kicad/eeschema/symbol_library.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2016 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2008 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 2022 CERN
* Copyright (C) 2004-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <algorithm>
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#include <kiface_base.h>
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#include <eda_base_frame.h>
#include <string_utils.h>
#include <macros.h>
#include <richio.h>
#include <config_params.h>
#include <wildcards_and_files_ext.h>
#include <project/project_file.h>
#include <project_rescue.h>
#include <string_utf8_map.h>
#include <widgets/app_progress_dialog.h>
#include <symbol_library.h>
#include <sch_plugins/legacy/sch_legacy_plugin.h>
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#include <wx/log.h>
#include <wx/progdlg.h>
#include <wx/tokenzr.h>
#include "sim/sim_model.h"
SYMBOL_LIB::SYMBOL_LIB( SCH_LIB_TYPE aType, const wxString& aFileName,
SCH_IO_MGR::SCH_FILE_T aPluginType ) :
m_pluginType( aPluginType )
{
type = aType;
isModified = false;
timeStamp = 0;
timeStamp = wxDateTime::Now();
versionMajor = 0; // Will be updated after reading the lib file
versionMinor = 0; // Will be updated after reading the lib file
fileName = aFileName;
if( !fileName.IsOk() )
fileName = "unnamed.lib";
m_plugin.reset( SCH_IO_MGR::FindPlugin( m_pluginType ) );
m_properties = std::make_unique<STRING_UTF8_MAP>();
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m_mod_hash = 0;
}
SYMBOL_LIB::~SYMBOL_LIB()
{
}
void SYMBOL_LIB::Save( bool aSaveDocFile )
{
wxCHECK_RET( m_plugin != nullptr,
wxString::Format( wxT( "no plugin defined for library `%s`." ),
fileName.GetFullPath() ) );
STRING_UTF8_MAP props;
if( !aSaveDocFile )
props[ SCH_LEGACY_PLUGIN::PropNoDocFile ] = "";
m_plugin->SaveLibrary( fileName.GetFullPath(), &props );
isModified = false;
}
void SYMBOL_LIB::Create( const wxString& aFileName )
{
wxString tmpFileName = fileName.GetFullPath();
if( !aFileName.IsEmpty() )
tmpFileName = aFileName;
m_plugin->CreateSymbolLib( tmpFileName, m_properties.get() );
}
void SYMBOL_LIB::SetPluginType( SCH_IO_MGR::SCH_FILE_T aPluginType )
{
if( m_pluginType != aPluginType )
{
m_pluginType = aPluginType;
m_plugin.reset( SCH_IO_MGR::FindPlugin( m_pluginType ) );
}
}
bool SYMBOL_LIB::IsCache() const
{
return m_properties->Exists( SCH_LEGACY_PLUGIN::PropNoDocFile );
}
void SYMBOL_LIB::SetCache()
{
(*m_properties)[ SCH_LEGACY_PLUGIN::PropNoDocFile ] = "";
}
bool SYMBOL_LIB::IsBuffering() const
{
return m_properties->Exists( SCH_LEGACY_PLUGIN::PropBuffering );
}
void SYMBOL_LIB::EnableBuffering( bool aEnable )
{
if( aEnable )
(*m_properties)[ SCH_LEGACY_PLUGIN::PropBuffering ] = "";
else
m_properties->Clear( SCH_LEGACY_PLUGIN::PropBuffering );
}
void SYMBOL_LIB::GetSymbolNames( wxArrayString& aNames ) const
{
m_plugin->EnumerateSymbolLib( aNames, fileName.GetFullPath(), m_properties.get() );
aNames.Sort();
}
void SYMBOL_LIB::GetSymbols( std::vector<LIB_SYMBOL*>& aSymbols ) const
{
m_plugin->EnumerateSymbolLib( aSymbols, fileName.GetFullPath(), m_properties.get() );
std::sort( aSymbols.begin(), aSymbols.end(),
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[](LIB_SYMBOL *lhs, LIB_SYMBOL *rhs) -> bool
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{
return lhs->GetName() < rhs->GetName();
} );
}
LIB_SYMBOL* SYMBOL_LIB::FindSymbol( const wxString& aName ) const
{
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LIB_SYMBOL* symbol = m_plugin->LoadSymbol( fileName.GetFullPath(), aName, m_properties.get() );
if( symbol )
{
// Set the library to this even though technically the legacy cache plugin owns the
// symbols. This allows the symbol library table conversion tool to determine the
// correct library where the symbol was found.
if( !symbol->GetLib() )
symbol->SetLib( const_cast<SYMBOL_LIB*>( this ) );
SIM_MODEL::MigrateSimModel<LIB_SYMBOL, LIB_FIELD>( *symbol, nullptr );
}
return symbol;
}
LIB_SYMBOL* SYMBOL_LIB::FindSymbol( const LIB_ID& aLibId ) const
{
return FindSymbol( aLibId.Format().wx_str() );
}
void SYMBOL_LIB::AddSymbol( LIB_SYMBOL* aSymbol )
{
// add a clone, not the caller's copy, the plugin take ownership of the new symbol.
