The stream is attached before the video type change event is fired, so comparing
them is too late. Unconditionally update the screen-sharing indicator, and
perform the check for a change right there, to avoid re-renders.
* fix(thumbnail): Optimize status bar moderator icon
Moved all moderator functionality to react to optimize the number of
status bar updates.
* fix(RemoteVideoMenuTriggerButton): Use nullish coalescing
Co-Authored-By: Saúl Ibarra Corretgé <saghul@jitsi.org>
* ref(StatusBar): rename to StatusIndicators
* fix(RemoteVideoMenu): isModerator value.
* fix(notification): mobile.
Co-authored-by: Saúl Ibarra Corretgé <s@saghul.net>
This adds an option to disable video autoplay that will be used mostly with maleus (our selenium-based load testing tool for testing the new bridge). Disabling video rendering lowers the resource utilisation of the selenium nodes.
This commit changes how the SmallVideo.isVideoPlayable method works.
1st we remove the check on the video stream muted field (materialized with the
!this.videoStream.isMuted() guard). This check is redundant as it is
already materialized in the !this.isVideoMuted check (the isVideoMuted
field is updated with the return value of the videoStream.isMuted()
method).
2nd we return false if we're in audio only mode, because it's
(obviously) undesirable to have a playable video when in audio only
mode.
* ref(display-name): do not pass in display name
The component gets the state itself from redux.
* fix(display-name): do not default name to placeholder name
The web display name component supports inline editing of
the name. Problems can occur when the displayed name
differs from the actual saved name, because participants
without a display name, including the local user, have
a different, default display name displayed. So when
editing starts, the input field is populated with the
default name. To workaround such while supporting fetching
the display name using mapStateToProps, pass in both the
name which should be shown and the name value saved in
settings.
* ref(display-name): rename methods
- Reset some state on the singletons conference
and VideoLayout.
- Add a way for LocalVideo to clean itself up
by sharing logic with the other SmallVideos.
- Add clearing of chat messages so they don't
linger.
- Remove some UI event listeners.
The code for handling device availability has been disabled for a long time,
plus it's ill named since it represents 2 abstractions: lack of permissions and
lack of devices.
Time for it to rest in the git graveyard.
* feat(tile-view): initial implementation for tile view
- Modify the classname on the app root so layout can adjust
depending on the desired layout mode--vertical filmstrip,
horizontal filmstrip, and tile view.
- Create a button for toggling tile view.
- Add a StateListenerRegistry to automatically update the
selected participant and max receiver frame height on tile
view toggle.
- Rezise thumbnails when switching in and out of tile view.
- Move the local video when switching in and out of tile view.
- Update reactified pieces of thumbnails when switching in and
out of tile view.
- Cap the max receiver video quality in tile view based on tile
size.
- Use CSS to hide UI components that should not display in tile
view.
- Signal follow me changes.
* change local video id for tests
* change approach: leverage more css
* squash: fix some formatting
* squash: prevent pinning, hide pin border in tile view
* squash: change logic for maxReceiverQuality due to sidestepping resizing logic
* squash: fix typo, columns configurable, remove unused constants
* squash: resize with js again
* squash: use yana's math for calculating tile size
Instead of keeping dominant speaker locally, get it from redux and be
updated when the dominant speaker changes. This is in an attempt to mimic
the video layout being reactified and connected to redux.
Shared video (youtube videos) do not have indicator icons about
dominant speaker and raised hand. Add a check to see if the
indicator icon container exists before trying to attach react
icons to it. The error thrown didn't seem to be causing any
UI issues though.
While this truthy check before doing ReactDOM.render seems
like it should be a general practice, I'm hesistatnt to make
the change broadly because it hasn't been a problem so far.
* ref(avatars): remove Avatar.js
- Rely on redux getting updated with new participant state
and any calls to getAvatarURL passing in the redux
participant state. This way the state within Avatar.js can
be removed.
- Clean up methods on UI.js. Because all state is in the
store, separate methods for updating the avatar aren't as
necessary. Instead centralize accessing of the avatar for
components outside of redux and centralize the call to
update avatars for non-react components.
- Controversial: cache a participant's avatarURL on the
participant state. Currently the participant's avatarURL
that is generated without jwt (which sets the avatarURL directly)
is not cached. Without cache, there can be many redundant
calls to APP.API.notifyAvatarChanged.
* Leverage middleware timing to diff avatars
One alternative implementation is to leverage middleware's
ability to intercept updates before and after redux has
upated and then compare avatarURLs.
* kill UI.getAvatarUrl
* profile button sets its own avatar url (solves update timing)
* remove calls to updating avatar outside of middleware
* update UI.js doc
* remove left over logic from initial implementation
* try to move local user fallback into selector func
* default to id 'local' in selector
ESLint 4.8.0 discovers a lot of error related to formatting. While I
tried to fix as many of them as possible, a portion of them actually go
against our coding style. In such a case, I've disabled the indent rule
which effectively leaves it as it was before ESLint 4.8.0.
Additionally, remove jshint because it's becoming a nuisance with its
lack of understanding of ES2015+.
* ref(connection-stats): use PropTypes package
* feat(connection-stats): display a summary of the connection quality
* feat(connection-indicator): show empty bars for interrupted connection
* feat(connection-indicator): change background color based on status
* feat(connection-indicator): implement automatic hiding on good connection
* fix(connection-indicator): explicitly set font size
Currently non-react code will set an icon size on ConnectionIndicator.
This doesn't work on initial call join in vertical filmstrip after
some changes to support hiding the indicator. The chosen fix is
passing in the icon size to mirror what would happe with full
filmstrip reactification.
* ref(connection-stats): rename statuses
* feat(connection-indicator): make hiding behavior configurable
The original implementation made the auto hiding of the indicator
configured in interfaceConfig.
* fix(connection-indicator): readd class expected by torture tests
* fix(connection-indicator): change connection quality display styling
Bold the connection summary in the stats popover so it stands out.
Change the summaries so there are only three--strong, nonoptimal,
poor.
* fix(connection-indicator): gray background on lost connection
* feat(icons): add new gsm bars icon
* feat(connection-indicator): use new 3-bar icon
* ref(icons): remove icon-connection and icon-connection-lost
Both have been replaced by icon-gsm-bars so they are not
being referenced anymore. Mobile looks to have connect-lost
as a separate icon in font-icons/jitsi.json.
* feat(small-video): use InlineDialog for stats and remote menu
- Remove JitsiPopover and use InlineDialog instead.
- Bring the remote menu icon into react.
- Make vertical filmstrip position:fixed so popper (AtlasKit
dependency) sets InlineDialogs and eventually tooltips to
position:fixed.
* ref(remote-menu): hook KickButton to redux
* ref(remote-menu): hook MuteButton to redux
* modify padding, toggle dialogs
* pixel push margins to align dialogs, adjust padding of dialogs
* add comment about margin for dialog, add file I forgot
* modify indicator markup so the icon can be moved down while trigger stays at top of toolbar