* feat(Deeplinking): Implement for web.
* ref(unsupported_browser): Move the mobile version to deeplinking feature
* feat(deeplinking_mobile): Redesign.
* fix(deeplinking): Use interface.NATIVE_APP_NAME.
* feat(dial_in_summary): Add the PIN to the number link.
* fix(deep_linking): Handle use case when there isn't deep linking image.
* fix(deep_linking): css
* fix(deep_linking): deeplink -> "deep linking"
* fix(deeplinking_css): Remove position: fixed
* docs(deeplinking): Add comment for the openWebApp action.
* fix(recording): fetch events also for available broadcasts
Only "persistent" broadcasts were being fetched using the
YouTube API. Fetching "all" will get persistent broadcasts
and events. If events use a custom encoder then the stream
key can be obtained. If google hangouts is used for the event
then a stream key will not be obtainable; in those cases
input empty string as the stream key.
* squash: fix typos, reword comments, use object for preventing duplicate broadcasts
The call url is an anchor element so that right clicking it
can bring up the copy link option in the context menu.
Clicking on it does a no-op so the anchor was colored to
look like plain text. Hovering over it right now makes it
look like an anchor due to some atlaskit color, so supress
the coloring.
On hangup while audio only, audio only is set to false on
conference leave to reset redux state on mobile. Large video will
update itself on conference leave, but large video has been cleaned
up by that time so trying to directly access the user ID on large
video will fail. Be defensive about this check, because its
callers are already defensive about its return value.
The feature was not ported to the new toolbar. Arguable these
can all be moved into notification but for now simply the
logic will be removed and worked on again as demand arised.
Adds TestConnectionInfo component which exposes some internal app state
to the jitsi-meet-torture through the UI accessibility layer. This
component will render only if config.testing.testMode is set to true.
Moves the statsEmitter.start() invocation to the middleware of
the connection-indicator feature, so that it's started for both mobile
and web (now mobile needs RTP stats for the tests).
The animate flag is always being passed in as false, so
essentially the animation isn't needed, unless a setTimeout 0
behavior is for some reason required...
jquery animate during animations sets an element's overflow to
hidden and then back to the overflow declared before the start
of the animation. If multiple animations are fired, then the
overflow could be set to hidden permanently. No calls
to Filmstrip#resizeThumbnails have animate set to true, so the
animate call is not even needed.
On Android the files will be copied to the assets/sounds directory of
the SDK bundle on build time. To play the "asset:/" prefix has to be
used to locate the files correctly.
On iOS each sound file must be added to the SDK's Xcode project in order
to be bundled correctly. To playback we need to know the path of the SDK
bundle which is now exposed by the AppInfo iOS module.
TouchableWithoutFeedback and TouchableHighlight interfere with the
implementation of 'pinch to zoom' to come. We prepare for it by driving
the onClick/onPress handler(s) out of Conference, through LargeVideo and
ParticipantView into Video itself where the bulk of 'pinch to zoom' will
be implemented.
In preparation for "pinch to zoom" support in desktop streams on mobile, make
certain Views not intervene in touch event handling. While the modification is
necessary for "pinch to zoom" which is coming later, it really makes sense for
the modified Views to not be involved in touching because they're used to aid
layout and/or animations and are to behave to the user as if they're not there.