forked from sorceress/EasyAuth
Rewamped UUIDs + gradle bugfix
This commit is contained in:
commit
efe8f5727c
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@ -3,6 +3,12 @@ plugins {
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id 'maven-publish'
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}
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repositories {
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// Carpet mod
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maven {
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url 'https://masa.dy.fi/maven'
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}
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}
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sourceCompatibility = JavaVersion.VERSION_1_8
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targetCompatibility = JavaVersion.VERSION_1_8
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@ -36,6 +42,9 @@ dependencies {
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// JNA lib
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include 'net.java.dev.jna:jna:5.5.0'
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// carpetMod
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modImplementation "carpet:fabric-carpet:${project.minecraft_version}-${project.carpet_core_version}"
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}
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processResources {
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@ -12,4 +12,7 @@ fabric_version=0.5.10+build.320-1.16
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# Mod Properties
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mod_version = 1.4.1
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maven_group = org.samo_lego
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archives_base_name = simpleauth
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archives_base_name = simpleauth
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# Carpet for debugging
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carpet_core_version = 1.3.19+v200415
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@ -26,6 +26,7 @@ import java.util.Timer;
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import java.util.TimerTask;
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import static org.samo_lego.simpleauth.utils.CarpetHelper.isPlayerCarpetFake;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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public class SimpleAuth implements DedicatedServerModInitializer {
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private static final Logger LOGGER = LogManager.getLogger();
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@ -39,7 +40,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// Boolean for easier checking if player is authenticated
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public static boolean isAuthenticated(ServerPlayerEntity player) {
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String uuid = player.getUuidAsString();
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String uuid = convertUuid(player);
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return !deauthenticatedUsers.containsKey(uuid) || deauthenticatedUsers.get(uuid).wasAuthenticated;
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}
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@ -108,7 +109,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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// Authenticates player and sends the message
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public static void authenticatePlayer(ServerPlayerEntity player, Text msg) {
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deauthenticatedUsers.remove(player.getUuidAsString());
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deauthenticatedUsers.remove(convertUuid(player));
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// Player no longer needs to be invisible and invulnerable
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player.setInvulnerable(false);
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player.setInvisible(false);
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@ -120,7 +121,7 @@ public class SimpleAuth implements DedicatedServerModInitializer {
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if(db.isClosed())
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return;
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// Marking player as not authenticated, (re)setting login tries to zero
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String uuid = player.getUuidAsString();
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String uuid = convertUuid(player);
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SimpleAuth.deauthenticatedUsers.put(uuid, new PlayerCache(uuid, player.getIp()));
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// Player is now not authenticated
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@ -14,6 +14,7 @@ import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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public class ChangepwCommand {
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private static Text enterNewPassword = new LiteralText(SimpleAuth.config.lang.enterNewPassword);
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@ -55,7 +56,7 @@ public class ChangepwCommand {
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player.sendMessage(cannotChangePassword, false);
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return 0;
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}
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else if (AuthHelper.checkPass(player.getUuidAsString(), oldPass.toCharArray()) == 1) {
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else if (AuthHelper.checkPass(convertUuid(player), oldPass.toCharArray()) == 1) {
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if(newPass.length() < SimpleAuth.config.main.minPasswordChars) {
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player.sendMessage(new LiteralText(
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String.format(SimpleAuth.config.lang.minPasswordChars, SimpleAuth.config.main.minPasswordChars)
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@ -73,7 +74,7 @@ public class ChangepwCommand {
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String hash = AuthHelper.hashPass(newPass.toCharArray());
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playerdata.addProperty("password", hash);
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SimpleAuth.db.updateUserData(player.getUuidAsString(), playerdata.toString());
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SimpleAuth.db.updateUserData(convertUuid(player), playerdata.toString());
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player.sendMessage(passwordUpdated, false);
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return 1;
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}
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@ -2,6 +2,7 @@ package org.samo_lego.simpleauth.commands;
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import com.mojang.brigadier.CommandDispatcher;
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import com.mojang.brigadier.exceptions.CommandSyntaxException;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.LiteralText;
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@ -13,6 +14,7 @@ import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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public class LoginCommand {
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private static Text enterPassword = new LiteralText(SimpleAuth.config.lang.enterPassword);
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@ -39,7 +41,8 @@ public class LoginCommand {
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private static int login(ServerCommandSource source, String pass) throws CommandSyntaxException {
