Remove circular dependency issue and refactor encounter system
This commit is contained in:
parent
c013b7d800
commit
0db300a472
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@ -18,7 +18,7 @@ from evennia.contrib.game_systems.clothing import ClothedCharacterCmdSet
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from evennia.contrib.game_systems.containers import ContainerCmdSet
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from evennia import default_cmds
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from .encounter_cmdset import CmdEngage
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from .encounter.engage import CmdEngage
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from .clothing import CmdRemove
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class CharacterCmdSet(default_cmds.CharacterCmdSet):
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@ -0,0 +1,41 @@
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from commands.command import Command
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class EncounterCommand(Command):
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energy_cost = 1
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allow_self_target = False
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def handler(self):
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return self.caller.ndb.encounter_handler
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def can_perform(self):
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# Returns whether the caller is having their turn and if they have enough energy
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# to make this action
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return self.handler().can_act(self)
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def has_target(self):
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# Targeting code:
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# Looks for the suggested target
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# If none is found but there is only one other character in the encounter,
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# default to that other character
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# Else ask player for clarification
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if self.target:
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self.target = self.caller.search(self.target)
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if not self.target:
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default_target = self.handler().has_default_target(self.caller)
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if default_target:
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self.caller.msg("Defaulting to other character in encounter")
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self.target = default_target
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else:
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self.caller.msg(f"Who are you trying to {self.key}?")
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self.target = None
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else:
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default_target = self.handler().has_default_target(self.caller)
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if default_target:
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self.target = default_target
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else:
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self.caller.msg(f"Who are you trying to {self.key}?")
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self.target = None
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if self.caller == self.target and not self.allow_self_target:
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self.msg(f"You aren't supposed to {self.key} yourself!")
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return self.target
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@ -0,0 +1,36 @@
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from commands.encounter import EncounterCommand
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# Bite (Regular)
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class CmdBite(EncounterCommand):
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"Bite down on your target with your teeth"
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key = "bite"
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help_category = "Violence"
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def parse(self):
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self.args = self.args.strip()
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target, *adverb = self.args.split(":")
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self.target = target.strip()
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self.adverb = ' ' + adverb[0].strip() if adverb else ''
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def func(self):
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if super().has_target() and super().can_perform():
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self.caller.msg(f"You bite {self.target.key}{self.adverb}")
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self.target.msg(f"{self.caller.key} bites you{self.adverb}")
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# damage calculations, chance to miss, etc
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# Kiss (Regular)
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class CmdKiss(EncounterCommand):
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"Kiss the target with your lips"
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key = "kiss"
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help_category = "Sex"
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def parse(self):
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self.args = self.args.strip()
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target, *adverb = self.args.split(':')
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self.target = target.strip()
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self.adverb = ' ' + adverb[0].strip() if adverb else ''
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def func(self):
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if super().has_target() and super().can_perform():
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self.caller.msg(f"You kiss {self.target}{self.adverb}")
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self.target.msg(f"{self.caller} kisses you{self.adverb}")
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@ -0,0 +1,36 @@
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from commands.command import Command
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from evennia.utils import inherits_from
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from typeclasses.characters import Character
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from evennia.utils.create import create_script
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class CmdEngage(Command):
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"""
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Initiates an encounter with the selected target
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"""
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key = "engage"
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aliases = ["encounter", "fight"]
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def func(self):
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if not self.args:
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self.caller.msg("Usage: engage <target>")
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return
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target = self.caller.search(self.args)
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if not target:
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return
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if not inherits_from(target, Character) or not target.access(self.caller, 'engage'):
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self.caller.msg(target.db.engage_err_msg or f"You can't initiate an encounter with {target.name}.")
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return
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if target == self.caller:
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self.caller.msg("You can't initiate an encounter with yourself!")
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return
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if target.ndb.encounter_handler:
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target.ndb.encounter_handler.add_character(self.caller)
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target.ndb.encounter_handler.msg_all(f"{self.caller} joins the encounter")
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else:
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handler = create_script("encounter_handler.EncounterHandler")
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handler.add_character(self.caller)
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handler.add_character(target)
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target.msg(f"{self.caller} has engaged you in an encounter!")
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target.msg("You may leave using the flee command (or aliases)")
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self.caller.msg(f"You have entered an encounter with {target}. Be polite!")
