forked from sorceress/EasyAuth
Cleanup
This commit is contained in:
parent
4db0578cf7
commit
cfce56df95
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@ -3,14 +3,14 @@ org.gradle.jvmargs=-Xmx1G
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# Fabric properties
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minecraft_version=1.16.1
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yarn_mappings=1.16.1+build.20
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loader_version=0.8.9+build.203
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yarn_mappings=1.16.1+build.21
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loader_version=0.9.0+build.204
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#Fabric api
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fabric_version=0.14.1+build.372-1.16
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# Mod Properties
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mod_version = 1.4.6
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mod_version = 1.4.7
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maven_group = org.samo_lego
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archives_base_name = simpleauth
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@ -35,6 +35,8 @@ import java.util.HashMap;
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import java.util.Properties;
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import java.util.Timer;
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import java.util.TimerTask;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import static org.iq80.leveldb.impl.Iq80DBFactory.bytes;
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import static org.samo_lego.simpleauth.utils.CarpetHelper.isPlayerCarpetFake;
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@ -43,7 +45,9 @@ import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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public class SimpleAuth implements DedicatedServerModInitializer {
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private static final Logger LOGGER = LogManager.getLogger();
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public static SimpleAuthDatabase db = new SimpleAuthDatabase();
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public static SimpleAuthDatabase DB = new SimpleAuthDatabase();
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public static final ExecutorService THREADPOOL = Executors.newCachedThreadPool();
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// HashMap of players that are not authenticated
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// Rather than storing all the authenticated players, we just store ones that are not authenticated
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@ -73,13 +77,13 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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LOGGER.info("[SimpleAuth] This mod wouldn't exist without the awesome Fabric Community. TYSM guys!");
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// Creating data directory (database and config files are stored there)
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File file = new File(gameDirectory + "/mods/SimpleAuth/levelDBStore");
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File file = new File(gameDirectory + "/mods/SimpleAuth/leveldbStore");
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if (!file.exists() && !file.mkdirs())
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throw new RuntimeException("[SimpleAuth] Error creating directory!");
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// Loading config
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config = AuthConfig.load(new File(gameDirectory + "/mods/SimpleAuth/config.json"));
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// Connecting to db
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db.openConnection();
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DB.openConnection();
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try {
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serverProp.load(new FileReader(gameDirectory + "/server.properties"));
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@ -118,7 +122,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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private void onStopServer() {
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LOGGER.info("[SimpleAuth] Shutting down SimpleAuth.");
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WriteBatch batch = db.getLevelDBStore().createWriteBatch();
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WriteBatch batch = DB.getLevelDBStore().createWriteBatch();
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// Writing coords of de-authenticated players to database
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deauthenticatedUsers.forEach((uuid, playerCache) -> {
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JsonObject data = new JsonObject();
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@ -136,22 +140,26 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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});
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try {
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// Writing and closing batch
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db.getLevelDBStore().write(batch);
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DB.getLevelDBStore().write(batch);
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batch.close();
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} catch (IOException e) {
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LOGGER.error("[SimpleAuth] Error saving player data! " + e.getMessage());
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}
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// Closing DB connection
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db.close();
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DB.close();
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}
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// Getting some config options
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private static Text notAuthenticated() {
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if(SimpleAuth.config.main.enableGlobalPassword) {
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return new LiteralText(SimpleAuth.config.lang.loginRequired);
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}
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return new LiteralText(SimpleAuth.config.lang.notAuthenticated);
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// Getting not authenticated text
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private static LiteralText notAuthenticated(ServerPlayerEntity player) {
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final PlayerCache cache = deauthenticatedUsers.get(convertUuid(player));
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if(SimpleAuth.config.main.enableGlobalPassword || cache.isRegistered)
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return new LiteralText(
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SimpleAuth.config.lang.notAuthenticated + "\n" + SimpleAuth.config.lang.loginRequired
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);
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return new LiteralText(
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SimpleAuth.config.lang.notAuthenticated+ "\n" + SimpleAuth.config.lang.registerRequired
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);
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}
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// Authenticates player and sends the message
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@ -185,7 +193,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// De-authenticates player
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public static void deauthenticatePlayer(ServerPlayerEntity player) {
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if(db.isClosed())
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if(DB.isClosed())
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return;
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// Marking player as not authenticated, (re)setting login tries to zero
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@ -197,7 +205,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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teleportPlayer(player, true);
