forked from sorceress/EasyAuth
Core refactor
This commit is contained in:
parent
327d9ad81c
commit
584c7cdc64
|
@ -17,7 +17,7 @@ sourceCompatibility = JavaVersion.VERSION_1_8
|
|||
targetCompatibility = JavaVersion.VERSION_1_8
|
||||
|
||||
archivesBaseName = project.archives_base_name
|
||||
version = project.mod_version
|
||||
version = "${project.mod_version}-${project.minecraft_version}"
|
||||
group = project.maven_group
|
||||
|
||||
minecraft {
|
||||
|
@ -116,3 +116,4 @@ publishing {
|
|||
mavenCentral()
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ loader_version=0.9.1+build.205
|
|||
fabric_version=0.17.2+build.396-1.16
|
||||
|
||||
# Mod Properties
|
||||
mod_version = 1.5.1
|
||||
mod_version = 1.5.2
|
||||
maven_group = org.samo_lego
|
||||
archives_base_name = simpleauth
|
||||
|
||||
|
|
|
@ -52,10 +52,11 @@ public class SimpleAuth implements DedicatedServerModInitializer {
|
|||
private static final Timer TIMER = new Timer();
|
||||
|
||||
/**
|
||||
* HashMap of non-authenticated players.
|
||||
* HashMap of players that have joined the server.
|
||||
* It's cleared on server stop in order to save some interactions with database during runtime.
|
||||
* Stores their data as {@link org.samo_lego.simpleauth.storage.PlayerCache PlayerCache} object
|
||||
*/
|
||||
public static HashMap<String, PlayerCache> deauthenticatedUsers = new HashMap<>();
|
||||
public static HashMap<String, PlayerCache> playerCacheMap = new HashMap<>();
|
||||
|
||||
/**
|
||||
* Checks whether player is authenticated.
|
||||
|
@ -66,7 +67,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
|
|||
*/
|
||||
public static boolean isAuthenticated(ServerPlayerEntity player) {
|
||||
String uuid = convertUuid(player);
|
||||
return !deauthenticatedUsers.containsKey(uuid) || deauthenticatedUsers.get(uuid).wasAuthenticated;
|
||||
return playerCacheMap.containsKey(uuid) && playerCacheMap.get(uuid).isAuthenticated;
|
||||
}
|
||||
|
||||
// Getting game directory
|
||||
|
@ -136,8 +137,8 @@ public class SimpleAuth implements DedicatedServerModInitializer {
|
|||
logInfo("Shutting down SimpleAuth.");
|
||||
|
||||
WriteBatch batch = DB.getLevelDBStore().createWriteBatch();
|
||||
// Writing coordinates of de-authenticated players to database
|
||||
deauthenticatedUsers.forEach((uuid, playerCache) -> {
|
||||
// Updating player data.
|
||||
playerCacheMap.forEach((uuid, playerCache) -> {
|
||||
JsonObject data = new JsonObject();
|
||||
data.addProperty("password", playerCache.password);
|
||||
|
||||
|
@ -171,7 +172,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
|
|||
* @return LiteralText with appropriate string (login or register)
|
||||
*/
|
||||
public static LiteralText notAuthenticated(PlayerEntity player) {
|
||||
final PlayerCache cache = deauthenticatedUsers.get(convertUuid(player));
|
||||
final PlayerCache cache = playerCacheMap.get(convertUuid(player));
|
||||
if(SimpleAuth.config.main.enableGlobalPassword || cache.isRegistered)
|
||||
return new LiteralText(
|
||||
SimpleAuth.config.lang.notAuthenticated + "\n" + SimpleAuth.config.lang.loginRequired
|
||||
|
@ -188,7 +189,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
|
|||
* @param msg message to be send to the player
|
||||
*/
|
||||
public static void authenticatePlayer(ServerPlayerEntity player, Text msg) {
|
||||
PlayerCache playerCache = deauthenticatedUsers.get(convertUuid(player));
|
||||
PlayerCache playerCache = playerCacheMap.get(convertUuid(player));
|
||||
// Teleporting player back
|
||||
if(config.main.spawnOnJoin)
|
||||
teleportPlayer(player, false);
|
||||
|
@ -212,7 +213,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
|
|||
if(!playerCache.wasOnFire)
