Turns out the microphone will not work on some devices when starting in
"audio only", because the audio mode is not set to the MODE_IN_COMMUNICATION,
but to the MODE_IN_CALL. Calling setAudioModeIsVoip(true) makes
the system adjust to MODE_IN_COMMUNICATION and the mic works fine.
When running the app from Android Studio the React packager is not automatically
started. In vanilla RN projects this is done by the "react-native run-android"
command, but often times it is desired to run from Android Studio.
This fixes that by starting the packager from Gradle.
It's enabled by default, but marked as experimental (uh?!). It creates trouble
as sometimes the packager goes bananas. Disable them until further notice, our
bundle is not that large anyway.
Consolidate all failure cases into a single one: CONFERENCE_TERMINATED. If the
conference ended gracefully no error indicator will be present, otherwise there
will be.
In practice, we are never going to be in a position where we don't have a
ReactContext but we do have some React Native code running. So let's not expect
the impossible.
It was never used and typicallt the Activity / Fragment holding the
JitsiMeetView object will be the listener.
In addition, once we refactor the events they will be reduced into far fewer.
* feat(Android): implement ConnectionService
Adds basic integration with Android's ConnectionService by implementing
the outgoing call scenario.
* ref(callkit): rename _SET_CALLKIT_SUBSCRIPTIONS
* ref(callkit): move feature to call-integration directory
* feat(ConnectionService): synchronize video state
* ref(AudioMode): use ConnectionService on API >= 26
Not ready yet - few details left mentioned in the FIXMEs
* feat(ConnectionService): add debug logs
Adds logs to trace the calls.
* fix(ConnectionService): leaking ConnectionImpl instances
Turns out there is no callback fired back from the JavaScript side after
the disconnect or abort event is sent from the native. The connection
must be marked as disconnected and removed immediately.
* feat(ConnectionService): handle onCreateOutgoingConnectionFailed
* ref(ConnectionService): merge classes and move to the sdk package
* feat(CallIntegration): show Alert if outgoing call fails
* fix(ConnectionService): alternatively get call UUID from the account
Some Android flavours (or versions ?) do copy over extras to
the onCreateOutgoingConnectionFailed callback. But the call UUID is also
set as the PhoneAccount's label, so eventually it should be available
there.
* ref(ConnectionService): use call UUID as PhoneAccount ID.
The extra is not reliable on some custom Android flavours. It also makes
sense to use unique id for the account instead of the URL given that
it's created on the per call basis.
* fix(ConnectionService): abort the call when hold is requested
Turns out Android P can sometimes request HOLD even though there's no
HOLD capability added to the connection (what!?), so just abort the call
in that case.
* fix(ConnectionService): unregister account on call failure
Unregister the PhoneAccount onCreateOutgoingConnectionFailed. That's
before the ConnectionImpl instance is created which is normally
responsible for doing that.
* fix(AudioModeModule): make package private and run on the audio thread
* address other review comments
Provide a default and builtin default implementation which finishes the
Activity, same as before.
What this PR removes is the ability to provide a custom default handler because
applications can already take this decision when calling `onBackPressed`. In
addition, make `onBackPressed` return `void` because it's virtually impossible
for it to return `false` (that would mean that there is no
`ReactInstanceManager`, which means there is no app to begin with).
In addition, remove the use of `BackAndroid` since `BackHandler` contains an iOS
shim now.
This is done at the app level, not the SDK.
Currently 2 Firebase services are used:
- Crashlytics
- Dynamic Links
They are enabled in tandem, if the appropriate Google services file
(GoogleService-Info.plist on iOS or google-services.json on Android) is found.
Each service needs to be individually enabled in the Firebase console.
Note that Android 9 Pie (API 28) disallows HTTP requests by default, so an
exception was needed in the app in order for the Metro bundler to work in debug
mode.
Glide (which is used by react-native-fast-image) can cause trouble if the host
app (the one using the SDK) is using Glide already.
To avoid this, don't use the builtin AppGlideModule (as the docs recommend) and
let apps define it.
Set them to the next release versions. In additon, the buildNumber variable will
be used to match the requirements of versionCode:
https://developer.android.com/studio/publish/versioning
that is, a monotonically increasing number, independent of the app / sdk
version.