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// Player is now not authenticated
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player.sendMessage(notAuthenticated(), false);
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player.sendMessage(notAuthenticated(player), false);
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// Setting the player to be invisible to mobs and also invulnerable
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player.setInvulnerable(SimpleAuth.config.experimental.playerInvulnerable);
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@ -206,7 +214,8 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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timer.schedule(new TimerTask() {
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@Override
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public void run() {
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if(!SimpleAuth.isAuthenticated(player) && player.networkHandler.getConnection().isOpen()) // Kicking player if not authenticated
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// Kicking player if not authenticated
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if(!SimpleAuth.isAuthenticated(player) && player.networkHandler.getConnection().isOpen())
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player.networkHandler.disconnect(new LiteralText(SimpleAuth.config.lang.timeExpired));
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}
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}, SimpleAuth.config.main.delay * 1000);
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@ -13,6 +13,7 @@ import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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import static org.samo_lego.simpleauth.SimpleAuth.THREADPOOL;
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import static org.samo_lego.simpleauth.SimpleAuth.config;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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@ -71,10 +72,10 @@ public class AccountCommand {
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return 0;
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}
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// New thread to avoid lag spikes
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new Thread(() -> {
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// Different thread to avoid lag spikes
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THREADPOOL.submit(() -> {
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if (AuthHelper.checkPass(convertUuid(player), pass.toCharArray()) == 1) {
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SimpleAuth.db.deleteUserData(convertUuid(player));
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SimpleAuth.DB.deleteUserData(convertUuid(player));
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player.sendMessage(
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new LiteralText(config.lang.accountDeleted),
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false
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@ -86,7 +87,7 @@ public class AccountCommand {
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new LiteralText(config.lang.wrongPassword),
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false
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);
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}).start();
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});
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return 0;
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}
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@ -102,8 +103,8 @@ public class AccountCommand {
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);
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return 0;
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}
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// New thread to avoid lag spikes
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new Thread(() -> {
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// Different thread to avoid lag spikes
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THREADPOOL.submit(() -> {
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if (AuthHelper.checkPass(convertUuid(player), oldPass.toCharArray()) == 1) {
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if (newPass.length() < config.main.minPasswordChars) {
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player.sendMessage(new LiteralText(
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@ -122,7 +123,7 @@ public class AccountCommand {
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String hash = AuthHelper.hashPass(newPass.toCharArray());
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playerdata.addProperty("password", hash);
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SimpleAuth.db.updateUserData(convertUuid(player), playerdata.toString());
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SimpleAuth.DB.updateUserData(convertUuid(player), playerdata.toString());
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player.sendMessage(
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new LiteralText(config.lang.passwordUpdated),
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false
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@ -133,7 +134,7 @@ public class AccountCommand {
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new LiteralText(config.lang.wrongPassword),
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false
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);
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}).start();
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});
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return 0;
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}
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}
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@ -22,8 +22,7 @@ import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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import static org.samo_lego.simpleauth.SimpleAuth.config;
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import static org.samo_lego.simpleauth.SimpleAuth.db;
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import static org.samo_lego.simpleauth.SimpleAuth.*;
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public class AuthCommand {
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private static final Logger LOGGER = LogManager.getLogger();
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@ -114,13 +113,13 @@ public class AuthCommand {
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private static int setGlobalPassword(ServerCommandSource source, String pass) {
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// Getting the player who send the command
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Entity sender = source.getEntity();
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// New thread to avoid lag spikes
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new Thread(() -> {
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// Different thread to avoid lag spikes
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THREADPOOL.submit(() -> {
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// Writing the global pass to config
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config.main.globalPassword = AuthHelper.hashPass(pass.toCharArray());
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config.main.enableGlobalPassword = true;
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config.save(new File("./mods/SimpleAuth/config.json"));
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}).start();
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});
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if(sender != null)
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((PlayerEntity) sender).sendMessage(new LiteralText(config.lang.globalPasswordSet), false);
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@ -150,10 +149,10 @@ public class AuthCommand {
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// Deleting (unregistering) user's account
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private static int removeAccount(ServerCommandSource source, String uuid) {
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Entity sender = source.getEntity();
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new Thread(() -> {
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db.deleteUserData(uuid);