|
||||
player.setFireTicks(0);
|
||||
|
||||
deauthenticatedUsers.remove(convertUuid(player));
|
||||
playerCache.isAuthenticated = true;
|
||||
|
||||
// Player no longer needs to be invisible and invulnerable
|
||||
player.setInvulnerable(false);
|
||||
|
@ -231,7 +232,8 @@ public class SimpleAuth implements DedicatedServerModInitializer {
|
|||
|
||||
// Marking player as not authenticated
|
||||
String uuid = convertUuid(player);
|
||||
deauthenticatedUsers.put(uuid, new PlayerCache(uuid, player));
|
||||
playerCacheMap.put(uuid, new PlayerCache(uuid, player));
|
||||
playerCacheMap.get(uuid).isAuthenticated = false;
|
||||
|
||||
// Teleporting player to spawn to hide its position
|
||||
if(config.main.spawnOnJoin)
|
||||
|
@ -244,16 +246,15 @@ public class SimpleAuth implements DedicatedServerModInitializer {
|
|||
player.setInvulnerable(SimpleAuth.config.experimental.playerInvulnerable);
|
||||
player.setInvisible(SimpleAuth.config.experimental.playerInvisible);
|
||||
|
||||
// Timer should start only if player has joined, not left the server (in case os session)
|
||||
if(player.networkHandler.getConnection().isOpen())
|
||||
TIMER.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
// Kicking player if not authenticated
|
||||
if(!isAuthenticated(player) && player.networkHandler.getConnection().isOpen())
|
||||
player.networkHandler.disconnect(new LiteralText(SimpleAuth.config.lang.timeExpired));
|
||||
}
|
||||
}, SimpleAuth.config.main.kickTime * 1000);
|
||||
// Kicks player after a certain amount of time if not authenticated
|
||||
TIMER.schedule(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
// Kicking player if not authenticated
|
||||
if(!isAuthenticated(player) && player.networkHandler.getConnection().isOpen())
|
||||
player.networkHandler.disconnect(new LiteralText(SimpleAuth.config.lang.timeExpired));
|
||||
}
|
||||
}, SimpleAuth.config.main.kickTime * 1000);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -291,7 +292,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
|
|||
);
|
||||
return;
|
||||
}
|
||||
PlayerCache cache = deauthenticatedUsers.get(convertUuid(player));
|
||||
PlayerCache cache = playerCacheMap.get(convertUuid(player));
|
||||
// Puts player to last cached position
|
||||
try {
|
||||
player.teleport(
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
package org.samo_lego.simpleauth.commands;
|
||||
|
||||
import com.google.gson.JsonObject;
|
||||
import com.mojang.brigadier.CommandDispatcher;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import net.minecraft.server.command.ServerCommandSource;
|
||||
|
@ -13,8 +12,7 @@ import static com.mojang.brigadier.arguments.StringArgumentType.getString;
|
|||
import static com.mojang.brigadier.arguments.StringArgumentType.word;
|
||||
import static net.minecraft.server.command.CommandManager.argument;
|
||||
import static net.minecraft.server.command.CommandManager.literal;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.THREADPOOL;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.config;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.*;
|
||||
import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
|
||||
|
||||
public class AccountCommand {
|
||||
|
@ -75,7 +73,7 @@ public class AccountCommand {
|
|||
// Different thread to avoid lag spikes
|
||||
THREADPOOL.submit(() -> {
|
||||
if (AuthHelper.checkPass(convertUuid(player), pass.toCharArray()) == 1) {
|
||||
SimpleAuth.DB.deleteUserData(convertUuid(player));
|
||||
DB.deleteUserData(convertUuid(player));
|
||||
player.sendMessage(
|
||||
new LiteralText(config.lang.accountDeleted),
|
||||
false
|
||||
|
@ -118,12 +116,8 @@ public class AccountCommand {