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self.caller.msg("It is now your turn:")
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@ -0,0 +1,7 @@
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from evennia import CmdSet
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from .actions import *
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class SetSpeciesHuman(CmdSet):
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def at_cmdset_creation(self):
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self.add(CmdBite)
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self.add(CmdKiss)
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@ -0,0 +1,88 @@
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from evennia import CmdSet
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from commands.encounter import EncounterCommand
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class CmdPass(EncounterCommand):
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"Pass the turn over to the next character"
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energy_cost = 0
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key = "pass"
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aliases = ["next", "finish", "done"]
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help_category = "Encounter"
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def func(self):
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if super().can_perform():
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self.caller.msg("You end your turn")
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super().handler().next_turn()
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class CmdRP(EncounterCommand):
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"Free-form text input (for describing your actions in RP)"
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energy_cost = 0
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key = "rp"
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arg_regex = None
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aliases = [">"]
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help_category = "Encounter"
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def func(self):
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if super().can_perform():
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super().handler().msg_all(self.args.strip())
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class CmdFlee(EncounterCommand):
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"Exits the current encounter"
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energy_cost = 0
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key = "flee"
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aliases = ["escape", "run", "run away", "leave"]
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help_category = "Encounter"
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def func(self):
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super().handler().msg_all(f"{self.caller.key} left the encounter")
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super().handler().remove_character(self.caller)
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class CmdOOC(EncounterCommand):
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"Say something out-of-character"
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energy_cost = 0
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key = "("
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arg_regex = None
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def func(self):
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super().handler().msg_all(f"({self.caller}: {self.args.strip()})")
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class CmdPose(EncounterCommand):
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"""
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strike a pose
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Usage:
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pose <pose text>
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pose's <pose text>
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Example:
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pose is standing by the wall, smiling.
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-> others will see:
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Tom is standing by the wall, smiling.
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Describe an action being taken. The pose text will
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automatically begin with your name.
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"""
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key = "pose"
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aliases = [":", "emote"]
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locks = "cmd:all()"
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arg_regex = None
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energy_cost = 0
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def parse(self):
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args = self.args
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if args and not args[0] in ["'", ",", ":"]:
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args = " %s" % args.strip()
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self.args = args
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def func(self):
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if super().can_perform():
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if not self.args:
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self.msg("What do you want to do?")
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else:
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msg = f"{self.caller.name}{self.args}"
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super().handler().msg_all_rich((msg, {'type':'pose'}), self.caller)
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class SetEncounterSpecial(CmdSet):
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def at_cmdset_creation(self):
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self.add(CmdPass)
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self.add(CmdRP)
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self.add(CmdFlee)
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self.add(CmdOOC)
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self.add(CmdPose)
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@ -1,209 +0,0 @@
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from commands.command import Command
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from evennia import create_script
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from evennia import CmdSet
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from evennia.utils import inherits_from
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import typeclasses.characters
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class EncounterCommand(Command):
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energy_cost = 1
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allow_self_target = False
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def handler(self):
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return self.caller.ndb.encounter_handler
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def can_perform(self):
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# Returns whether the caller is having their turn and if they have enough energy
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# to make this action
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return self.handler().can_act(self)
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def has_target(self):
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# Targeting code:
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# Looks for the suggested target
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# If none is found but there is only one other character in the encounter,
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# default to that other character
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# Else ask player for clarification
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if self.target:
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self.target = self.caller.search(self.target)
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if not self.target:
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default_target = self.handler().has_default_target(self.caller)
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if default_target:
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self.caller.msg("Defaulting to other character in encounter")
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self.target = default_target
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else:
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self.caller.msg(f"Who are you trying to {self.key}?")
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self.target = None
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else:
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default_target = self.handler().has_default_target(self.caller)
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if default_target:
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self.target = default_target
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else:
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self.caller.msg(f"Who are you trying to {self.key}?")
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self.target = None
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if self.caller == self.target and not self.allow_self_target:
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self.msg(f"You aren't supposed to {self.key} yourself!")