The upstream package has been unmaintained for 2 years now, and making the litle
changes needed as React Native needs them is getting old. The actual
funcionality is a couple of one-liners plus tons of boliterplate, which gets
reduced by quite a bit if we just embed it. So here it goes.
Due to a switch to a newer version of JSCore, the jsc-android dependency is now used by the
SDK. As this dependency is not (yet) available in the Jitsi Maven repository, an error like
this is reported when an application is ran that uses the SDK:
com.facebook.react.common.JavascriptException: Can't find variable: Symbol
This commit primarily improves the instructions on how to create a local Maven repository
that contains all required dependencies, including the JSCore dependency that was missing.
This intends to address the issue described in https://github.com/jitsi/jitsi-meet/issues/3399
This makes the PermissionsAndroid builtin module work.
Introduce the JitsiMeetActivityInterface, which defines the interface that
activities using JitsiMeetView directly must implement in order to ensure full
functionality.
The JSC version used by React Native is about 3 years old, and doesn't implement
things like Symbol or Typed Arrays, which require polyfills. These polyfills are
sometimes a los less performant, as is the case for Typed Arrays.
Bumping an updated JSC version makes both platforms consistent when it comes to
the JavaScript platform.
Use react-native-fastimage, which uses 2 full-native image impleentations using
well known and mature (native) libraries.
This gets us rid of 2 libraries which were observerd as a source of bugs and
created trouble with dependencies: react-native-fetch-blob and
react-native-img-cache. They are also no longer well maintained.
It's a separate view (on the native side) and app (on the JavaScript side) so
applications can use it independently.
Co-authored-by: Shuai Li <sli@atlassian.com>
Co-authored-by: Pawel Domas <pawel.domas@jitsi.org>
As the need for adding more views connected with our React code arises, having
everything in JitsiMeetView is not going to scale.
In order to pave the way for multiple apps / views feeding off the React side,
the following changes have been made:
- All base functionality related to creating a ReactRootView and layout are now
in BaseReactView
- All Activity lifecycle methods that need to be called by any activity holding
a BaseReactView are now conveniently placed in ReactActivityLifecycleAdapter
- ExternalAPIModule has been refactored to cater for multiple views: events are
delivered to views, and its their resposibility to deal with them
- Following on the previous point, ListenerUtils is a utility class for helping
with the translation from events into listener methods
* feat(recording): add sounds for when recording starts and stops
* squash: use constants, play sounds for file only
* squash: rename recordingStopped.mp3 -> recordingOff.mp3
* squash: flip var declaration for alpha order
Releases are also published to jcenter, and due to how the dependency is
declared, we are picking the latest release from there, which is arguably not
what we want.
Activity.enterPictureInPictureMode method must be invoked synchronously
on userLeaveHint callback in order to be sure that the current Activity
is still visible (does not transit to PAUSED state). Previously if the
asynchronous processing would be delayed enough for the Activity to go
into the PAUSED state it will be too late to go into the PiP mode.
* Button conditionally shown based on if the feature is enabled and available
* Hooks for launching the invite UI (delegates to the native layer)
* Hooks for using the search and dial out checks from the native layer (calls back into JS)
* Hooks for handling sending invites and passing any failures back to the native layer
* Android and iOS handling for those hooks
Author: Ryan Peck <rpeck@atlassian.com>
Author: Eric Brynsvold <ebrynsvold@atlassian.com>
Activity.enterPictureInPictureMode can fail for a couple of reasons
mentioned in the JSDoc:
"The system may disallow entering picture-in-picture in various cases,
including when the activity is not visible, if the screen is locked or
if the user has an activity pinned."
It seems to be safe to assume that those cases will be caught by
a RuntimeException handler (only RuntimeExceptions can be left without
explicit catch block).
Anyway the root cause for problems is the fact that the current process
for going to the picture in picture mode is not synchronised with
Activity's lifecycle. On Activity's "userLeaveHint" callback we dispatch
async task to the JS code which only then after dispatching some more
stuff eventually call native method that enter PiP. In case we spend too
much time on the JS side and the Activity goes to PAUSED state the call
will fail with IllegalStatException: "activity is not visible",
"activity is paused" etc. This means with this fix the app will not
crash, but we'll see it sometimes not go to the PiP mode as expected.
On Android the files will be copied to the assets/sounds directory of
the SDK bundle on build time. To play the "asset:/" prefix has to be
used to locate the files correctly.