|
|||
), false);
|
||||
return;
|
||||
}
|
||||
// JSON object holding password (may hold some other info in the future)
|
||||
JsonObject playerdata = new JsonObject();
|
||||
String hash = AuthHelper.hashPassword(newPass.toCharArray());
|
||||
playerdata.addProperty("password", hash);
|
||||
|
||||
SimpleAuth.DB.updateUserData(convertUuid(player), playerdata.toString());
|
||||
// Changing password in playercache
|
||||
playerCacheMap.get(convertUuid(player)).password = AuthHelper.hashPassword(newPass.toCharArray());
|
||||
player.sendMessage(
|
||||
new LiteralText(config.lang.passwordUpdated),
|
||||
false
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
package org.samo_lego.simpleauth.commands;
|
||||
|
||||
import com.google.gson.JsonObject;
|
||||
import com.mojang.brigadier.CommandDispatcher;
|
||||
import net.minecraft.command.argument.BlockPosArgumentType;
|
||||
import net.minecraft.command.argument.DimensionArgumentType;
|
||||
|
@ -25,8 +24,11 @@ import static org.samo_lego.simpleauth.utils.SimpleLogger.logInfo;
|
|||
|
||||
public class AuthCommand {
|
||||
|
||||
/**
|
||||
* Registers the "/auth" command
|
||||
* @param dispatcher
|
||||
*/
|
||||
public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
|
||||
// Registering the "/auth" command
|
||||
dispatcher.register(literal("auth")
|
||||
.requires(source -> source.hasPermissionLevel(4))
|
||||
.then(literal("reload")
|
||||
|
@ -95,7 +97,12 @@ public class AuthCommand {
|
|||
);
|
||||
}
|
||||
|
||||
// Reloading the config
|
||||
/**
|
||||
* Reloads the config file.
|
||||
*
|
||||
* @param sender executioner of the command
|
||||
* @return 0
|
||||
*/
|
||||
public static int reloadConfig(Entity sender) {
|
||||
config = AuthConfig.load(new File("./mods/SimpleAuth/config.json"));
|
||||
|
||||
|
@ -106,14 +113,20 @@ public class AuthCommand {
|
|||
return 1;
|
||||
}
|
||||
|
||||
// Setting global password
|
||||
private static int setGlobalPassword(ServerCommandSource source, String pass) {
|
||||
/**
|
||||
* Sets global password.
|
||||
*
|
||||
* @param source executioner of the command
|
||||
* @param password password that will be set
|
||||
* @return 0
|
||||
*/
|
||||
private static int setGlobalPassword(ServerCommandSource source, String password) {
|
||||
// Getting the player who send the command
|
||||
Entity sender = source.getEntity();
|
||||
// Different thread to avoid lag spikes
|
||||
THREADPOOL.submit(() -> {
|
||||
// Writing the global pass to config
|
||||
config.main.globalPassword = AuthHelper.hashPassword(pass.toCharArray());
|
||||
config.main.globalPassword = AuthHelper.hashPassword(password.toCharArray());
|
||||
config.main.enableGlobalPassword = true;
|
||||
config.save(new File("./mods/SimpleAuth/config.json"));
|
||||
});
|
||||
|
@ -125,7 +138,16 @@ public class AuthCommand {
|
|||
return 1;
|
||||
}
|
||||
|
||||
//
|
||||
/**
|
||||
* Sets {@link org.samo_lego.simpleauth.storage.AuthConfig.MainConfig.WorldSpawn global spawn}.
|
||||
*
|
||||
* @param source executioner of the command
|
||||
* @param world world id of global spawn
|
||||
* @param x x coordinate of the global spawn
|
||||
* @param y y coordinate of the global spawn
|
||||
* @param z z coordinate of the global spawn
|
||||
* @return 0
|
||||
*/
|
||||
private static int setSpawn(ServerCommandSource source, Identifier world, double x, double y, double z) {
|
||||
// Setting config values and saving
|
||||
config.worldSpawn.dimension = String.valueOf(world);
|
||||
|
@ -144,12 +166,18 @@ public class AuthCommand {
|
|||
return 1;
|
||||
}
|
||||
|
||||
// Deleting (unregistering) user's account
|
||||
/**
|
||||
* Deletes (unregisters) player's account.
