Javadoc-ing
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@ -1,5 +1,5 @@
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plugins {
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id 'fabric-loom' version '0.4.29'
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id 'fabric-loom' version '0.4-SNAPSHOT'
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id 'maven-publish'
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}
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@ -56,7 +56,13 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// It stores some data as well, e.g. login tries and user password
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public static HashMap<String, PlayerCache> deauthenticatedUsers = new HashMap<>();
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// Boolean for easier checking if player is authenticated
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/**
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* Checks whether player is authenticated
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* Fake players always count as authenticated
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*
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* @param player player that needs to be checked
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* @return false if player is de-authenticated, otherwise false
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*/
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public static boolean isAuthenticated(ServerPlayerEntity player) {
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String uuid = convertUuid(player);
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return !deauthenticatedUsers.containsKey(uuid) || deauthenticatedUsers.get(uuid).wasAuthenticated;
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@ -152,7 +158,13 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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DB.close();
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}
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// Getting not authenticated text
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/**
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* Gets the text which tells the player
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* to login or register, depending on account status
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*
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* @param player player who will get the message
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* @return LiteralText with appropriate string (login or register)
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*/
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public static LiteralText notAuthenticated(PlayerEntity player) {
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final PlayerCache cache = deauthenticatedUsers.get(convertUuid(player));
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if(SimpleAuth.config.main.enableGlobalPassword || cache.isRegistered)
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@ -164,7 +176,12 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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);
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}
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// Authenticates player and sends the message
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/**
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* Authenticates player and sends the success message
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*
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* @param player player that needs to be authenticated
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* @param msg message to be send to the player
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*/
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public static void authenticatePlayer(ServerPlayerEntity player, Text msg) {
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PlayerCache playerCache = deauthenticatedUsers.get(convertUuid(player));
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// Teleporting player back
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@ -198,7 +215,11 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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player.sendMessage(msg, false);
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}
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// De-authenticates player
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/**
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* De-authenticates the player
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*
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* @param player player that needs to be de-authenticated
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*/
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public static void deauthenticatePlayer(ServerPlayerEntity player) {
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if(DB.isClosed())
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return;
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@ -230,13 +251,24 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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}, SimpleAuth.config.main.delay * 1000);
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}
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// Checking is player is a fake (carpetmod) player
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/**
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* Checks whether player is a fake player (from CarpetMod)
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*
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* @param player player that needs to be checked
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* @return true if player is fake, otherwise false
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*/
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public static boolean isPlayerFake(PlayerEntity player) {
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// We ask CarpetHelper class since it has the imports needed
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return FabricLoader.getInstance().isModLoaded("carpet") && isPlayerCarpetFake(player);
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}
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// Teleports player to spawn or last location when authenticating
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/**
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* Teleports player to spawn or last location that is recorded
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* Last location means the location before de-authentication
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*
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* @param player player that needs to be teleported
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* @param toSpawn whether to teleport player to spawn (provided in config) or last recorded position
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*/
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public static void teleportPlayer(ServerPlayerEntity player, boolean toSpawn) {
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MinecraftServer server = player.getServer();
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if(server == null || config.worldSpawn.dimension == null)
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@ -1,32 +1,42 @@
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package org.samo_lego.simpleauth.storage;
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import com.google.gson.*;
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import net.minecraft.block.Blocks;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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import static org.samo_lego.simpleauth.SimpleAuth.DB;
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import static org.samo_lego.simpleauth.SimpleAuth.config;
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/**
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* Class used for storing the deauthenticated player's cache
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*/
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public class PlayerCache {
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// Whether player is registered
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public boolean isRegistered;
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// If player from another location (different IP) joins, session is invalidated using this boolean
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public boolean wasAuthenticated;
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// Hashed password of player
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public String password;
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// How many times player has tried to login
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public int loginTries;
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// Last IP of player, used for sessions
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public String lastIp;
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// Time until session is valid
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public long validUntil;
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public int lastAir = 300;
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// Player stats before de-authenticating
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public int lastAir;
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public boolean wasOnFire;
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public boolean wasInPortal;
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// Last recorded position before de-authenticating
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public String lastDim;
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public double lastX;
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public double lastY;
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public double lastZ;
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private static final Gson gson = new Gson();
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public boolean wasInPortal;
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public PlayerCache(String uuid, ServerPlayerEntity player) {
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if(DB.isClosed())
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@ -40,12 +50,15 @@ public class PlayerCache {
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// Setting position cache
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this.lastDim = String.valueOf(player.getEntityWorld().getRegistryKey().getValue());
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this.wasInPortal = player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL);
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this.lastX = player.getX();
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this.lastY = player.getY();
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this.lastZ = player.getZ();
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}
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else {
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this.wasOnFire = false;
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this.wasInPortal = false;
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this.lastAir = 300;
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}
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if(DB.isUserRegistered(uuid)) {
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@ -96,6 +109,5 @@ public class PlayerCache {
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}
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this.wasAuthenticated = false;
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this.loginTries = 0;
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this.wasInPortal = false;
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}
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}
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@ -12,12 +12,17 @@ public class AuthHelper {
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// Json parser
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private static final JsonParser parser = new JsonParser();
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// Returns 1 if password is correct, 0 if not
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// and -1 if user is not registered yet
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public static int checkPass(String uuid, char[] pass) {
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/**
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* Checks password of user
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*
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* @param uuid uuid of player, stored in database
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* @param password password that needs to be checked
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* @return 1 for pass, 0 if password is false, -1 if user is not yet registered
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*/
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public static int checkPass(String uuid, char[] password) {
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if(config.main.enableGlobalPassword) {
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// We have global password enabled
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return verifyPassword(pass, config.main.globalPassword) ? 1 : 0;
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return verifyPassword(password, config.main.globalPassword) ? 1 : 0;
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}
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else {
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String hashed;
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return -1; // User is not yet registered
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// Verify password
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return verifyPassword(pass, hashed) ? 1 : 0;
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return verifyPassword(password, hashed) ? 1 : 0;
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}
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}
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public static String hashPassword(char[] pass) {
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/**
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* Hashes password with algorithm, depending on config
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*
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* @param password character array of password string
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* @return hashed password as string
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*/
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public static String hashPassword(char[] password) {
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if(config.experimental.useBCryptLibrary)
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return HasherBCrypt.hash(pass);
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return HasherBCrypt.hash(password);
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else
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return HasherArgon2.hash(pass);
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return HasherArgon2.hash(password);
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}
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private static boolean verifyPassword(char[] pass, String hashed) {
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if(config.experimental.useBCryptLibrary)
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return HasherBCrypt.verify(pass, hashed);
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@ -10,23 +10,35 @@ public class HasherArgon2 {
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// Creating the instance
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private static final Argon2 HASHER = Argon2Factory.create();
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public static boolean verify(char[] pass, String hashed) {
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/**
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* Verifies password
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*
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* @param password character array of password string
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* @param hashed hashed password
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* @return true if password was correct
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*/
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public static boolean verify(char[] password, String hashed) {
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try {
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return HASHER.verify(hashed, pass);
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return HASHER.verify(hashed, password);
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}
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catch (Error e) {
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logError("Argon2 password verification error: " + e);
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return false;
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} finally {
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// Wipe confidential data
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HASHER.wipeArray(pass);
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HASHER.wipeArray(password);
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}
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}
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// Hashing the password with the Argon2 power
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public static String hash(char[] pass) {
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/**
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* Hashes the password
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*
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* @param password character array of password string that needs to be hashed
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* @return string
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*/
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public static String hash(char[] password) {
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try {
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return HASHER.hash(10, 65536, 1, pass);
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return HASHER.hash(10, 65536, 1, password);
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} catch (Error e) {
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logError("Argon2 password hashing error: " + e);
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}
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public class HasherBCrypt {
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public static boolean verify(char[] pass, String hashed) {
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/**
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* Verifies password
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*
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* @param password character array of password string
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* @param hashed hashed password
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* @return true if password was correct
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*/
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public static boolean verify(char[] password, String hashed) {
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try {
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return BCrypt.verifyer().verify(pass, hashed).verified;
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return BCrypt.verifyer().verify(password, hashed).verified;
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}
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catch (Error e) {
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logError("BCrypt password verification error: " + e);
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}
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}
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// Hashing the password with the Argon2 power
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public static String hash(char[] pass) {
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/**
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* Hashes the password
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*
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* @param password character array of password string that needs to be hashed
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* @return string
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*/
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public static String hash(char[] password) {
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try {
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return BCrypt.withDefaults().hashToString(12, pass);
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return BCrypt.withDefaults().hashToString(12, password);
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} catch (Error e) {
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logError("BCrypt password hashing error: " + e);
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}
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