT_BUS.register(this);
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DistExecutor.safeRunWhenOn(Dist.DEDICATED_SERVER, () -> () -> MinecraftForge.EVENT_BUS.register(this));
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}
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@SubscribeEvent
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@ -2,6 +2,7 @@ package org.samo_lego.simpleauth.event;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.ActionResult;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.event.entity.player.AttackEntityEvent;
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import net.minecraftforge.event.entity.player.PlayerContainerEvent;
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import net.minecraftforge.event.entity.player.PlayerInteractEvent;
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@ -15,7 +16,7 @@ import static org.samo_lego.simpleauth.SimpleAuth.MOD_ID;
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* This class will take care of actions players try to do,
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* and cancel them if they aren't authenticated
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*/
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@Mod.EventBusSubscriber(modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE)
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@Mod.EventBusSubscriber(value = Dist.DEDICATED_SERVER, modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE)
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public class AuthEventHandlerForge {
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@SubscribeEvent(priority = HIGHEST)
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public static void onContainerOpen(PlayerContainerEvent.Open event) {
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