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m_plugin->SaveSymbol( fileName.GetFullPath(),
new LIB_SYMBOL( *aSymbol->SharedPtr().get(), this ),
m_properties.get() );
// If we are not buffering, the library file is updated immediately when the plugin
// SaveSymbol() function is called.
if( IsBuffering() )
isModified = true;
++m_mod_hash;
}
LIB_SYMBOL* SYMBOL_LIB::RemoveSymbol( LIB_SYMBOL* aEntry )
{
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wxCHECK_MSG( aEntry != nullptr, nullptr, "NULL pointer cannot be removed from library." );
m_plugin->DeleteSymbol( fileName.GetFullPath(), aEntry->GetName(), m_properties.get() );
// If we are not buffering, the library file is updated immediately when the plugin
// SaveSymbol() function is called.
if( IsBuffering() )
isModified = true;
++m_mod_hash;
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return nullptr;
}
LIB_SYMBOL* SYMBOL_LIB::ReplaceSymbol( LIB_SYMBOL* aOldSymbol, LIB_SYMBOL* aNewSymbol )
{
wxASSERT( aOldSymbol != nullptr );
wxASSERT( aNewSymbol != nullptr );
m_plugin->DeleteSymbol( fileName.GetFullPath(), aOldSymbol->GetName(), m_properties.get() );
LIB_SYMBOL* my_part = new LIB_SYMBOL( *aNewSymbol, this );
m_plugin->SaveSymbol( fileName.GetFullPath(), my_part, m_properties.get() );
// If we are not buffering, the library file is updated immediately when the plugin
// SaveSymbol() function is called.
if( IsBuffering() )
isModified = true;
++m_mod_hash;
return my_part;
}
SYMBOL_LIB* SYMBOL_LIB::LoadSymbolLibrary( const wxString& aFileName )
{
std::unique_ptr<SYMBOL_LIB> lib = std::make_unique<SYMBOL_LIB>( SCH_LIB_TYPE::LT_EESCHEMA,
aFileName );
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std::vector<LIB_SYMBOL*> parts;
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// This loads the library.
lib->GetSymbols( parts );
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// Now, set the LIB_SYMBOL m_library member but it will only be used
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// when loading legacy libraries in the future. Once the symbols in the
// schematic have a full #LIB_ID, this will not get called.
for( size_t ii = 0; ii < parts.size(); ii++ )
{
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LIB_SYMBOL* part = parts[ii];
part->SetLib( lib.get() );
}
SYMBOL_LIB* ret = lib.release();
return ret;
}
SYMBOL_LIB* SYMBOL_LIBS::AddLibrary( const wxString& aFileName )
{
SYMBOL_LIB* lib;
wxFileName fn = aFileName;
// Don't reload the library if it is already loaded.
lib = FindLibrary( fn.GetName() );
if( lib )
return lib;
try
{
lib = SYMBOL_LIB::LoadSymbolLibrary( aFileName );
push_back( lib );
return lib;
}
catch( ... )
{
return nullptr;
}
}
SYMBOL_LIB* SYMBOL_LIBS::AddLibrary( const wxString& aFileName, SYMBOL_LIBS::iterator& aIterator )
{
// Don't reload the library if it is already loaded.
wxFileName fn( aFileName );
SYMBOL_LIB* lib = FindLibrary( fn.GetName() );
if( lib )
return lib;
try
{
lib = SYMBOL_LIB::LoadSymbolLibrary( aFileName );
if( aIterator >= begin() && aIterator < end() )
insert( aIterator, lib );
else
push_back( lib );
return lib;
}
catch( ... )
{
return nullptr;
}
}
bool SYMBOL_LIBS::ReloadLibrary( const wxString &aFileName )
{
SYMBOL_LIB *lib;
wxFileName fn = aFileName;
// Check if the library already exists.
if( !( lib = FindLibrary( fn.GetName() ) ) )
return false;
// Create a clone of the library pointer in case we need to re-add it
SYMBOL_LIB *cloneLib = lib;
// Try to find the iterator of the library
for( auto it = begin(); it != end(); ++it )
{
if( it->GetName() == fn.GetName() )
{
// Remove the old library and keep the pointer
lib = &*it;
release( it );
break;
}
}
// Try to reload the library
try
{
lib = SYMBOL_LIB::LoadSymbolLibrary( aFileName );
// If the library is successfully reloaded, add it back to the set.
push_back( lib );
return true;
}
catch( ... )
{
// If an exception occurs, ensure that the SYMBOL_LIBS remains unchanged
// by re-adding the old library back to the set.
