Using anything non-serializable for action types is discouraged:
https://redux.js.org/faq/actions#actions
In fact, this is the Flow definition for dispatching actions:
declare export type DispatchAPI<A> = (action: A) => A;
declare export type Dispatch<A: { type: $Subtype<string> }> = DispatchAPI<A>;
Note how the `type` field is defined as a subtype of string, which Symbol isn’t.
Consolidate all failure cases into a single one: CONFERENCE_TERMINATED. If the
conference ended gracefully no error indicator will be present, otherwise there
will be.
The conference disconnection process is asynchronous which means there's
no guarantee that there will be CONFERENCE_LEFT event for the old
conference, before the next conference is joined. Because of that we can
end up with two simultaneous calls on the native side which is not
always supported. End the call on CONFERENCE_WILL_LEAVE to fix this
corner case.
* feat(Android): implement ConnectionService
Adds basic integration with Android's ConnectionService by implementing
the outgoing call scenario.
* ref(callkit): rename _SET_CALLKIT_SUBSCRIPTIONS
* ref(callkit): move feature to call-integration directory
* feat(ConnectionService): synchronize video state
* ref(AudioMode): use ConnectionService on API >= 26
Not ready yet - few details left mentioned in the FIXMEs
* feat(ConnectionService): add debug logs
Adds logs to trace the calls.
* fix(ConnectionService): leaking ConnectionImpl instances
Turns out there is no callback fired back from the JavaScript side after
the disconnect or abort event is sent from the native. The connection
must be marked as disconnected and removed immediately.
* feat(ConnectionService): handle onCreateOutgoingConnectionFailed
* ref(ConnectionService): merge classes and move to the sdk package
* feat(CallIntegration): show Alert if outgoing call fails
* fix(ConnectionService): alternatively get call UUID from the account
Some Android flavours (or versions ?) do copy over extras to
the onCreateOutgoingConnectionFailed callback. But the call UUID is also
set as the PhoneAccount's label, so eventually it should be available
there.
* ref(ConnectionService): use call UUID as PhoneAccount ID.
The extra is not reliable on some custom Android flavours. It also makes
sense to use unique id for the account instead of the URL given that
it's created on the per call basis.
* fix(ConnectionService): abort the call when hold is requested
Turns out Android P can sometimes request HOLD even though there's no
HOLD capability added to the connection (what!?), so just abort the call
in that case.
* fix(ConnectionService): unregister account on call failure
Unregister the PhoneAccount onCreateOutgoingConnectionFailed. That's
before the ConnectionImpl instance is created which is normally
responsible for doing that.
* fix(AudioModeModule): make package private and run on the audio thread
* address other review comments
componentWillMount is a deprecated lifecycle method;
componentDidMount should be used to kick off things
like ajax. In the case of the _App hierarchy, a promise
chain is used to perform initialization, and it is
first started in the constructor by initializing
storage. However, by the time storage is initialized,
resolving the first promise, _App has already mounted.
So, move it all to the componentDidMount lifecycle.
For the most part the changes are taking the "static propTypes" declaration off
of components and declaring them as Flow types. Sometimes to support flow some
method signatures had to be added. There are some exceptions in which more had
to be done to tame the beast:
- AbstractVideoTrack: put in additional truthy checks for videoTrack.
- Video: add truthy checks for the _videoElement ref.
- shouldRenderVideoTrack function: Some component could pass null for the
videoTrack argument and Flow wanted that called out explicitly.
- DisplayName: Add a truthy check for the input ref before acting on it.
- NumbersList: Move array checks inline for Flow to comprehend array methods
could be called. Add type checks in the Object.entries loop as the value is
assumed to be a mixed type by Flow.
- AbstractToolbarButton: add additional truthy check for passed in type.
Use react-native-fastimage, which uses 2 full-native image impleentations using
well known and mature (native) libraries.
This gets us rid of 2 libraries which were observerd as a source of bugs and
created trouble with dependencies: react-native-fetch-blob and
react-native-img-cache. They are also no longer well maintained.
It's a separate view (on the native side) and app (on the JavaScript side) so
applications can use it independently.
Co-authored-by: Shuai Li <sli@atlassian.com>
Co-authored-by: Pawel Domas <pawel.domas@jitsi.org>
BaseApp does all the heavy-lifting related to creating the redux store,
navigation, and so on.
App currently handles URL props and actually triggering navigation based on
them.
Fix the "mute ping pong" for once and for all. This patch takes a new approach
to the problem: it keeps track of the user generated CallKit transaction ations
and avoids calling the delegate method in those cases.
