Linted all files

This commit is contained in:
Lewis Hemens 2014-01-12 10:37:38 +00:00
parent 538400b48f
commit ad12ab5633
6 changed files with 117 additions and 60 deletions

View File

@ -5,24 +5,34 @@ goog.provide('ascii.Vector');
/**
* @constructor
* @param {number} x
* @param {number} y
*/
ascii.Vector = function(x, y) {
/** type {Number} */ this.x = x;
/** type {Number} */ this.y = y;
};
/** @return {boolean} */
/**
* @param {ascii.Vector} other
* @return {boolean}
*/
ascii.Vector.prototype.equals = function(other) {
return (this.x == other.x)
&& (this.y == other.y);
return (this.x == other.x) && (this.y == other.y);
};
/** @return {ascii.Vector} */
/**
* @param {ascii.Vector} other
* @return {boolean}
*/
ascii.Vector.prototype.subtract = function(other) {
return new ascii.Vector(this.x - other.x, this.y - other.y);
};
/** @return {ascii.Vector} */
/**
* @param {ascii.Vector} other
* @return {boolean}
*/
ascii.Vector.prototype.add = function(other) {
return new ascii.Vector(this.x + other.x, this.y + other.y);
};
@ -32,7 +42,10 @@ ascii.Vector.prototype.length = function() {
return Math.sqrt(this.x * this.x + this.y * this.y);
};
/** @return {ascii.Vector} */
/**
* @param {number} scale
* @return {ascii.Vector}
*/
ascii.Vector.prototype.scale = function(scale) {
return new ascii.Vector(this.x * scale, this.y * scale);
};

View File

@ -12,6 +12,8 @@ goog.require('ascii.View');
/**
* @constructor
* @param {ascii.View} view
* @param {ascii.State} state
*/
ascii.Controller = function(view, state) {
/** @type {ascii.View} */ this.view = view;
@ -28,10 +30,11 @@ ascii.Controller = function(view, state) {
this.installTouchBindings();
};
ascii.Controller.prototype.handlePress = function(x, y) {
var position = new ascii.Vector(x, y);
this.pressVector = new ascii.Vector(x, y);
/**
* @param {ascii.Vector} position
*/
ascii.Controller.prototype.handlePress = function(position) {
this.pressVector = position;
this.pressTimestamp = $.now();
// Check to see if a drag happened in the given allowed time.
@ -43,11 +46,12 @@ ascii.Controller.prototype.handlePress = function(x, y) {
}.bind(this), DRAG_LATENCY);
};
ascii.Controller.prototype.handleMove = function(x, y) {
var position = new ascii.Vector(x, y);
/**
* @param {ascii.Vector} position
*/
ascii.Controller.prototype.handleMove = function(position) {
// No clicks, so just ignore.
if (this.pressVector == null) { return; }
if (this.pressVector == null) { return; }
// Initiate a drag if we have moved enough, quickly enough.
if (this.dragOrigin == null &&
@ -66,14 +70,15 @@ ascii.Controller.prototype.handleMove = function(x, y) {
if (this.dragOrigin != null) {
this.view.offset = this.dragOrigin.add(
this.pressVector
.subtract(new ascii.Vector(x, y))
.scale(1/this.view.zoom));
.subtract(position)
.scale(1 / this.view.zoom));
}
};
ascii.Controller.prototype.handleRelease = function(x, y) {
var position = new ascii.Vector(x, y);
/**
* @param {ascii.Vector} position
*/
ascii.Controller.prototype.handleRelease = function(position) {
// Drag wasn't initiated in time, treat this as a drawing event.
if (this.dragOrigin == null &&
($.now() - this.pressTimestamp) >= DRAG_LATENCY) {
@ -84,46 +89,55 @@ ascii.Controller.prototype.handleRelease = function(x, y) {
this.dragOrigin = null;
};
/**
* @param {number} delta
*/
ascii.Controller.prototype.handleZoom = function(delta) {
this.view.zoom *= delta > 0 ? 1.1 : 0.9;
this.view.zoom = Math.max(Math.min(this.view.zoom, 5), 0.2);
};
/**
* Installs input bindings for desktop devices.
*/
ascii.Controller.prototype.installDesktopBindings = function() {
var controller = this;
$(this.view.canvas).bind('mousewheel', function(e) {
controller.handleZoom(e.originalEvent.wheelDelta);
});
$(this.view.canvas).mousedown(function(e) {
controller.handlePress(e.clientX, e.clientY);
controller.handlePress(new ascii.Vector(e.clientX, e.clientY));
});
$(this.view.canvas).mouseup(function(e) {
controller.handleRelease(e.clientX, e.clientY);
controller.handleRelease(new ascii.Vector(e.clientX, e.clientY));
});
$(this.view.canvas).mousemove(function(e) {
controller.handleMove(e.clientX, e.clientY);
controller.handleMove(new ascii.Vector(e.clientX, e.clientY));
});
$(window).resize(function(e) { controller.view.resizeCanvas() });
};
/**
* Installs input bindings for touch devices.
*/
ascii.Controller.prototype.installTouchBindings = function() {
var controller = this;
$(this.view.canvas).bind("touchstart", function(e) {
$(this.view.canvas).bind('touchstart', function(e) {
e.preventDefault();
controller.handlePress(
controller.handlePress(new ascii.Vector(
e.originalEvent.touches[0].pageX,
e.originalEvent.touches[0].pageY);
e.originalEvent.touches[0].pageY));
});
$(this.view.canvas).bind("touchend", function(e) {
$(this.view.canvas).bind('touchend', function(e) {
e.preventDefault();
controller.handleRelease(
controller.handleRelease(new ascii.Vector(
e.originalEvent.touches[0].pageX,
e.originalEvent.touches[0].pageY);
e.originalEvent.touches[0].pageY));
});
$(this.view.canvas).bind("touchmove", function(e) {
$(this.view.canvas).bind('touchmove', function(e) {
e.preventDefault();
controller.handleMove(
controller.handleMove(new ascii.Vector(
e.originalEvent.touches[0].pageX,
e.originalEvent.touches[0].pageY);
e.originalEvent.touches[0].pageY));
});
};