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// Getting the player who send the command
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ServerPlayerEntity player = source.getPlayer();
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String uuid = player.getUuidAsString();
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String uuid = convertUuid(player);
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int passwordResult = AuthHelper.checkPass(uuid, pass.toCharArray());
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if(SimpleAuth.isAuthenticated(player)) {
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@ -14,6 +14,7 @@ import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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public class RegisterCommand {
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@ -67,7 +68,7 @@ public class RegisterCommand {
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JsonObject playerdata = new JsonObject();
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playerdata.addProperty("password", hash);
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if (SimpleAuth.db.registerUser(player.getUuidAsString(), playerdata.toString())) {
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if (SimpleAuth.db.registerUser(convertUuid(player), playerdata.toString())) {
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SimpleAuth.authenticatePlayer(player, registerSuccess);
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return 1;
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}
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@ -13,6 +13,7 @@ import static com.mojang.brigadier.arguments.StringArgumentType.getString;
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import static com.mojang.brigadier.arguments.StringArgumentType.word;
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import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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public class UnregisterCommand {
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private static Text enterPassword = new LiteralText(SimpleAuth.config.lang.enterPassword);
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@ -45,9 +46,9 @@ public class UnregisterCommand {
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player.sendMessage(cannotUnregister, false);
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return 0;
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}
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else if (AuthHelper.checkPass(player.getUuidAsString(), pass.toCharArray()) == 1) {
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else if (AuthHelper.checkPass(convertUuid(player), pass.toCharArray()) == 1) {
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SimpleAuth.deauthenticatePlayer(player);
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SimpleAuth.db.deleteUserData(player.getUuidAsString());
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SimpleAuth.db.deleteUserData(convertUuid(player));
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player.sendMessage(accountDeleted, false);
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return 1;
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}
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@ -23,6 +23,7 @@ import java.util.regex.Pattern;
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import static net.minecraft.block.NetherPortalBlock.AXIS;
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import static net.minecraft.util.math.Direction.Axis.Z;
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import static org.samo_lego.simpleauth.SimpleAuth.*;
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import static org.samo_lego.simpleauth.utils.UuidConverter.convertUuid;
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/**
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* This class will take care of actions players try to do,
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@ -76,7 +77,7 @@ public class AuthEventHandler {
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if(isPlayerFake(player))
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return;
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// Checking if session is still valid
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String uuid = player.getUuidAsString();
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String uuid = convertUuid(player);
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PlayerCache playerCache = deauthenticatedUsers.getOrDefault(uuid, null);
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if (
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@ -174,7 +175,9 @@ public class AuthEventHandler {
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deauthenticatePlayer(player);
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// Setting that player was actually authenticated before leaving
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PlayerCache playerCache = deauthenticatedUsers.get(player.getUuidAsString());
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PlayerCache playerCache = deauthenticatedUsers.get(convertUuid(player));
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if(playerCache == null)
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return;
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playerCache.wasAuthenticated = true;
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// Setting the session expire time
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playerCache.validUntil = System.currentTimeMillis() + config.main.sessionTimeoutTime * 1000;
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@ -185,7 +188,7 @@ public class AuthEventHandler {
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// Getting the message to then be able to check it
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String msg = chatMessageC2SPacket.getChatMessage();
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if(
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!isAuthenticated((ServerPlayerEntity) player) &&
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!isAuthenticated(player) &&
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!msg.startsWith("/login") &&
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!msg.startsWith("/register") &&
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(!config.experimental.allowChat || msg.startsWith("/"))
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@ -198,7 +201,7 @@ public class AuthEventHandler {
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// Player movement
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public static ActionResult onPlayerMove(PlayerEntity player) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.experimental.allowMovement) {
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if(!isAuthenticated(player) && !config.experimental.allowMovement) {
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return ActionResult.FAIL;
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}
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return ActionResult.PASS;
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@ -206,7 +209,7 @@ public class AuthEventHandler {
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// Using a block (right-click function)
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public static ActionResult onUseBlock(PlayerEntity player) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.experimental.allowBlockUse) {
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if(!isAuthenticated(player) && !config.experimental.allowBlockUse) {
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player.sendMessage(notAuthenticated(), false);
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return ActionResult.FAIL;
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}
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@ -215,7 +218,7 @@ public class AuthEventHandler {
