encounter_system #2
|
@ -100,6 +100,7 @@ class CmdRP(EncounterCommand):
|
|||
"Free-form text input (for describing your actions in RP)"
|
||||
energy_cost = 0
|
||||
key = "rp"
|
||||
arg_regex = None
|
||||
aliases = [">"]
|
||||
help_category = "Encounter"
|
||||
|
||||
|
@ -118,11 +119,56 @@ class CmdFlee(EncounterCommand):
|
|||
super().handler().msg_all(f"{self.caller.key} left the encounter")
|
||||
super().handler().remove_character(self.caller)
|
||||
|
||||
class CmdOOC(EncounterCommand):
|
||||
"Say something out-of-character"
|
||||
energy_cost = 0
|
||||
key = "("
|
||||
arg_regex = None
|
||||
|
||||
def func(self):
|
||||
super().handler().msg_all(f"({self.caller}: {self.args.strip()})")
|
||||
|
||||
class CmdPose(EncounterCommand):
|
||||
"""
|
||||
strike a pose
|
||||
|
||||
Usage:
|
||||
pose <pose text>
|
||||
pose's <pose text>
|
||||
|
||||
Example:
|
||||
pose is standing by the wall, smiling.
|
||||
-> others will see:
|
||||
Tom is standing by the wall, smiling.
|
||||
|
||||
Describe an action being taken. The pose text will
|
||||
automatically begin with your name.
|
||||
"""
|
||||
key = "pose"
|
||||
aliases = [":", "emote"]
|
||||
locks = "cmd:all()"
|
||||
arg_regex = None
|
||||
energy_cost = 0
|
||||
def parse(self):
|
||||
args = self.args
|
||||
if args and not args[0] in ["'", ",", ":"]:
|
||||
args = " %s" % args.strip()
|
||||
self.args = args
|
||||
def func(self):
|
||||
if super().can_perform():
|
||||
if not self.args:
|
||||
self.msg("What do you want to do?")
|
||||
else:
|
||||
msg = f"{self.caller.name}{self.args}"
|
||||
super().handler().msg_all_rich((msg, {'type':'pose'}), self.caller)
|
||||
|
||||
class SetEncounterSpecial(CmdSet):
|
||||
def at_cmdset_creation(self):
|
||||
self.add(CmdPass)
|
||||
self.add(CmdRP)
|
||||
self.add(CmdFlee)
|
||||
self.add(CmdFlee)
|
||||
self.add(CmdOOC)
|
||||
self.add(CmdPose)
|
||||
|
||||
# Encounter-related character commands
|
||||
|
||||
|
|
|
@ -27,3 +27,12 @@ class Character(ClothedCharacter):
|
|||
return False
|
||||
return True
|
||||
|
||||
def at_pre_say(self, speech):
|
||||
if self.ndb.encounter_handler:
|
||||
if self.ndb.encounter_handler.is_turn(self):
|
||||
self.ndb.encounter_handler.msg_all(f"{self} says, \"{speech}\"")
|
||||
else:
|
||||
self.ndb.encounter_handler.pre_say(self)
|
||||
return None
|
||||
else:
|
||||
return speech
|
||||
|
|
|
@ -68,6 +68,10 @@ class EncounterHandler(DefaultScript):
|
|||
for char in self.db.characters.values():
|
||||
char.msg(message)
|
||||
|
||||
def msg_all_rich(self, text, obj):
|
||||
for char in self.db.characters.values():
|
||||
char.msg(text = text, from_obj = obj)
|
||||
|
||||
def can_act(self, cmd):
|
||||
caller = cmd.caller
|
||||
cmdname = cmd.key
|
||||
|
@ -80,10 +84,16 @@ class EncounterHandler(DefaultScript):
|
|||
caller.msg("You do not have enough energy remaining")
|
||||
caller.msg(f"You have: {self.db.turn_energy}, but need {energy}")
|
||||
else:
|
||||
caller.msg("(It's not your turn yet!)")
|
||||
caller.msg("(You can talk out-of-character using parentheses)")
|
||||
self.pre_say(caller)
|
||||
return False
|
||||
|
||||
def is_turn(self, char):
|
||||
return self.db.turns[self.db.turn_index] == char.id
|
||||
|
||||
def pre_say(self, caller):
|
||||
caller.msg("(It's not your turn yet!)")
|
||||
caller.msg("(You can talk out-of-character using parentheses)")
|
||||
|
||||
def has_default_target(self, caller):
|
||||
if (len(self.db.characters) == 2) and (caller in self.db.characters.values()):
|
||||
keys = list(self.db.characters.keys())
|
||||
|
|
Loading…
Reference in New Issue