Don't do Forge events when clientside

This commit is contained in:
charlotte ✨ 2022-04-10 17:48:34 +01:00
parent 50745d7923
commit c79e43c318
2 changed files with 5 additions and 2 deletions

View File

@ -2,9 +2,11 @@ package org.samo_lego.simpleauth;
import com.mojang.brigadier.CommandDispatcher;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.RegisterCommandsEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.event.server.ServerStoppedEvent;
import net.minecraftforge.fml.loading.FMLPaths;
@ -15,7 +17,7 @@ import org.samo_lego.simpleauth.commands.*;
public class SimpleAuthForge {
public SimpleAuthForge() {
SimpleAuth.init(FMLPaths.GAMEDIR.get());
MinecraftForge.EVENT_BUS.register(this);
DistExecutor.safeRunWhenOn(Dist.DEDICATED_SERVER, () -> () -> MinecraftForge.EVENT_BUS.register(this));
}
@SubscribeEvent

View File

@ -2,6 +2,7 @@ package org.samo_lego.simpleauth.event;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.ActionResult;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.event.entity.player.AttackEntityEvent;
import net.minecraftforge.event.entity.player.PlayerContainerEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
@ -15,7 +16,7 @@ import static org.samo_lego.simpleauth.SimpleAuth.MOD_ID;
* This class will take care of actions players try to do,
* and cancel them if they aren't authenticated
*/
@Mod.EventBusSubscriber(modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE)
@Mod.EventBusSubscriber(value = Dist.DEDICATED_SERVER, modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE)
public class AuthEventHandlerForge {
@SubscribeEvent(priority = HIGHEST)
public static void onContainerOpen(PlayerContainerEvent.Open event) {