Safe-cast to ServerPlayerEntity in MixinSlot #1
|
@ -16,19 +16,20 @@ public abstract class MixinSlot {
|
||||||
// Denying item moving etc.
|
// Denying item moving etc.
|
||||||
@Inject(method = "canTakeItems(Lnet/minecraft/entity/player/PlayerEntity;)Z", at = @At(value = "HEAD"), cancellable = true)
|
@Inject(method = "canTakeItems(Lnet/minecraft/entity/player/PlayerEntity;)Z", at = @At(value = "HEAD"), cancellable = true)
|
||||||
private void canTakeItems(PlayerEntity playerEntity, CallbackInfoReturnable<Boolean> cir) {
|
private void canTakeItems(PlayerEntity playerEntity, CallbackInfoReturnable<Boolean> cir) {
|
||||||
ServerPlayerEntity player = (ServerPlayerEntity) playerEntity;
|
if (playerEntity instanceof ServerPlayerEntity player) {
|
||||||
ActionResult result = AuthEventHandler.onTakeItem(player);
|
ActionResult result = AuthEventHandler.onTakeItem(player);
|
||||||
|
|
||||||
if (result == ActionResult.FAIL) {
|
if (result == ActionResult.FAIL) {
|
||||||
// Canceling the item taking
|
// Canceling the item taking
|
||||||
player.networkHandler.sendPacket(
|
player.networkHandler.sendPacket(
|
||||||
new ScreenHandlerSlotUpdateS2CPacket(
|
new ScreenHandlerSlotUpdateS2CPacket(
|
||||||
-2,
|
-2,
|
||||||
0,
|
0,
|
||||||
player.getInventory().selectedSlot,
|
player.getInventory().selectedSlot,
|
||||||
player.getInventory().getStack(player.getInventory().selectedSlot))
|
player.getInventory().getStack(player.getInventory().selectedSlot))
|
||||||
);
|
);
|
||||||
cir.setReturnValue(false);
|
cir.setReturnValue(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,9 +2,11 @@ package org.samo_lego.simpleauth;
|
||||||
|
|
||||||
import com.mojang.brigadier.CommandDispatcher;
|
import com.mojang.brigadier.CommandDispatcher;
|
||||||
import net.minecraft.server.command.ServerCommandSource;
|
import net.minecraft.server.command.ServerCommandSource;
|
||||||
|
import net.minecraftforge.api.distmarker.Dist;
|
||||||
import net.minecraftforge.common.MinecraftForge;
|
import net.minecraftforge.common.MinecraftForge;
|
||||||
import net.minecraftforge.event.RegisterCommandsEvent;
|
import net.minecraftforge.event.RegisterCommandsEvent;
|
||||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||||
|
import net.minecraftforge.fml.DistExecutor;
|
||||||
import net.minecraftforge.fml.common.Mod;
|
import net.minecraftforge.fml.common.Mod;
|
||||||
import net.minecraftforge.event.server.ServerStoppedEvent;
|
import net.minecraftforge.event.server.ServerStoppedEvent;
|
||||||
import net.minecraftforge.fml.loading.FMLPaths;
|
import net.minecraftforge.fml.loading.FMLPaths;
|
||||||
|
@ -15,7 +17,7 @@ import org.samo_lego.simpleauth.commands.*;
|
||||||
public class SimpleAuthForge {
|
public class SimpleAuthForge {
|
||||||
public SimpleAuthForge() {
|
public SimpleAuthForge() {
|
||||||
SimpleAuth.init(FMLPaths.GAMEDIR.get());
|
SimpleAuth.init(FMLPaths.GAMEDIR.get());
|
||||||
MinecraftForge.EVENT_BUS.register(this);
|
DistExecutor.safeRunWhenOn(Dist.DEDICATED_SERVER, () -> () -> MinecraftForge.EVENT_BUS.register(this));
|
||||||
}
|
}
|
||||||
|
|
||||||
@SubscribeEvent
|
@SubscribeEvent
|
||||||
|
|
|
@ -2,6 +2,7 @@ package org.samo_lego.simpleauth.event;
|
||||||
|
|
||||||
import net.minecraft.entity.player.PlayerEntity;
|
import net.minecraft.entity.player.PlayerEntity;
|
||||||
import net.minecraft.util.ActionResult;
|
import net.minecraft.util.ActionResult;
|
||||||
|
import net.minecraftforge.api.distmarker.Dist;
|
||||||
import net.minecraftforge.event.entity.player.AttackEntityEvent;
|
import net.minecraftforge.event.entity.player.AttackEntityEvent;
|
||||||
import net.minecraftforge.event.entity.player.PlayerContainerEvent;
|
import net.minecraftforge.event.entity.player.PlayerContainerEvent;
|
||||||
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
|
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
|
||||||
|
@ -15,7 +16,7 @@ import static org.samo_lego.simpleauth.SimpleAuth.MOD_ID;
|
||||||
* This class will take care of actions players try to do,
|
* This class will take care of actions players try to do,
|
||||||
* and cancel them if they aren't authenticated
|
* and cancel them if they aren't authenticated
|
||||||
*/
|
*/
|
||||||
@Mod.EventBusSubscriber(modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE)
|
@Mod.EventBusSubscriber(value = Dist.DEDICATED_SERVER, modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE)
|
||||||
public class AuthEventHandlerForge {
|
public class AuthEventHandlerForge {
|
||||||
@SubscribeEvent(priority = HIGHEST)
|
@SubscribeEvent(priority = HIGHEST)
|
||||||
public static void onContainerOpen(PlayerContainerEvent.Open event) {
|
public static void onContainerOpen(PlayerContainerEvent.Open event) {
|
||||||
|
|
Loading…
Reference in New Issue