forked from sorceress/EasyAuth
It's working on 1.17 version but it use 21w10a mapping
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@ -94,7 +94,8 @@ public class AuthEventHandler {
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// Tries to rescue player from nether portal
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if(config.main.tryPortalRescue && player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL)) {
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//if(config.main.tryPortalRescue && player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL)) {
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if(config.main.tryPortalRescue && player.getServerWorld().getBlockState(player.getBlockPos()).getBlock().equals(Blocks.NETHER_PORTAL)) {
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BlockPos pos = player.getBlockPos();
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// Teleporting player to the middle of the block
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@ -117,8 +118,8 @@ public class AuthEventHandler {
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if(playerCache.isAuthenticated) {
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playerCache.lastIp = player.getIp();
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playerCache.wasInPortal = player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL);
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//playerCache.wasInPortal = player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL);
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playerCache.wasInPortal = player.getServerWorld().getBlockState(player.getBlockPos()).getBlock().equals(Blocks.NETHER_PORTAL);
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// Setting the session expire time
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if(config.main.sessionTimeoutTime != -1)
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playerCache.validUntil = System.currentTimeMillis() + config.main.sessionTimeoutTime * 1000L;
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@ -68,7 +68,7 @@ public abstract class MixinServerPlayNetworkHandler {
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ActionResult result = AuthEventHandler.onPlayerMove(player);
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if (result == ActionResult.FAIL) {
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// A bit ugly, I know. (we need to update player position)
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player.networkHandler.requestTeleport(player.getX(), player.getY(), player.getZ(), player.yaw, player.pitch);
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player.networkHandler.requestTeleport(player.getX(), player.getY(), player.getZ(), player.getYaw(0), player.getPitch(0));
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ci.cancel();
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}
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}
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@ -52,8 +52,8 @@ public class MixinServerPlayerEntity implements PlayerAuth {
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// Saving position
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cache.lastLocation.dimension = player.getServerWorld();
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cache.lastLocation.position = player.getPos();
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cache.lastLocation.yaw = player.yaw;
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cache.lastLocation.pitch = player.pitch;
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cache.lastLocation.yaw = player.getYaw(0);
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cache.lastLocation.pitch = player.getPitch(0);
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// Teleports player to spawn
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player.teleport(
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@ -94,10 +94,11 @@ public class PlayerCache {
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// Setting position cache
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playerCache.lastLocation.dimension = player.getServerWorld();
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playerCache.lastLocation.position = player.getPos();
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playerCache.lastLocation.yaw = player.yaw;
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playerCache.lastLocation.pitch = player.pitch;
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playerCache.lastLocation.yaw = player.getYaw(0);
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playerCache.lastLocation.pitch = player.getPitch(0);
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playerCache.wasInPortal = player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL);
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playerCache.wasInPortal = player.getServerWorld().getBlockState(player.getBlockPos()).getBlock().equals(Blocks.NETHER_PORTAL);
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//playerCache.wasInPortal = player.getBlockState().getBlock().equals(Blocks.NETHER_PORTAL);
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}
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return playerCache;
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