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return self.target
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# Bite (Regular)
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class CmdBite(EncounterCommand):
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"Bite down on your target with your teeth"
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key = "bite"
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help_category = "Violence"
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def parse(self):
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self.args = self.args.strip()
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target, *adverb = self.args.split(":")
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self.target = target.strip()
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self.adverb = ' ' + adverb[0].strip() if adverb else ''
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def func(self):
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if super().has_target() and super().can_perform():
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self.caller.msg(f"You bite {self.target.key}{self.adverb}")
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self.target.msg(f"{self.caller.key} bites you{self.adverb}")
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# damage calculations, chance to miss, etc
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# Kiss (Regular)
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class CmdKiss(EncounterCommand):
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"Kiss the target with your lips"
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key = "kiss"
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help_category = "Sex"
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def parse(self):
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self.args = self.args.strip()
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target, *adverb = self.args.split(':')
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self.target = target.strip()
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self.adverb = ' ' + adverb[0].strip() if adverb else ''
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def func(self):
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if super().has_target() and super().can_perform():
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self.caller.msg(f"You kiss {self.target}{self.adverb}")
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self.target.msg(f"{self.caller} kisses you{self.adverb}")
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class SetSpeciesHuman(CmdSet):
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def at_cmdset_creation(self):
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self.add(CmdBite)
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self.add(CmdKiss)
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# Special encounter commands
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class CmdPass(EncounterCommand):
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"Pass the turn over to the next character"
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energy_cost = 0
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key = "pass"
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aliases = ["next", "finish", "done"]
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help_category = "Encounter"
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def func(self):
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if super().can_perform():
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self.caller.msg("You end your turn")
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super().handler().next_turn()
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class CmdRP(EncounterCommand):
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"Free-form text input (for describing your actions in RP)"
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energy_cost = 0
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key = "rp"
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arg_regex = None
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aliases = [">"]
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help_category = "Encounter"
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def func(self):
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if super().can_perform():
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super().handler().msg_all(self.args.strip())
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class CmdFlee(EncounterCommand):
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"Exits the current encounter"
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energy_cost = 0
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key = "flee"
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aliases = ["escape", "run", "run away", "leave"]
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help_category = "Encounter"
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def func(self):
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super().handler().msg_all(f"{self.caller.key} left the encounter")
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super().handler().remove_character(self.caller)
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class CmdOOC(EncounterCommand):
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"Say something out-of-character"
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energy_cost = 0
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key = "("
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arg_regex = None
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def func(self):
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super().handler().msg_all(f"({self.caller}: {self.args.strip()})")
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class CmdPose(EncounterCommand):
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"""
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strike a pose
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Usage:
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pose <pose text>
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pose's <pose text>
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Example:
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pose is standing by the wall, smiling.
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-> others will see:
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Tom is standing by the wall, smiling.
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Describe an action being taken. The pose text will
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automatically begin with your name.
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"""
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key = "pose"
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aliases = [":", "emote"]
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locks = "cmd:all()"
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arg_regex = None
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energy_cost = 0
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def parse(self):
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args = self.args
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if args and not args[0] in ["'", ",", ":"]:
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args = " %s" % args.strip()
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self.args = args
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def func(self):
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if super().can_perform():
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if not self.args:
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self.msg("What do you want to do?")
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else:
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msg = f"{self.caller.name}{self.args}"
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super().handler().msg_all_rich((msg, {'type':'pose'}), self.caller)
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class SetEncounterSpecial(CmdSet):
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def at_cmdset_creation(self):
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self.add(CmdPass)
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self.add(CmdRP)
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self.add(CmdFlee)
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self.add(CmdOOC)
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self.add(CmdPose)
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# Encounter-related character commands
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class CmdEngage(Command):
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"""
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Initiates an encounter with the selected target
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"""
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key = "engage"
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aliases = ["encounter", "fight"]
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def func(self):
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if not self.args:
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self.caller.msg("Usage: engage <target>")
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return
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target = self.caller.search(self.args)
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if not target:
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return
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if not inherits_from(target, typeclasses.characters.Character) or not target.access(self.caller, 'engage'):
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self.caller.msg(target.db.engage_err_msg or f"You can't initiate an encounter with {target.name}.")
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return
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if target == self.caller:
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self.caller.msg("You can't initiate an encounter with yourself!")
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return
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if target.ndb.encounter_handler:
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target.ndb.encounter_handler.add_character(self.caller)
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target.ndb.encounter_handler.msg_all(f"{self.caller} joins the encounter")
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else:
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handler = create_script("encounter_handler.EncounterHandler")
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handler.add_character(self.caller)
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handler.add_character(target)
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target.msg(f"{self.caller} has engaged you in an encounter!")
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target.msg("You may leave using the flee command (or aliases)")
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self.caller.msg(f"You have entered an encounter with {target}. Be polite!")
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self.caller.msg("It is now your turn:")
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@ -2,7 +2,7 @@ from evennia.contrib.game_systems.clothing import ClothedCharacter
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from evennia.contrib.rpg.traits import TraitHandler
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from commands.encounter_cmdset import SetEncounterSpecial
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from commands.encounter.special import SetEncounterSpecial
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from world.species import SPECIES_CMDSET
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CURRENT_VERSION = 1
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@ -1,4 +1,4 @@
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from commands.encounter_cmdset import SetSpeciesHuman
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from commands.encounter.sets import SetSpeciesHuman
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SPECIES_LIST = [
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"Human",
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