Really ugly, but working rescue (+S direction)

This commit is contained in:
samo_lego 2020-04-07 20:25:20 +02:00
parent 5172dcd059
commit cbe720198c
1 changed files with 27 additions and 5 deletions

View File

@ -5,6 +5,8 @@ import net.minecraft.block.Blocks;
import net.minecraft.network.ClientConnection; import net.minecraft.network.ClientConnection;
import net.minecraft.server.PlayerManager; import net.minecraft.server.PlayerManager;
import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import org.samo_lego.simpleauth.SimpleAuth; import org.samo_lego.simpleauth.SimpleAuth;
import org.samo_lego.simpleauth.event.entity.player.PlayerJoinServerCallback; import org.samo_lego.simpleauth.event.entity.player.PlayerJoinServerCallback;
import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Mixin;
@ -25,15 +27,35 @@ public abstract class MixinPlayerManager {
// Tries to rescue player from nether portal // Tries to rescue player from nether portal
// Teleport - serverPlayerEntity.getBlockState().isOpaque(); // Teleport - serverPlayerEntity.getBlockState().isOpaque();
BlockState portalState = serverPlayerEntity.getBlockState(); BlockState portalState = serverPlayerEntity.getBlockState();
BlockPos portalBlockPos = serverPlayerEntity.getBlockPos();
World world = serverPlayerEntity.getEntityWorld();
double x = serverPlayerEntity.getX();
double y = serverPlayerEntity.getY();
double z = serverPlayerEntity.getZ();
if(portalState.get(AXIS) == Z) { if(portalState.get(AXIS) == Z) {
// Player should be put to northern or southern block // Player should be put to eastern or western block
System.out.println("(N/S is ok) Position %s" + serverPlayerEntity.getBlockPos().toString()); System.out.println("(W/E is ok) Position " + serverPlayerEntity.getBlockPos().toString());
} }
else { else {
// Player should be put to eastern or western block // Player should be put to northern or southern block
System.out.println("(W/E is ok) Position %s" + serverPlayerEntity.getBlockPos().toString()); System.out.println("(N/S is ok) Position " + serverPlayerEntity.getBlockPos().toString());
System.out.println("Feet: " + serverPlayerEntity.getEntityWorld().getBlockState(new BlockPos(x, y, z + 1)).isAir());
System.out.println("Head: " + serverPlayerEntity.getEntityWorld().getBlockState(new BlockPos(x, y + 1, z + 1)).isAir());
System.out.println("Ground: " + serverPlayerEntity.getEntityWorld().getBlockState(new BlockPos(x, y -1, z + 1)).isOpaque());
if(
world.getBlockState(new BlockPos(x, y, z + 1)).isAir() &&
world.getBlockState(new BlockPos(x, y + 1, z + 1)).isAir() &&
(world.getBlockState(new BlockPos(x, y - 1, z + 1)).isOpaque() || world.getBlockState(new BlockPos(x, y - 1, z + 1)).hasSolidTopSurface(world,new BlockPos(x, y - 1, z + 1), serverPlayerEntity))
) {
System.out.println("+z je ok");
z++;
}
} }
serverPlayerEntity.teleport(x, y, z);
System.out.println("TPying on x:" + x+ ", y: " +y + ", z:" + z);
} }
} }
} }