View File

@ -8,7 +8,7 @@ goog.require('ascii.State');
goog.require('ascii.View');
/**
* @private
* Runs the application.
*/
ascii.launch = function() {
var state = new ascii.State();

View File

@ -1,25 +1,37 @@
/**
* Handles management of the diagram state.
*/
goog.provide('ascii.StateController');
goog.require('ascii.Vector');
/**
* Handles management of the diagram state. Input events are cleaned in the
* parent controller and passed down to this class for dealing with drawing.
*
* @constructor
* @param {ascii.State} state
*/
ascii.StateController = function(state) {
/** @type {ascii.State} */ this.state = state;
};
/**
* Handles a press in the context of the drawing frame.
* @param {ascii.Vector} position
*/
ascii.StateController.prototype.handleDrawingPress = function(position) {
this.state.getCell(position).value = 'O';
};
/**
* Handles a release in the context of the drawing frame.
* @param {ascii.Vector} position
*/
ascii.StateController.prototype.handleDrawingRelease = function(position) {
};
/**
* Handles a move in the context of the drawing frame.
* @param {ascii.Vector} position
*/
ascii.StateController.prototype.handleDrawingMove = function(position) {
this.state.getCell(position).value = 'O';
};

View File

@ -1,23 +1,28 @@
/**
* Classes holding the state of the ascii-diagram.
*/
goog.provide('ascii.State');
/** @const */ var MAX_GRID_SIZE = 1000;
/**
* An individual cell within the diagram and it's current value.
*
* @constructor
*/
ascii.Cell = function() {
/** @type {string|null} */ // Uses the string "#" for lines.
this.value = null;
/** @type {?string} */ this.value = null;
};
/**
* Sets the cells value.
*
* @param {string} value
*/
ascii.Cell.prototype.setValue = function(value) {
this.value = value;
};
/**
* Holds the entire state of the diagram as a 2D array of cells.
*
* @constructor
*/
ascii.State = function() {
@ -32,6 +37,12 @@ ascii.State = function() {
}
};
/**
* Returns the cell at the given coordinates.
*
* @param {ascii.Vector} vector
* @return {asii.Cell}
*/
ascii.State.prototype.getCell = function(vector) {
return this.cells[vector.x][vector.y];
};