This results in a much cleaner and easier to understand handling of the flow: if
the delegate method is called it means the user tapped on the mute button. When
we sync the muted state in JS with CallKit the delegate method won't be called
at all, thus avoiding the ping-pong altogether.
In addition, make sure all CallKit methods run in the UI thread. CallKit will
call our delegate methods in the UI thread too, thsu there is no need to
synchronize access to the listener / pending action sets.
The change to mobile/external-api is required to not emit
CONFERENCE_FAILED for CONNECTION_FAILED if the conference has been
started, because base/conference state will still hold conference
instances which are to be ended by other means and result in the
appropriate event (which will adjust the base/conference state).
Your truly introduced this regression in
8c7a3f16b1, alas.
The audio only mode is used to set the CallKit call type. This affects the
behavior on the recent calls entries (calls are marked either as audio or video
calls).
Sync both at the start and for transitions. The previous code was working by
chance (in a way): when the CallKit UI is presented the local video is muted,
which triggers a SET_VIDEO_MUTED action, at which point the audio-only mode was
checked for. Now we are more explicit and act on SET_AUDIO_MUTED.
Read the muted state from the track itself instead of from base/media. This
avoid expressing the incorrect desire when the call starts muted because
permission was never granted.
Makes sure that whenever a conference is left or switched, the local
participant's id will be equal to the default value.
The problem fixed by this commit is a situation where the local
participant may end up sharing the same ID with it's "ghost" when
rejoining a disconnected conference. The most important and easiest to
hit case is when the conference is left after the CONFERENCE_FAILED
event.
Another rare and harder to encounter in the real world issue is
where CONFERENCE_LEFT may come with the delay due to it's asynchronous
nature. The step by step scenario is as follows: trying to leave a
conference, but the network is not doing well, so it takes time,
requests are timing out. After getting back to the welcome page the
the CONFERENCE_LEFT has not arrived yet. The same conference is joined
again and the load config may timeout, but it will be read from the
cache. Now the network gets better and conference is joining which
results in our ghost participant added to the redux state. At this point
there's the root issue: two participants with the same id, because the
local one was neither cleared nor set to the new one yet
(PARTICIPANT_JOINED come, before CONFERENCE_JOINED where we adjust the
id). Then comes CONFERENCE_JOINED and we try to update our local id.
We're updating the ID of both ghost and local participant. It could be
also that the delayed CONFERENCE_LEFT comes for the old conference, but
it's too late and it would update the id for both participants.
The approach here reasons that the ID of the local participant
may be reset as soon as the local participant and, respectively, her ID
is no longer involved in a recoverable JitsiConference of interest to
the user and, consequently, the app.
Co-authored-by: Pawel Domas <pawel.domas@jitsi.org>
Co-authored-by: Lyubo Marinov <lmarinov@atlassian.com>
Add ability to provide a display name in the configOverwrite object that
when available it will be used to customize the name of the meeting in
callkit screen and recent call list.
Co-authored-by: Daniel Ornelas <daniel.ob64@gmail.com>
Co-authored-by: Lyubo Marinov <lmarinov@atlassian.com>
With some of the preceding commits in the "multiplying remote
thumbnails" story line, I started hitting this error with 100%
reproducibility:
1. Have a remote participant prepared in conferenceA. Web will do as
well.
2. On iOS prepare to join conferenceB in Safari and use the same device
for step 3.
3. Join conferenceA on the iOS device from step 2 with audio-only. The
audio-only is so that avatars are always visible. Wait for the remote
participant prepared in step 1 to appear.
4. Switch to Safari and hit "Continue in the app" to have the app leave
conferenceA and join conferenceB.
What happens:
After the iOS device joins conferenceB in the Jitsi Meet app, the local
participant is on the large video (as expected) but the avatar of the
local participant is the default audo-generated auto-colored
placeholder. That's because this error was hit and the avatar couldn't
be "fetched".
Contributing all buttons in one place goes against the designs that we
set out at the beginning of the project's rewrite and that multiple of
us have been following since then.
If multiple JitsiMeetView instances are created (not necessarily
existing at once), it's possible to hit a TypeError when reading the
React Component props of the currently mounted App. Anyway, in certain
places we're already protecting against that out of abundance of caution
so it makes no sense to not protect everywhere.
Make it more generic by accepting any content except of just rows with text and
icons.
In addition, rework its structure so the animation is smoother, by putting the
background overlay outside of the Modal. This way, the animation doesn't affect
the background, which won't slide down.