|
||||
*
|
||||
* @param source executioner of the command
|
||||
* @param uuid uuid of the player to delete account for
|
||||
* @return 0
|
||||
*/
|
||||
private static int removeAccount(ServerCommandSource source, String uuid) {
|
||||
Entity sender = source.getEntity();
|
||||
THREADPOOL.submit(() -> {
|
||||
DB.deleteUserData(uuid);
|
||||
SimpleAuth.deauthenticatedUsers.put(uuid, new PlayerCache(uuid, null));
|
||||
SimpleAuth.playerCacheMap.put(uuid, new PlayerCache(uuid, null));
|
||||
});
|
||||
|
||||
if(sender != null)
|
||||
|
@ -159,39 +187,70 @@ public class AuthCommand {
|
|||
return 1; // Success
|
||||
}
|
||||
|
||||
// Creating account for user
|
||||
/**
|
||||
* Creates account for player.
|
||||
*
|
||||
* @param source executioner of the command
|
||||
* @param uuid uuid of the player to create account for
|
||||
* @param password new password for the player account
|
||||
* @return 0
|
||||
*/
|
||||
private static int registerUser(ServerCommandSource source, String uuid, String password) {
|
||||
// Getting the player who send the command
|
||||
Entity sender = source.getEntity();
|
||||
|
||||
THREADPOOL.submit(() -> {
|
||||
// JSON object holding password (may hold some other info in the future)
|
||||
JsonObject playerdata = new JsonObject();
|
||||
String hash = AuthHelper.hashPassword(password.toCharArray());
|
||||
playerdata.addProperty("password", hash);
|
||||
|
||||
if (DB.registerUser(uuid, playerdata.toString())) {
|
||||
if (sender != null)
|
||||
((PlayerEntity) sender).sendMessage(new LiteralText(config.lang.userdataUpdated), false);
|
||||
else
|
||||
logInfo(config.lang.userdataUpdated);
|
||||
PlayerCache playerCache;
|
||||
if(playerCacheMap.containsKey(uuid)) {
|
||||
playerCache = playerCacheMap.get(uuid);
|
||||
}
|
||||
else {
|
||||
playerCache = new PlayerCache(uuid, null);
|
||||
}
|
||||
|
||||
playerCacheMap.put(uuid, playerCache);
|
||||
playerCacheMap.get(uuid).password = AuthHelper.hashPassword(password.toCharArray());
|
||||
playerCacheMap.get(uuid).isRegistered = true;
|
||||
|
||||
if (sender != null)
|
||||
((PlayerEntity) sender).sendMessage(new LiteralText(config.lang.userdataUpdated), false);
|
||||
else
|
||||
logInfo(config.lang.userdataUpdated);
|
||||
});
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Force-updating the user's password
|
||||
/**
|
||||
* Force-updates the player's password.
|
||||
*
|
||||
* @param source executioner of the command
|
||||
* @param uuid uuid of the player to update data for
|
||||
* @param password new password for the player
|
||||
* @return 0
|
||||
*/
|
||||
private static int updatePass(ServerCommandSource source, String uuid, String password) {
|
||||
// Getting the player who send the command
|
||||
Entity sender = source.getEntity();
|
||||
|
||||
THREADPOOL.submit(() -> {
|
||||
// JSON object holding password (may hold some other info in the future)
|
||||
JsonObject playerdata = new JsonObject();
|
||||
String hash = AuthHelper.hashPassword(password.toCharArray());
|
||||
playerdata.addProperty("password", hash);
|
||||
PlayerCache playerCache;
|
||||
if(playerCacheMap.containsKey(uuid)) {
|
||||
playerCache = playerCacheMap.get(uuid);
|
||||
}
|
||||
else {
|
||||
playerCache = new PlayerCache(uuid, null);
|
||||
}
|
||||
|
||||
playerCacheMap.put(uuid, playerCache);
|
||||
if(!playerCacheMap.get(uuid).isRegistered) {
|
||||
if (sender != null)
|
||||
((PlayerEntity) sender).sendMessage(new LiteralText(config.lang.userNotRegistered), false);
|
||||
else
|
||||
logInfo(config.lang.userNotRegistered);
|
||||
return;
|
||||
}
|
||||
playerCacheMap.get(uuid).password = AuthHelper.hashPassword(password.toCharArray());
|
||||
|
||||
DB.updateUserData(uuid, playerdata.toString());
|
||||
if (sender != null)
|
||||
((PlayerEntity) sender).sendMessage(new LiteralText(config.lang.userdataUpdated), false);
