float.c: add support for subnormal floats
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@ -68,21 +68,32 @@ uint32_t getbits_meow(float f) {
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f2 = f3;
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}
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// TODO : subnormal numbers (div_count == 0 ?)
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// the div count is cool and all but it allows going into subnormal range while maintaing
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// equality which is not good
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// so we use the mul count
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uint32_t exp = 0xFE - mul_count;
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for (uint32_t i = 0; i < 254-127-23; i++) {
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f2 = f2 / 2.0f;
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}
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uint32_t mantissa = ((uint32_t) f2) & 0b11111111111111111111111;
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if (mul_count > 0xFE) {
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// subnormal
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uint32_t mantissa = ((uint32_t) f2) & 0b11111111111111111111111;
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// add back the implicit leading 1 that would be explicit in subnormals
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mantissa |= 1 << 23;
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// shift into place by the number of extra times we were allowed to multiply
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// (indicating the first leading 1 position)
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mantissa >>= (mul_count - 0xFE + 1);
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printf("result: ");
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printb((sign << 31) | ((exp & 0xFF) << 23) | mantissa);
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printf("result: ");
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printb((sign << 31) | mantissa);
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} else {
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// normal
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// the div count is cool and all but it allows going into subnormal range while maintaing
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// equality which is not good
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// so we use the mul count
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uint32_t exp = 0xFE - mul_count;
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uint32_t mantissa = ((uint32_t) f2) & 0b11111111111111111111111;
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printf("result: ");
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printb((sign << 31) | ((exp & 0xFF) << 23) | mantissa);
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}
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printf("----------------\n");
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}
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@ -93,4 +104,6 @@ int main() {
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getbits_meow(10.0f);
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getbits_meow(100000.0f);
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getbits_meow(10000000000.0f);
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getbits_meow(0.00000000000000000000000000000000000000001f);
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}
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