View File

@ -5,10 +5,11 @@ goog.require('ascii.Vector');
/** @const */ var CHARACTER_PIXELS = 15;
/** @const */ var RENDER_PADDING = 20;
/**
* Object relating to view operations and management of the screen.
* Handles view operations, state and management of the screen.
*
* @constructor
* @param {ascii.State} state
*/
ascii.View = function(state) {
/** @type {Element} */ this.canvas = document.getElementById('ascii-canvas');
@ -19,6 +20,9 @@ ascii.View = function(state) {
this.resizeCanvas();
};
/**
* Resizes the canvas, should be called if the viewport size changes.
*/
ascii.View.prototype.resizeCanvas = function() {
this.canvas.width = document.documentElement.clientWidth;
this.canvas.height = document.documentElement.clientHeight;
@ -28,6 +32,7 @@ ascii.View.prototype.resizeCanvas = function() {
* Starts the animation loop for the canvas. Should only be called once.
*/
ascii.View.prototype.animate = function() {
// TODO: Only render incrementally.
this.render();
var view = this;
window.requestAnimationFrame(function() { view.animate(); });
@ -44,7 +49,9 @@ ascii.View.prototype.render = function() {
context.clearRect(0, 0, this.canvas.width, this.canvas.height);
context.scale(this.zoom, this.zoom);
context.translate(this.canvas.width/2/this.zoom, this.canvas.height/2/this.zoom);
context.translate(
this.canvas.width / 2 / this.zoom,
this.canvas.height / 2 / this.zoom);
// Only render grid lines and cells that are visible.
var startOffset = this.screenToCell(new ascii.Vector(
@ -55,24 +62,24 @@ ascii.View.prototype.render = function() {
this.canvas.height + RENDER_PADDING));
// Render the grid.
context.lineWidth="1";
context.strokeStyle="#EEEEEE";
context.lineWidth = '1';
context.strokeStyle = '#EEEEEE';
context.beginPath();
for (var i = startOffset.x; i < endOffset.x; i++) {
context.moveTo(
i*CHARACTER_PIXELS - this.offset.x,
i * CHARACTER_PIXELS - this.offset.x,
0 - this.offset.y);
context.lineTo(
i*CHARACTER_PIXELS - this.offset.x,
this.state.cells.length*CHARACTER_PIXELS - this.offset.y);
i * CHARACTER_PIXELS - this.offset.x,
this.state.cells.length * CHARACTER_PIXELS - this.offset.y);
}
for (var j = startOffset.y; j < endOffset.y; j++) {
context.moveTo(
0 - this.offset.x,
j*CHARACTER_PIXELS - this.offset.y);
j * CHARACTER_PIXELS - this.offset.y);
context.lineTo(
this.state.cells.length*CHARACTER_PIXELS - this.offset.x,
j*CHARACTER_PIXELS - this.offset.y);
this.state.cells.length * CHARACTER_PIXELS - this.offset.x,
j * CHARACTER_PIXELS - this.offset.y);
}
this.context.stroke();
@ -82,8 +89,8 @@ ascii.View.prototype.render = function() {
for (var j = startOffset.y; j < endOffset.y; j++) {
if (this.state.cells[i][j].value != null) {
context.fillText(this.state.cells[i][j].value,
i*CHARACTER_PIXELS - this.offset.x + 3,
j*CHARACTER_PIXELS - this.offset.y - 2);
i * CHARACTER_PIXELS - this.offset.x + 3,
j * CHARACTER_PIXELS - this.offset.y - 2);
}
}
}
@ -96,8 +103,8 @@ ascii.View.prototype.render = function() {
*/
ascii.View.prototype.screenToFrame = function(vector) {
return new ascii.Vector(
(vector.x - this.canvas.width/2)/this.zoom + this.offset.x,
(vector.y - this.canvas.height/2)/this.zoom + this.offset.y);
(vector.x - this.canvas.width / 2) / this.zoom + this.offset.x,
(vector.y - this.canvas.height / 2) / this.zoom + this.offset.y);
};
/**
@ -107,8 +114,8 @@ ascii.View.prototype.screenToFrame = function(vector) {
*/
ascii.View.prototype.frameToScreen = function(vector) {
return new ascii.Vector(
(vector.x - this.offset.x) * this.zoom + this.canvas.width/2,
(vector.y - this.offset.y) * this.zoom + this.canvas.height/2);
(vector.x - this.offset.x) * this.zoom + this.canvas.width / 2,
(vector.y - this.offset.y) * this.zoom + this.canvas.height / 2);
};
/**
@ -118,8 +125,8 @@ ascii.View.prototype.frameToScreen = function(vector) {
*/
ascii.View.prototype.frameToCell = function(vector) {
return new ascii.Vector(
Math.round((vector.x-CHARACTER_PIXELS/2)/CHARACTER_PIXELS),
Math.round((vector.y+CHARACTER_PIXELS/2)/CHARACTER_PIXELS));
Math.round((vector.x - CHARACTER_PIXELS / 2) / CHARACTER_PIXELS),
Math.round((vector.y + CHARACTER_PIXELS / 2) / CHARACTER_PIXELS));
};
/**