Really ugly, but working rescue (+S direction)
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5172dcd059
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@ -5,6 +5,8 @@ import net.minecraft.block.Blocks;
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import net.minecraft.network.ClientConnection;
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import net.minecraft.network.ClientConnection;
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import net.minecraft.server.PlayerManager;
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import net.minecraft.server.PlayerManager;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import org.samo_lego.simpleauth.SimpleAuth;
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import org.samo_lego.simpleauth.SimpleAuth;
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import org.samo_lego.simpleauth.event.entity.player.PlayerJoinServerCallback;
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import org.samo_lego.simpleauth.event.entity.player.PlayerJoinServerCallback;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mixin;
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@ -25,15 +27,35 @@ public abstract class MixinPlayerManager {
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// Tries to rescue player from nether portal
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// Tries to rescue player from nether portal
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// Teleport - serverPlayerEntity.getBlockState().isOpaque();
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// Teleport - serverPlayerEntity.getBlockState().isOpaque();
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BlockState portalState = serverPlayerEntity.getBlockState();
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BlockState portalState = serverPlayerEntity.getBlockState();
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BlockPos portalBlockPos = serverPlayerEntity.getBlockPos();
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World world = serverPlayerEntity.getEntityWorld();
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double x = serverPlayerEntity.getX();
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double y = serverPlayerEntity.getY();
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double z = serverPlayerEntity.getZ();
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if(portalState.get(AXIS) == Z) {
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if(portalState.get(AXIS) == Z) {
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// Player should be put to northern or southern block
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// Player should be put to eastern or western block
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System.out.println("(N/S is ok) Position %s" + serverPlayerEntity.getBlockPos().toString());
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System.out.println("(W/E is ok) Position " + serverPlayerEntity.getBlockPos().toString());
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}
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}
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else {
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else {
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// Player should be put to eastern or western block
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// Player should be put to northern or southern block
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System.out.println("(W/E is ok) Position %s" + serverPlayerEntity.getBlockPos().toString());
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System.out.println("(N/S is ok) Position " + serverPlayerEntity.getBlockPos().toString());
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System.out.println("Feet: " + serverPlayerEntity.getEntityWorld().getBlockState(new BlockPos(x, y, z + 1)).isAir());
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System.out.println("Head: " + serverPlayerEntity.getEntityWorld().getBlockState(new BlockPos(x, y + 1, z + 1)).isAir());
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System.out.println("Ground: " + serverPlayerEntity.getEntityWorld().getBlockState(new BlockPos(x, y -1, z + 1)).isOpaque());
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if(
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world.getBlockState(new BlockPos(x, y, z + 1)).isAir() &&
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world.getBlockState(new BlockPos(x, y + 1, z + 1)).isAir() &&
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(world.getBlockState(new BlockPos(x, y - 1, z + 1)).isOpaque() || world.getBlockState(new BlockPos(x, y - 1, z + 1)).hasSolidTopSurface(world,new BlockPos(x, y - 1, z + 1), serverPlayerEntity))
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) {
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System.out.println("+z je ok");
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z++;
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}
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}
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}
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serverPlayerEntity.teleport(x, y, z);
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System.out.println("TPying on x:" + x+ ", y: " +y + ", z:" + z);
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}
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}
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}
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}
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}
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}
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