On iOS each sound file must be added to the SDK's Xcode project in order
to be bundled correctly. To playback we need to know the path of the SDK
bundle which is now exposed by the AppInfo iOS module.
Adds Nat64InfoModule which resolves IPv6 addresses for IPv4 addresses
in IPv6 only network where jitsi-meet deployment does not provide any
IPv6 addresses as ICE candidates.
Adds base/sounds feature which allows other features to register a sound
source under specified id. A new SoundsCollection component will then
render corresponding HTMLAudioElement for each such sound. Once "setRef"
callback is called by the HTMLAudioElement, this element will be added
to the Redux store. When that happens sound can be played through the
new 'playSound' action which will call play() method on the stored
HTMLAudioElement instance.
The new libwebrtc.jar contains an extra unused class file, when proguard is enabled result in the following warning:
org.chromium.build.BuildHooksAndroidImpl: can't find superclass or interface org.chromium.build.BuildHooksAndroid
java.lang.RuntimeException: Tried to access a JS module before the React instance was fully set up. Calls to ReactContext#getJSModule should only happen once initialize() has been called on your native module.
at com.facebook.react.bridge.ReactContext.getJSModule(ReactContext.java:102)
at com.rnimmersive.RNImmersiveModule.emitImmersiveStateChangeEvent(RNImmersiveModule.java:74)
at org.jitsi.meet.sdk.JitsiMeetView.onWindowFocusChanged(JitsiMeetView.java:504)
at android.view.View.dispatchWindowFocusChanged(View.java:10257)
at android.view.ViewGroup.dispatchWindowFocusChanged(ViewGroup.java:1193)
at android.view.ViewGroup.dispatchWindowFocusChanged(ViewGroup.java:1197)
at android.view.ViewGroup.dispatchWindowFocusChanged(ViewGroup.java:1197)
at android.view.ViewGroup.dispatchWindowFocusChanged(ViewGroup.java:1197)
at android.view.ViewGroup.dispatchWindowFocusChanged(ViewGroup.java:1197)
at android.view.ViewGroup.dispatchWindowFocusChanged(ViewGroup.java:1197)
at android.view.ViewGroup.dispatchWindowFocusChanged(ViewGroup.java:1197)
at android.view.ViewRootImpl$ViewRootHandler.handleMessage(ViewRootImpl.java:3602)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:154)
at android.app.ActivityThread.main(ActivityThread.java:6119)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:886)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:776)
This only works automatically on Android >= 8. On other platforms / versions, it
relies on the SDK user on implementing a "reduced UI" mode and reacting to the
"request PIP" delegate method.
On Android we go into "immersive mode" when in a conference, this is our way of
being full-creen. There are occasions, however, in which Android takes us out of
immerfive mode without us (the application / SDK) knowing: when a child activity
is started, a modal window shown, etc.
In order to be resilient to any possible change in the immersive mode, register
a listener which will be called when Android changes it, so we can re-eavluate
if we need it and thus re-enable it.
Due to the difference in nature, the iOS and Android implementations are
completely different:
iOS: MPVolumeView is used, which allows us to place a button which will launch a
native route picker provided by iOS itself. This view is different depending on
the iOS version, with the iOS 11 version being more complete.
Android: A completely custom component is used, which displays a bottom sheet
with the device categories, not devices individually. This is akin to the sheet
in the builtin dialer.
Android Studio won't build the app otherwise. Since the gradle plugin 3.0 beta7,
the minimum supported build tools version is 26.0.2, so set it to that. Also
bump compileSdkVersion to 26 since they need to match (in the major number, that
is).
The target API is still 25. Android Oreo (26) brought some changes in overlay
permissions which I haven't figured out yet.
* Javadoc introduced @code as a replacement of <code> and <tt> which is
better aligned with other javadoc tags such as @link. Use it in the
Java source code. If we switch to Kotlin, then we'll definitely use
Markdown.
* There are more uses of @code in the JavaScript source code than <tt>
so use @code for the sake of consistency. Eventually, I'd rather we
switch to Markdown because it's easier on my eyes.
* Xcode is plain confused by @code and @link. The Internet says that
Xcode supports the backquote character to denote the beginning and end
of a string of characters which should be formatted for display as
code but it doesn't work for me. <tt> is not rendered at all. So use
the backquote which is rendered itself. Hopefully, if we switch to
Markdown, then it'll be common between JavaScript and Objective-C
source code.