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THREADPOOL.submit(() -> {
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DB.deleteUserData(uuid);
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SimpleAuth.deauthenticatedUsers.put(uuid, new PlayerCache(uuid, null));
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}).start();
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});
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if(sender != null)
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((PlayerEntity) sender).sendMessage(new LiteralText(config.lang.userdataDeleted), false);
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@ -167,19 +166,19 @@ public class AuthCommand {
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// Getting the player who send the command
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Entity sender = source.getEntity();
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new Thread(() -> {
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THREADPOOL.submit(() -> {
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// JSON object holding password (may hold some other info in the future)
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JsonObject playerdata = new JsonObject();
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String hash = AuthHelper.hashPass(password.toCharArray());
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playerdata.addProperty("password", hash);
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if (db.registerUser(uuid, playerdata.toString())) {
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if (DB.registerUser(uuid, playerdata.toString())) {
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if (sender != null)
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((PlayerEntity) sender).sendMessage(new LiteralText(config.lang.userdataUpdated), false);
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else
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LOGGER.info(config.lang.userdataUpdated);
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}
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}).start();
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});
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return 0;
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}
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// Getting the player who send the command
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Entity sender = source.getEntity();
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new Thread(() -> {
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THREADPOOL.submit(() -> {
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// JSON object holding password (may hold some other info in the future)
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JsonObject playerdata = new JsonObject();
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String hash = AuthHelper.hashPass(password.toCharArray());
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playerdata.addProperty("password", hash);
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db.updateUserData(uuid, playerdata.toString());
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DB.updateUserData(uuid, playerdata.toString());
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if (sender != null)
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((PlayerEntity) sender).sendMessage(new LiteralText(config.lang.userdataUpdated), false);
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else
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LOGGER.info(config.lang.userdataUpdated);
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}).start();
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});
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return 0;
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}
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}
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@ -12,6 +12,7 @@ import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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import static org.samo_lego.simpleauth.SimpleAuth.THREADPOOL;
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import static org.samo_lego.simpleauth.SimpleAuth.config;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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@ -38,8 +39,8 @@ public class LoginCommand {
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player.sendMessage(new LiteralText(config.lang.alreadyAuthenticated), false);
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return 0;
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}
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// Putting rest of the command in new thread to avoid lag spikes
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new Thread(() -> {
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// Putting rest of the command in different thread to avoid lag spikes
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THREADPOOL.submit(() -> {
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int maxLoginTries = config.main.maxLoginTries;
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int passwordResult = AuthHelper.checkPass(uuid, pass.toCharArray());
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return;
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}
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else if(passwordResult == -1) {
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player.sendMessage(new LiteralText(config.lang.notRegistered), false);
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player.sendMessage(new LiteralText(config.lang.registerRequired), false);
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return;
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}
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// Kicking the player out
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@ -64,7 +65,7 @@ public class LoginCommand {
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player.sendMessage(new LiteralText(config.lang.wrongPassword), false);
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// ++ the login tries
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SimpleAuth.deauthenticatedUsers.get(uuid).loginTries += 1;
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}).start();
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});
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return 0;
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}
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}
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@ -13,6 +13,7 @@ import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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import static org.samo_lego.simpleauth.SimpleAuth.THREADPOOL;
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import static org.samo_lego.simpleauth.SimpleAuth.config;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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@ -48,8 +49,8 @@ public class RegisterCommand {
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player.sendMessage(new LiteralText(config.lang.matchPassword), false);
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return 0;
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}
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// New thread to avoid lag spikes
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new Thread(() -> {
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// Different thread to avoid lag spikes
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THREADPOOL.submit(() -> {
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if(pass1.length() < config.main.minPasswordChars) {
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player.sendMessage(new LiteralText(
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String.format(config.lang.minPasswordChars, config.main.minPasswordChars)
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@ -67,12 +68,12 @@ public class RegisterCommand {
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JsonObject playerdata = new JsonObject();
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playerdata.addProperty("password", hash);
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if (SimpleAuth.db.registerUser(convertUuid(player), playerdata.toString())) {
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if (SimpleAuth.DB.registerUser(convertUuid(player), playerdata.toString())) {
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SimpleAuth.authenticatePlayer(player, new LiteralText(config.lang.registerSuccess));