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// Punching a block
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public static ActionResult onAttackBlock(PlayerEntity player) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.experimental.allowBlockPunch) {
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if(!isAuthenticated(player) && !config.experimental.allowBlockPunch) {
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player.sendMessage(notAuthenticated(), false);
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return ActionResult.FAIL;
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}
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@ -224,7 +227,7 @@ public class AuthEventHandler {
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// Using an item
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public static TypedActionResult<ItemStack> onUseItem(PlayerEntity player) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.experimental.allowItemUse) {
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if(!isAuthenticated(player) && !config.experimental.allowItemUse) {
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player.sendMessage(notAuthenticated(), false);
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return TypedActionResult.fail(ItemStack.EMPTY);
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}
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@ -233,7 +236,7 @@ public class AuthEventHandler {
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}
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// Dropping an item
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public static ActionResult onDropItem(PlayerEntity player) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.experimental.allowItemDrop) {
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if(!isAuthenticated(player) && !config.experimental.allowItemDrop) {
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player.sendMessage(notAuthenticated(), false);
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return ActionResult.FAIL;
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}
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@ -241,7 +244,7 @@ public class AuthEventHandler {
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}
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// Changing inventory (item moving etc.)
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public static ActionResult onTakeItem(PlayerEntity player) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.experimental.allowItemMoving) {
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if(!isAuthenticated(player) && !config.experimental.allowItemMoving) {
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player.sendMessage(notAuthenticated(), false);
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return ActionResult.FAIL;
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}
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@ -250,7 +253,7 @@ public class AuthEventHandler {
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}
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// Attacking an entity
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public static ActionResult onAttackEntity(PlayerEntity player) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.experimental.allowEntityPunch) {
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if(!isAuthenticated(player) && !config.experimental.allowEntityPunch) {
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player.sendMessage(notAuthenticated(), false);
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return ActionResult.FAIL;
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}
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@ -259,7 +262,7 @@ public class AuthEventHandler {
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}
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// Interacting with entity
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public static ActionResult onUseEntity(PlayerEntity player) {
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if(!isAuthenticated((ServerPlayerEntity) player) && !config.main.allowEntityInteract) {
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if(!isAuthenticated(player) && !config.main.allowEntityInteract) {
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player.sendMessage(notAuthenticated(), false);
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return ActionResult.FAIL;
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}
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@ -23,6 +23,9 @@ import java.net.SocketAddress;
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@Mixin(PlayerManager.class)
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public abstract class MixinPlayerManager {
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@Final @Shadow
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private MinecraftServer server;
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@Inject(method = "onPlayerConnect(Lnet/minecraft/network/ClientConnection;Lnet/minecraft/server/network/ServerPlayerEntity;)V", at = @At("RETURN"))
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private void onPlayerConnect(ClientConnection clientConnection, ServerPlayerEntity serverPlayerEntity, CallbackInfo ci) {
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PlayerJoinServerCallback.EVENT.invoker().onPlayerJoin(serverPlayerEntity);
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@ -0,0 +1,32 @@
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package org.samo_lego.simpleauth.utils;
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import net.minecraft.entity.player.PlayerEntity;
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import java.util.UUID;
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/**
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* Converts player uuid, to ensure player with "nAmE" and "NamE" get same uuid
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* Both players are not allowed to play, since mod mimics Mojang behaviour
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* of not allowing accounts with same names but different capitalization
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*/
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public class UuidConverter {
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/** Converts player UUID to offline mode style.
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*
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* @param playername name of the player to get UUID for
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* @return converted UUID as string
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*/
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public static String convertUuid(String playername) {
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return PlayerEntity.getOfflinePlayerUuid(playername).toString();
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}
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/** Converts player UUID to offline mode style.
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*
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* @param player player to get UUID for
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* @return converted UUID as string
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*/
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public static String convertUuid(PlayerEntity player) {
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System.out.println("Playeruuid: " + player.getUuidAsString() + " converted: " + PlayerEntity.getOfflinePlayerUuid(player.getName().asString().toLowerCase()).toString());
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return convertUuid(player.getName().asString().toLowerCase());
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}
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}
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