|
||||
else
|
||||
|
|
|
@ -5,15 +5,13 @@ import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
|||
import net.minecraft.server.command.ServerCommandSource;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.text.LiteralText;
|
||||
import org.samo_lego.simpleauth.SimpleAuth;
|
||||
import org.samo_lego.simpleauth.utils.AuthHelper;
|
||||
|
||||
import static com.mojang.brigadier.arguments.StringArgumentType.getString;
|
||||
import static com.mojang.brigadier.arguments.StringArgumentType.word;
|
||||
import static net.minecraft.server.command.CommandManager.argument;
|
||||
import static net.minecraft.server.command.CommandManager.literal;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.THREADPOOL;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.config;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.*;
|
||||
import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
|
||||
|
||||
public class LoginCommand {
|
||||
|
@ -35,7 +33,7 @@ public class LoginCommand {
|
|||
// Getting the player who send the command
|
||||
ServerPlayerEntity player = source.getPlayer();
|
||||
String uuid = convertUuid(player);
|
||||
if (SimpleAuth.isAuthenticated(player)) {
|
||||
if (isAuthenticated(player)) {
|
||||
player.sendMessage(new LiteralText(config.lang.alreadyAuthenticated), false);
|
||||
return 0;
|
||||
}
|
||||
|
@ -44,12 +42,12 @@ public class LoginCommand {
|
|||
int maxLoginTries = config.main.maxLoginTries;
|
||||
int passwordResult = AuthHelper.checkPass(uuid, pass.toCharArray());
|
||||
|
||||
if(SimpleAuth.deauthenticatedUsers.get(uuid).loginTries >= maxLoginTries && maxLoginTries != -1) {
|
||||
if(playerCacheMap.get(uuid).loginTries >= maxLoginTries && maxLoginTries != -1) {
|
||||
player.networkHandler.disconnect(new LiteralText(config.lang.loginTriesExceeded));
|
||||
return;
|
||||
}
|
||||
else if(passwordResult == 1) {
|
||||
SimpleAuth.authenticatePlayer(player, new LiteralText(config.lang.successfullyAuthenticated));
|
||||
authenticatePlayer(player, new LiteralText(config.lang.successfullyAuthenticated));
|
||||
return;
|
||||
}
|
||||
else if(passwordResult == -1) {
|
||||
|
@ -64,7 +62,7 @@ public class LoginCommand {
|
|||
// Sending wrong pass message
|
||||
player.sendMessage(new LiteralText(config.lang.wrongPassword), false);
|
||||
// ++ the login tries
|
||||
SimpleAuth.deauthenticatedUsers.get(uuid).loginTries += 1;
|
||||
playerCacheMap.get(uuid).loginTries += 1;
|
||||
});
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -5,23 +5,23 @@ import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
|||
import net.minecraft.server.command.ServerCommandSource;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.text.LiteralText;
|
||||
import org.samo_lego.simpleauth.SimpleAuth;
|
||||
|
||||
import static net.minecraft.server.command.CommandManager.literal;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.config;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.deauthenticatePlayer;
|
||||
|
||||
public class LogoutCommand {
|
||||
|
||||
public static void registerCommand(CommandDispatcher<ServerCommandSource> dispatcher) {
|
||||
// Registering the "/logout" command
|
||||
dispatcher.register(literal("logout")
|
||||
.executes(ctx -> logout(ctx.getSource())) // Tries to deauthenticate user
|
||||
.executes(ctx -> logout(ctx.getSource())) // Tries to de-authenticate the user
|
||||
);
|
||||
}
|
||||
|
||||
private static int logout(ServerCommandSource serverCommandSource) throws CommandSyntaxException {
|
||||
ServerPlayerEntity player = serverCommandSource.getPlayer();
|
||||
SimpleAuth.deauthenticatePlayer(player);
|
||||
deauthenticatePlayer(player);
|
||||
player.sendMessage(new LiteralText(config.lang.successfulLogout), false);
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -1,20 +1,18 @@
|
|||