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return;
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}
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player.sendMessage(new LiteralText(config.lang.alreadyRegistered), false);
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}).start();
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});
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return 0;
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}
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}
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@ -91,7 +91,7 @@ public class AuthEventHandler {
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if(playerCache.isRegistered)
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player.sendMessage(new LiteralText(config.lang.loginRequired), false);
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else
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player.sendMessage(new LiteralText(config.lang.notRegistered), false);
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player.sendMessage(new LiteralText(config.lang.registerRequired), false);
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}
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else {
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deauthenticatePlayer(player);
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@ -68,24 +68,23 @@ public class AuthConfig {
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public String wrongPassword = "§4Wrong password!";
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public String matchPassword = "§6Passwords must match!";
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public String passwordUpdated = "§aYour password was updated successfully!";
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public String loginRequired = "§cYou are not authenticated!\n§6Use /login to authenticate!";
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public String loginRequired = "§6Use /login <password> to authenticate!";
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public String loginTriesExceeded = "§4Too many login tries.";
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public String globalPasswordSet = "§aGlobal password was successfully set!";
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public String cannotChangePassword = "§cYou cannot change password!";
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public String cannotUnregister = "§cYou cannot unregister this account!";
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public String notAuthenticated = "§cYou are not authenticated!\n§6Try with /login or /register.";
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public String notAuthenticated = "§cYou are not authenticated!";
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public String alreadyAuthenticated = "§6You are already authenticated.";
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public String successfullyAuthenticated = "§aYou are now authenticated.";
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public String successfulLogout = "§aLogged out successfully.";
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public String timeExpired = "§cTime for authentication has expired.";
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public String notRegistered = "§6This account is not yet registered! Type `/register` first";
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public String registerRequired = "§6Type /register <password> <password> to claim this account.";
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public String alreadyRegistered = "§6This account name is already registered!";
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public String registerSuccess = "§aYou are now authenticated.";
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public String userdataDeleted = "§aUserdata deleted.";
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public String userdataUpdated = "§aUserdata updated.";
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public String accountDeleted = "§aYour account was successfully deleted!";
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public String configurationReloaded = "§aConfiguration file was reloaded successfully.";
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public String successfulPortalRescue = "§aYou were rescued from nether portal successfully!";
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public String maxPasswordChars = "§6Password can be at most %d characters long!";
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public String minPasswordChars = "§6Password needs to be at least %d characters long!";
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public String disallowedUsername = "§6Invalid username characters! Allowed character regex: %s";
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@ -130,7 +129,9 @@ public class AuthConfig {
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public static AuthConfig load(File file) {
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AuthConfig config;
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if (file.exists()) {
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try (FileReader fileReader = new FileReader(file)) {
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try (BufferedReader fileReader = new BufferedReader(
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new InputStreamReader(new FileInputStream(file), StandardCharsets.UTF_8)
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)) {
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config = gson.fromJson(fileReader, AuthConfig.class);
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} catch (IOException e) {
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throw new RuntimeException("[SimpleAuth] Problem occurred when trying to load config: ", e);
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@ -6,8 +6,8 @@ import com.google.gson.JsonObject;
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import com.google.gson.JsonSyntaxException;
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import net.minecraft.server.network.ServerPlayerEntity;
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import static org.samo_lego.simpleauth.SimpleAuth.DB;
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import static org.samo_lego.simpleauth.SimpleAuth.config;
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import static org.samo_lego.simpleauth.SimpleAuth.db;
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public class PlayerCache {
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public boolean isRegistered;
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@ -29,7 +29,7 @@ public class PlayerCache {
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public PlayerCache(String uuid, ServerPlayerEntity player) {
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if(db.isClosed())
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if(DB.isClosed())
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return;
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if(player != null) {
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@ -44,8 +44,8 @@ public class PlayerCache {
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this.lastZ = player.getZ();
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}
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if(db.isUserRegistered(uuid)) {
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||||
String data = db.getData(uuid);
|
||||
if(DB.isUserRegistered(uuid)) {
|
||||
String data = DB.getData(uuid);
|
||||
|
||||
// Getting (hashed) password
|
||||
JsonObject json = gson.fromJson(data, JsonObject.class);
|
||||
|
@ -66,7 +66,7 @@ public class PlayerCache {
|
|||
|
||||
// Removing location data from DB
|
||||
json.remove("lastLocation");
|
||||
db.updateUserData(uuid, json.toString());
|
||||
DB.updateUserData(uuid, json.toString());
|
||||
}
|
||||
} catch (JsonSyntaxException ignored) {
|
||||
// Player didn't have any coords in db to tp to
|
||||
|
|
|
@ -41,7 +41,7 @@ public class AuthHelper {
|
|||
hashed = SimpleAuth.deauthenticatedUsers.get(uuid).password;
|
||||
// Hashed password from DB
|
||||
else {
|
||||
JsonObject json = parser.parse(SimpleAuth.db.getData(uuid)).getAsJsonObject();
|
||||
JsonObject json = parser.parse(SimpleAuth.DB.getData(uuid)).getAsJsonObject();
|
||||
hashed = json.get("password").getAsString();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue