Bug fixes for global password.
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322c3ad00b
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@ -94,6 +94,7 @@ public class AuthCommand {
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Entity sender = source.getEntity();
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// Writing the global pass to config
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SimpleAuth.config.main.globalPassword = AuthHelper.hashPass(pass.toCharArray());
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SimpleAuth.config.main.enableGlobalPassword = true;
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SimpleAuth.config.save(new File("./mods/SimpleAuth/config.json"));
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if(sender != null)
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@ -37,13 +37,15 @@ public class LoginCommand {
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private static int login(ServerCommandSource source, String pass) throws CommandSyntaxException {
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// Getting the player who send the command
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ServerPlayerEntity player = source.getPlayer();
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if(SimpleAuth.config.main.enableGlobalPassword && AuthHelper.checkPass("globalPass", pass.toCharArray())) {
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if(SimpleAuth.isAuthenticated(player)) {
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player.sendMessage(alreadyAuthenticated);
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return 0;
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}
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else if(SimpleAuth.config.main.enableGlobalPassword) {
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if (AuthHelper.checkPass("globalPass", pass.toCharArray())) {
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SimpleAuth.authenticatePlayer(player, successfullyAuthenticated);
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return 1;
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}
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else if(SimpleAuth.isAuthenticated(player)) {
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player.sendMessage(alreadyAuthenticated);
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return 0;
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}
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else if (AuthHelper.checkPass(player.getUuidAsString(), pass.toCharArray())) {
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SimpleAuth.authenticatePlayer(player, successfullyAuthenticated);
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@ -22,7 +22,7 @@ public class RegisterCommand {
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private static Text alreadyRegistered = new LiteralText(SimpleAuth.config.lang.alreadyRegistered);
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private static Text registerSuccess = new LiteralText(SimpleAuth.config.lang.registerSuccess);
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private static Text matchPass = new LiteralText( SimpleAuth.config.lang.matchPassword);
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private static Text globalPasswordRequired = new LiteralText( SimpleAuth.config.lang.globalPasswordRequired);
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private static Text loginRequired = new LiteralText(SimpleAuth.config.lang.loginRequired);
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public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
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@ -42,7 +42,7 @@ public class RegisterCommand {
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private static int register(ServerCommandSource source, String pass1, String pass2) throws CommandSyntaxException {
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ServerPlayerEntity player = source.getPlayer();
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if(SimpleAuth.config.main.enableGlobalPassword) {
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player.sendMessage(globalPasswordRequired);
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player.sendMessage(loginRequired);
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return 0;
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}
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else if(SimpleAuth.isAuthenticated(player)) {
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@ -5,6 +5,8 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.network.packet.ChatMessageC2SPacket;
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import net.minecraft.text.LiteralText;
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import net.minecraft.text.Text;
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import net.minecraft.text.TranslatableText;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.TypedActionResult;
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@ -18,20 +20,25 @@ import java.util.TimerTask;
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* and cancel them if they aren't authenticated
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*/
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public class AuthEventHandler {
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private static TranslatableText notAuthenticated = new TranslatableText(SimpleAuth.config.lang.notAuthenticated);
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private static TranslatableText timeExpired = new TranslatableText(SimpleAuth.config.lang.timeExpired);
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private static Text notAuthenticated() {
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if(SimpleAuth.config.main.enableGlobalPassword) {
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return new LiteralText(SimpleAuth.config.lang.loginRequired);
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}
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return new LiteralText(SimpleAuth.config.lang.notAuthenticated);
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}
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private static Text timeExpired = new LiteralText(SimpleAuth.config.lang.timeExpired);
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private static int delay = SimpleAuth.config.main.delay;
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// Player joining the server
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public static void onPlayerJoin(ServerPlayerEntity player) {
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SimpleAuth.deauthenticatedUsers.add(player);
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CompoundTag tag = new CompoundTag();
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/*CompoundTag tag = new CompoundTag();
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tag.putInt("loginTries", 0);
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player.writeCustomDataToTag(tag);
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player.writeCustomDataToTag(tag);*/
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// Player not authenticated
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// If clause actually not needed, since we add player to deauthenticated hashset above
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if (!SimpleAuth.isAuthenticated(player)) {
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player.sendMessage(notAuthenticated);
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player.sendMessage(notAuthenticated());
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// Setting the player to be invisible to mobs and also invulnerable
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player.setInvulnerable(SimpleAuth.config.main.playerInvulnerable);
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player.setInvisible(SimpleAuth.config.main.playerInvisible);
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@ -56,7 +63,7 @@ public class AuthEventHandler {
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!msg.startsWith("/register") &&
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(!SimpleAuth.config.main.allowChat || msg.startsWith("/"))
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) {
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player.sendMessage(notAuthenticated);
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player.sendMessage(notAuthenticated());
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return ActionResult.FAIL;
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}
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return ActionResult.PASS;
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@ -72,7 +79,7 @@ public class AuthEventHandler {
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// Using a block (right-click function)
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public static ActionResult onUseBlock(PlayerEntity player) {
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if(!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) && !SimpleAuth.config.main.allowBlockUse) {
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player.sendMessage(notAuthenticated);
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player.sendMessage(notAuthenticated());
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return ActionResult.FAIL;
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}
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return ActionResult.PASS;
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@ -81,7 +88,7 @@ public class AuthEventHandler {
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// Punching a block
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public static ActionResult onAttackBlock(PlayerEntity player) {
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if(!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) && !SimpleAuth.config.main.allowBlockPunch) {
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player.sendMessage(notAuthenticated);
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player.sendMessage(notAuthenticated());
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return ActionResult.FAIL;
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}
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return ActionResult.PASS;
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@ -90,7 +97,7 @@ public class AuthEventHandler {
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// Using an item
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public static TypedActionResult<ItemStack> onUseItem(PlayerEntity player) {
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if(!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) && !SimpleAuth.config.main.allowItemUse) {
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player.sendMessage(notAuthenticated);
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player.sendMessage(notAuthenticated());
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return TypedActionResult.fail(ItemStack.EMPTY);
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}
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@ -99,7 +106,7 @@ public class AuthEventHandler {
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// Dropping an item
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public static ActionResult onDropItem(PlayerEntity player) {
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if(!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) && !SimpleAuth.config.main.allowItemDrop) {
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player.sendMessage(notAuthenticated);
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player.sendMessage(notAuthenticated());
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return ActionResult.FAIL;
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}
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return ActionResult.PASS;
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@ -107,7 +114,7 @@ public class AuthEventHandler {
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// Attacking an entity
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public static ActionResult onAttackEntity(PlayerEntity player) {
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if(!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) && !SimpleAuth.config.main.allowEntityPunch) {
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player.sendMessage(notAuthenticated);
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player.sendMessage(notAuthenticated());
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return ActionResult.FAIL;
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}
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@ -116,7 +123,7 @@ public class AuthEventHandler {
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// Interacting with entity
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public static ActionResult onUseEntity(PlayerEntity player) {
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if(!SimpleAuth.isAuthenticated((ServerPlayerEntity) player) && !SimpleAuth.config.main.allowEntityInteract) {
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player.sendMessage(notAuthenticated);
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player.sendMessage(notAuthenticated());
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return ActionResult.FAIL;
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}
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@ -66,7 +66,7 @@ public class AuthConfig {
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public String wrongPassword = "§4Wrong password!";
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public String matchPassword = "§6Passwords must match!";
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public String passwordUpdated = "§4Your password was updated successfully!";
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public String globalPasswordRequired = "§4Use /login <global password> to authenticate!";
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public String loginRequired = "§cYou are not authenticated!\n§6Use /login to authenticate!";
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public String globalPasswordSet = "§aGlobal password was successfully set!";
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public String notAuthenticated = "§cYou are not authenticated!\n§6Try with /login or /register.";
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public String alreadyAuthenticated = "§4You are already authenticated.";
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