45 lines
1.4 KiB
Python
45 lines
1.4 KiB
Python
"""
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Object
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The Object is the "naked" base class for things in the game world.
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Note that the default Character, Room and Exit does not inherit from
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this Object, but from their respective default implementations in the
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evennia library. If you want to use this class as a parent to change
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the other types, you can do so by adding this as a multiple
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inheritance.
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"""
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from evennia.objects.objects import DefaultObject
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from evennia.utils import lazy_property
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from evennia.contrib.rpg.traits import TraitProperty
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from evennia.contrib.rpg.traits import TraitHandler
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class ObjectParent:
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pass
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class Object(ObjectParent, DefaultObject):
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pass
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#class ObjectPlayerDefault(DefaultObject):
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#class Object(ObjectParent, DefaultObject):
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#
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## @lazy_property
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## def traits(self):
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## return TraitHandler(self)
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##
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## @lazy_property
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## def looks(self):
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## return TraitHandler(self, db_attribute_key="looks")
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#
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# def at_object_creation(self):
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# self.looks.add("ears", "Ears", trait_type="counter",
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# base=0, mod=0, min=0, max=2,
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# descs = {0:"human ears", 1:"cat ears", 2:"dog ears"})
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# self.looks.add("tail", "Tail", trait_type="counter",
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# base=0, mod=0, min=0, max=2,
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# descs = {0:"no tail", 1:"cat tail", 2:"dog tail"})
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#
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# def return_looks(self):
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# pass
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