* Regardless of whether the SDK client/consumer employs
JitsiMeetActivity or JitsiMeetView, default to finishing the
associated Activity upon invoking the back button (which is what
Activity#onBackPressed() is documented to do).
* Do not break the public API of JitsiMeetView and, thus, Jitsi Meet SDK
for Android.
Don't require autofocus because that prevents the app from appearing in
Google Play Store for some devices.
Don't require camera for the same reason but also because camera/video
is not a mandatory feature of the app, it's merely likely very
desirable.
JitsiMeetViewListener is an integral part of the public API of Jitsi
Meet SDK for Android. Utilize it in the Debug configuration of the Jitsi
Meet app for Android in order to increase (1) awareness of API breakages
and (2) API coverage.
The same goes for JitsiMeetViewDelegate in Jitsi Meet SDK and app for
iOS.
The error is stored in the redux store in base/config so other components can
consult it. It is also broadcasted as a new event in the external API for the
SDK.
JitsiMeetViewListener currently has methods of one and the same pattern
so adding new methods i.e. events i.e. redux action types is a question
of repetition in the Java source code. Speed up the support of new
events by trying to deal with them in a generic way.
The same goes for JitsiMeetViewDelegate.
It's a global action, and if we do that other applications won't be able to use
it. I experienced this with the system camera. We do, however, make sure to
enable it when we need to.
Note that enabling it doesn't mean we are *using* it. It just means we *can*,
and that we will get actual audio when we do.
Avatars are cached to the filesystem and loaded from there when requested again.
The cache is cleaned after a conference ends and on application startup
(defensive move).
In addition, implement a fully local avatar system, which is used as a fallback
when loading a remote avatar fails. It can also be forced using a prop.
The fully local avatars use a user icon as a mask and apply a background color
qhich is picked by hashing the URI passed to the avatar. If no URI is passed a
random color is chosen.
A grace period of 1 second is also implemented so a default local avatar will be
rendered if an Avatar component is mounted but has no URI. If a URI is specified
later on, it will be loaded and displayed. In case loading the remote avatar
fails, the locally generated one will be used.
In iOS this is automagically done in the view destructor, bunt we don't have
that luxury in Java we have to do it manually.
The new disponse() method MUST be called when the Activity holding the view is
going to be destroyed, typically in the onDestroy() handler.
Introduces loadURLObject in JitsiMeetView on Android and iOS which
accepts a Bundle and NSDictionary, respectively, similar in structure to
the JS object accepted by the constructor of Web's ExternalAPI. At this
time, only the property url of the bundle/dictionary is supported.
However, it allows the public API of loadURLObject to be consumed. The
property url will be made optional in the future and other properties
will be supported from which a URL will be constructed.
Initializing a new URL/NSURL instance is a chore especially when one
takes into account that the JavaScript side (1) is loading the URL
asynchronously and (2) is capable of parsing strings that may or may not
be represented as URL/NSURL.
The Android method loadURLString(String) may have been called
loadURL(String) to overload loadURL(URL) but I didn't want to do that
because:
1. It would not be compatible with existing source code such as
loadURL(null) which would have become ambiguous.
2. I wanted to achieve better convergence with the iOS API.
This was already an implicit requirement, as it's the only version implemented
in libwebrtc.
The reason to add this is to (defensively) try to filter old devices which may
not implement it.
WebRTC's own Android demo app defines this.
This reverts commit c9a29153dd.
Now that react-native-webrtc supports the permissions system in 23, use it since
it provides a more pleasant experience to users.
In addition, fix a bug in the previous code: the React Native view must be
loaded after we have acquired the permission to draw on top of other apps,
otherwise our app may crash while we accept the permission, since React may try
to draw.
React Native's Gradle script does not bundle the JS bundle in the Debug
configuration. Copy that source code (and adapt it) into our sdk Gradle
script.
API level 22 is below 23 (aka Marshmallow), which included an overhaul in the
permissions system. React Native recommends 22 (it's the default when you create
a new app) and there have been reports when set higher [0] and [1].
This also fixes a critical bug, wherein Jitsi Meet wouldn't request permissions
for the camera and microphone.
Last, this change also allows us to get rid of the overlay checking code,
because it was only needed for API level 23 or higher.
[0]: https://github.com/facebook/react-native/pull/10479
[1]: https://github.com/facebook/react-native/issues/10587