package org.samo_lego.simpleauth.commands;
|
||||
|
||||
import com.google.gson.JsonObject;
|
||||
import com.mojang.brigadier.CommandDispatcher;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import net.minecraft.server.command.ServerCommandSource;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.text.LiteralText;
|
||||
import org.samo_lego.simpleauth.SimpleAuth;
|
||||
import org.samo_lego.simpleauth.utils.AuthHelper;
|
||||
import org.samo_lego.simpleauth.storage.PlayerCache;
|
||||
|
||||
import static com.mojang.brigadier.arguments.StringArgumentType.getString;
|
||||
import static com.mojang.brigadier.arguments.StringArgumentType.word;
|
||||
import static net.minecraft.server.command.CommandManager.argument;
|
||||
import static net.minecraft.server.command.CommandManager.literal;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.THREADPOOL;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.config;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.*;
|
||||
import static org.samo_lego.simpleauth.utils.AuthHelper.hashPassword;
|
||||
import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
|
||||
|
||||
|
||||
|
@ -41,7 +39,7 @@ public class RegisterCommand {
|
|||
player.sendMessage(new LiteralText(config.lang.loginRequired), false);
|
||||
return 0;
|
||||
}
|
||||
else if(SimpleAuth.isAuthenticated(player)) {
|
||||
else if(isAuthenticated(player)) {
|
||||
player.sendMessage(new LiteralText(config.lang.alreadyAuthenticated), false);
|
||||
return 0;
|
||||
}
|
||||
|
@ -63,13 +61,12 @@ public class RegisterCommand {
|
|||
), false);
|
||||
return;
|
||||
}
|
||||
String hash = AuthHelper.hashPassword(pass1.toCharArray());
|
||||
// JSON object holding password (may hold some other info in the future)
|
||||
JsonObject playerdata = new JsonObject();
|
||||
playerdata.addProperty("password", hash);
|
||||
|
||||
if (SimpleAuth.DB.registerUser(convertUuid(player), playerdata.toString())) {
|
||||
SimpleAuth.authenticatePlayer(player, new LiteralText(config.lang.registerSuccess));
|
||||
PlayerCache playerCache = playerCacheMap.get(convertUuid(player));
|
||||
if (!playerCache.isRegistered) {
|
||||
authenticatePlayer(player, new LiteralText(config.lang.registerSuccess));
|
||||
playerCache.password = hashPassword(pass1.toCharArray());
|
||||
playerCache.isRegistered = true;
|
||||
return;
|
||||
}
|
||||
player.sendMessage(new LiteralText(config.lang.alreadyRegistered), false);
|
||||
|
|
|
@ -12,7 +12,6 @@ import net.minecraft.text.LiteralText;
|
|||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.TypedActionResult;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import org.samo_lego.simpleauth.mixin.BlockUpdateS2CPacketAccessor;
|
||||
import org.samo_lego.simpleauth.storage.PlayerCache;
|
||||
|
||||
import java.net.SocketAddress;
|
||||
|
@ -68,28 +67,27 @@ public class AuthEventHandler {
|
|||
return;
|
||||
// Checking if session is still valid
|
||||
String uuid = convertUuid(player);
|
||||
PlayerCache playerCache = deauthenticatedUsers.getOrDefault(uuid, null);
|
||||
PlayerCache playerCache = playerCacheMap.getOrDefault(uuid, null);
|
||||
|
||||
if (playerCache != null) {
|
||||
if (
|
||||
playerCache.wasAuthenticated &&
|
||||
playerCache.isAuthenticated &&
|
||||
playerCache.validUntil >= System.currentTimeMillis() &&
|
||||
player.getIp().equals(playerCache.lastIp)
|
||||
) {
|
||||
authenticatePlayer(player, null); // Makes player authenticated
|
||||
return;
|
||||
}
|
||||
// Ugly fix for #13
|
||||
player.setInvulnerable(config.experimental.playerInvulnerable);
|
||||
player.setInvisible(config.experimental.playerInvisible);
|
||||
|
||||
// Invalidating session
|
||||
playerCache.wasAuthenticated = false;
|
||||
playerCache.isAuthenticated = false;
|
||||
player.sendMessage(notAuthenticated(player), false);
|
||||
}
|
||||
else {
|
||||
deauthenticatePlayer(player);
|
||||
playerCache = deauthenticatedUsers.get(uuid);
|
||||
playerCache = playerCacheMap.get(uuid);
|
||||
playerCache.wasOnFire = false;
|
||||
}
|
||||
|
||||
|
@ -102,14 +100,10 @@ public class AuthEventHandler {
|
|||
BlockPos pos = player.getBlockPos();
|
||||
|
||||
// Faking portal blocks to be air
|
||||
BlockUpdateS2CPacket feetPacket = new BlockUpdateS2CPacket();
|
||||
((BlockUpdateS2CPacketAccessor) feetPacket).setState(Blocks.AIR.getDefaultState());
|
||||
((BlockUpdateS2CPacketAccessor) feetPacket).setBlockPos(pos);
|
||||
BlockUpdateS2CPacket feetPacket = new BlockUpdateS2CPacket(pos, Blocks.AIR.getDefaultState());
|
||||
player.networkHandler.sendPacket(feetPacket);
|
||||
|
||||
BlockUpdateS2CPacket headPacket = new BlockUpdateS2CPacket();
|
||||
((BlockUpdateS2CPacketAccessor) headPacket).setState(Blocks.AIR.getDefaultState());
|
||||
((BlockUpdateS2CPacketAccessor) headPacket).setBlockPos(pos.up());
|
||||
BlockUpdateS2CPacket headPacket = new BlockUpdateS2CPacket(pos.up(), Blocks.AIR.getDefaultState());
|
||||
player.networkHandler.sendPacket(headPacket);
|
||||
|
||||
// Teleporting player to the middle of the block
|
||||
|
@ -118,21 +112,21 @@ public class AuthEventHandler {
|
|||
}
|
||||
|
||||
public static void onPlayerLeave(ServerPlayerEntity player) {
|
||||
if(isPlayerFake(player) || !isAuthenticated(player) || config.main.sessionTimeoutTime == -1)
|
||||
return;
|
||||
String uuid = convertUuid(player);
|
||||
PlayerCache playerCache = playerCacheMap.get(uuid);
|
||||
|
||||
// Starting session
|
||||
// Putting player to deauthenticated player map
|
||||
deauthenticatePlayer(player);
|
||||
|
||||
// Setting that player was actually authenticated before leaving
|
||||
PlayerCache playerCache = deauthenticatedUsers.get(convertUuid(player));
|
||||
if(playerCache == null)
|
||||
return;
|
||||
playerCache.lastIp = player.getIp();
|
||||
playerCache.lastAir = player.getAir();
|
||||
playerCache.wasOnFire = player.isOnFire();
|
||||
playerCache.wasInPortal = player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL);
|
||||
playerCache.lastDim = String.valueOf(player.getEntityWorld().getRegistryKey().getValue());
|
||||
playerCache.lastX = player.getX();
|
||||
playerCache.lastY = player.getY();
|
||||
playerCache.lastZ = player.getZ();
|
||||
|
||||
playerCache.wasAuthenticated = true;
|
||||
// Setting the session expire time
|
||||
playerCache.validUntil = System.currentTimeMillis() + config.main.sessionTimeoutTime * 1000;
|
||||
if(!isPlayerFake(player) && isAuthenticated(player) && config.main.sessionTimeoutTime != -1)
|
||||
playerCache.validUntil = System.currentTimeMillis() + config.main.sessionTimeoutTime * 1000;
|
||||
}
|
||||
|
||||
// Player chatting
|
||||
|
|
|
@ -1,16 +0,0 @@
|
|||
package org.samo_lego.simpleauth.mixin;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.network.packet.s2c.play.BlockUpdateS2CPacket;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.gen.Accessor;
|
||||
|
||||
@Mixin(BlockUpdateS2CPacket.class)
|
||||
public interface BlockUpdateS2CPacketAccessor {
|
||||
@Accessor("state")
|
||||
void setState(BlockState state);
|
||||
|
||||
@Accessor("pos")
|
||||
void setBlockPos(BlockPos pos);
|
||||
}
|
|
@ -133,6 +133,7 @@ public class AuthConfig {
|
|||
public String playerAlreadyOnline = "§cPlayer %s is already online!";
|
||||
public String worldSpawnSet = "§aSpawn for logging in was set successfully.";
|
||||
public String corruptedPlayerData = "§cYour data is probably corrupted. Please contact admin.";
|
||||
public String userNotRegistered = "§cThis player is not registered!";
|
||||
}
|
||||
public static class ExperimentalConfig {
|
||||
/**
|
||||
|
|
|
@ -17,10 +17,10 @@ public class PlayerCache {
|
|||
*/
|
||||
public boolean isRegistered;
|
||||
/**
|
||||
* Whether player was authenticated after leaving.
|
||||
* Whether player is authenticated.
|
||||
* Used for {@link org.samo_lego.simpleauth.event.AuthEventHandler#onPlayerJoin(ServerPlayerEntity) session validation}.
|
||||
*/
|
||||
public boolean wasAuthenticated;
|
||||
public boolean isAuthenticated;
|
||||
/**
|
||||
* Hashed password of player.
|
||||
*/
|
||||
|
@ -125,7 +125,7 @@ public class PlayerCache {
|
|||
this.isRegistered = false;
|
||||
this.password = "";
|
||||
}
|
||||
this.wasAuthenticated = false;
|
||||
this.isAuthenticated = false;
|
||||
this.loginTries = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -119,13 +119,18 @@ public class SimpleAuthDatabase {
|
|||
}
|
||||
}
|
||||
|
||||
// Gets the hashed password from DB
|
||||
/**
|
||||
* Gets the hashed password from DB.
|
||||
*
|
||||
* @param uuid uuid of the player to get data for.
|
||||
* @return data as string if player has it, otherwise empty string.
|
||||
*/
|
||||
public String getData(String uuid){
|
||||
try {
|
||||
if(this.isUserRegistered(uuid)) // Gets password from db and removes "data:" prefix from it
|
||||
return new String(levelDBStore.get(bytes("UUID:" + uuid))).substring(5);
|
||||
} catch (Error e) {
|
||||
logError("Error getting password: " + e.getMessage());
|
||||
logError("Error getting data: " + e.getMessage());
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@ import org.samo_lego.simpleauth.utils.hashing.HasherArgon2;
|
|||
import org.samo_lego.simpleauth.utils.hashing.HasherBCrypt;
|
||||
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.config;
|
||||
import static org.samo_lego.simpleauth.SimpleAuth.playerCacheMap;
|
||||
|
||||
public class AuthHelper {
|
||||
// Json parser
|
||||
|
@ -29,8 +30,8 @@ public class AuthHelper {
|
|||
else {
|
||||
String hashed;
|
||||
// Password from cache
|
||||
if(SimpleAuth.deauthenticatedUsers.containsKey(uuid))
|
||||
hashed = SimpleAuth.deauthenticatedUsers.get(uuid).password;
|
||||
if(playerCacheMap.containsKey(uuid))
|
||||
hashed = playerCacheMap.get(uuid).password;
|
||||
|
||||
// Hashed password from DB
|
||||
else {
|
||||
|
@ -45,7 +46,7 @@ public class AuthHelper {
|
|||
}
|
||||
}
|
||||
|
||||
if(hashed.equals(""))
|
||||
if(hashed == null)
|
||||
return -1; // User is not yet registered
|
||||
|
||||
// Verify password
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
"compatibilityLevel": "JAVA_8",
|
||||
"mixins": [],
|
||||
"server": [
|
||||
"BlockUpdateS2CPacketAccessor",
|
||||
"MixinPlayerEntity",
|
||||
"MixinPlayerManager",
|
||||
"MixinServerPlayNetworkHandler",
|
||||
|
|
Loading…
Reference in New Issue