Fix lpc11xx magic number programming when chunks overlap
In the case where the vectors are in a separate section smaller than the chunksize, the lpc11xx magic number calculation could generate an incorrect value.
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@ -220,26 +220,26 @@ lpc11xx_flash_write(struct target_s *target, uint32_t dest, const uint8_t *src,
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copylen = len;
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memcpy(&flash_pgm.data[chunk_offset], src, copylen);
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/* if we are programming the vectors, calculate the magic number */
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if ((chunk == 0) && (chunk_offset == 0)) {
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if (copylen < 32) {
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/* we have to be programming at least the first 8 vectors... */
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return -1;
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}
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uint32_t *w = (uint32_t *)(&flash_pgm.data[0]);
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uint32_t sum = 0;
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for (unsigned i = 0; i < 7; i++)
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sum += w[i];
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w[7] = ~sum + 1;
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}
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/* update to suit */
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len -= copylen;
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src += copylen;
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chunk_offset = 0;
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/* if we are programming the vectors, calculate the magic number */
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if (chunk * IAP_PGM_CHUNKSIZE == 0) {
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uint32_t *w = (uint32_t *)(&flash_pgm.data[0]);
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uint32_t sum = 0;
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if (copylen >= 7) {
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for (unsigned i = 0; i < 7; i++)
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sum += w[i];
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w[7] = 0 - sum;
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} else {
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/* We can't possibly calculate the magic number */
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return -1;
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}
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}
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} else {
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/* interior chunk, must be aligned and full-sized */
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