input/wav: initialize channel list before going into ready state
The sr_input_dev_inst_get API documentation guarantees an input is fully initialized as soon as the device instance is returned. An sdi implementation should not set sdi_ready any earlier. This fixes parts of bug #387.
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@ -242,15 +242,9 @@ static int process_buffer(struct sr_input *in)
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struct sr_config *src;
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int offset, chunk_samples, total_samples, processed, max_chunk_samples;
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int num_samples, i;
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char channelname[8];
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inc = in->priv;
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if (!inc->started) {
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for (i = 0; i < inc->num_channels; i++) {
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snprintf(channelname, 8, "CH%d", i + 1);
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sr_channel_new(in->sdi, i, SR_CHANNEL_ANALOG, TRUE, channelname);
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}
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std_session_send_df_header(in->sdi, LOG_PREFIX);
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packet.type = SR_DF_META;
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@ -310,6 +304,7 @@ static int receive(struct sr_input *in, GString *buf)
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{
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struct context *inc;
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int ret;
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char channelname[8];
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g_string_append_len(in->buf, buf->str, buf->len);
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@ -329,6 +324,11 @@ static int receive(struct sr_input *in, GString *buf)
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else if (ret != SR_OK)
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return ret;
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for (int i = 0; i < inc->num_channels; i++) {
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snprintf(channelname, 8, "CH%d", i + 1);
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sr_channel_new(in->sdi, i, SR_CHANNEL_ANALOG, TRUE, channelname);
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}
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/* sdi is ready, notify frontend. */
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in->sdi_ready = TRUE;
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return SR_OK;
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