push_back( cloneLib );
return false;
}
}
SYMBOL_LIB* SYMBOL_LIBS::FindLibrary( const wxString& aName )
{
for( SYMBOL_LIBS::iterator it = begin(); it!=end(); ++it )
{
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if( it->GetName() == aName )
return &*it;
}
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return nullptr;
}
SYMBOL_LIB* SYMBOL_LIBS::GetCacheLibrary()
{
for( SYMBOL_LIBS::iterator it = begin(); it!=end(); ++it )
{
if( it->IsCache() )
return &*it;
}
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return nullptr;
}
SYMBOL_LIB* SYMBOL_LIBS::FindLibraryByFullFileName( const wxString& aFullFileName )
{
for( SYMBOL_LIBS::iterator it = begin(); it!=end(); ++it )
{
if( it->GetFullFileName() == aFullFileName )
return &*it;
}
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return nullptr;
}
wxArrayString SYMBOL_LIBS::GetLibraryNames( bool aSorted )
{
wxArrayString cacheNames;
wxArrayString names;
for( SYMBOL_LIB& lib : *this )
{
if( lib.IsCache() && aSorted )
cacheNames.Add( lib.GetName() );
else
names.Add( lib.GetName() );
}
// Even sorted, the cache library is always at the end of the list.
if( aSorted )
names.Sort();
for( unsigned int i = 0; i<cacheNames.Count(); i++ )
names.Add( cacheNames.Item( i ) );
return names;
}
LIB_SYMBOL* SYMBOL_LIBS::FindLibSymbol( const LIB_ID& aLibId, const wxString& aLibraryName )
{
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LIB_SYMBOL* part = nullptr;
for( SYMBOL_LIB& lib : *this )
{
if( !aLibraryName.IsEmpty() && lib.GetName() != aLibraryName )
continue;
part = lib.FindSymbol( aLibId.GetLibItemName().wx_str() );
if( part )
break;
}
return part;
}
void SYMBOL_LIBS::FindLibraryNearEntries( std::vector<LIB_SYMBOL*>& aCandidates,
const wxString& aEntryName,
const wxString& aLibraryName )
{
for( SYMBOL_LIB& lib : *this )
{
if( !aLibraryName.IsEmpty() && lib.GetName() != aLibraryName )
continue;
wxArrayString partNames;
lib.GetSymbolNames( partNames );
if( partNames.IsEmpty() )
continue;
for( size_t i = 0; i < partNames.size(); i++ )
{
if( partNames[i].CmpNoCase( aEntryName ) == 0 )
aCandidates.push_back( lib.FindSymbol( partNames[i] ) );
}
}
}
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void SYMBOL_LIBS::GetLibNamesAndPaths( PROJECT* aProject, wxString* aPaths, wxArrayString* aNames )
{
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wxCHECK_RET( aProject, "Null PROJECT in GetLibNamesAndPaths" );
PROJECT_FILE& project = aProject->GetProjectFile();
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if( aPaths )
*aPaths = project.m_LegacyLibDir;
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if( aNames )
*aNames = project.m_LegacyLibNames;
}
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void SYMBOL_LIBS::SetLibNamesAndPaths( PROJECT* aProject, const wxString& aPaths,
const wxArrayString& aNames )
{
wxCHECK_RET( aProject, "Null PROJECT in SetLibNamesAndPaths" );
PROJECT_FILE& project = aProject->GetProjectFile();
project.m_LegacyLibDir = aPaths;
project.m_LegacyLibNames = aNames;
}
const wxString SYMBOL_LIBS::CacheName( const wxString& aFullProjectFilename )
{
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wxFileName name = aFullProjectFilename;
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name.SetName( name.GetName() + "-cache" );
name.SetExt( LegacySymbolLibFileExtension );
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if( name.FileExists() )
return name.GetFullPath();
return wxEmptyString;
}
void SYMBOL_LIBS::LoadAllLibraries( PROJECT* aProject, bool aShowProgress )
{
wxString filename;
wxString libs_not_found;
SEARCH_STACK* lib_search = aProject->SchSearchS();
#if defined(DEBUG) && 0
lib_search->Show( __func__ );
#endif
wxArrayString lib_names;
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GetLibNamesAndPaths( aProject, nullptr, &lib_names );
// Post symbol library table, this should be empty. Only the cache library should get loaded.
if( !lib_names.empty() )
{
APP_PROGRESS_DIALOG lib_dialog( _( "Loading Symbol Libraries" ),
wxEmptyString,
lib_names.GetCount(),
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nullptr,
false,
wxPD_APP_MODAL );
if( aShowProgress )
{
lib_dialog.Show();
}
for( unsigned i = 0; i < lib_names.GetCount(); ++i )
{
if( aShowProgress )
{
lib_dialog.Update( i, wxString::Format( _( "Loading %s..." ), lib_names[i] ) );
}
// lib_names[] does not store the file extension. Set it.
// Remember lib_names[i] can contain a '.' in name, so using a wxFileName
// before adding the extension can create incorrect full filename
wxString fullname = lib_names[i] + "." + LegacySymbolLibFileExtension;
// Now the full name is set, we can use a wxFileName.
wxFileName fn( fullname );
// Skip if the file name is not valid..
if( !fn.IsOk() )
continue;
if( !fn.FileExists() )
{
filename = lib_search->FindValidPath( fn.GetFullPath() );
if( !filename )
{
libs_not_found += fn.GetFullPath();
libs_not_found += '\n';
continue;
}
}
else
{ // ensure the lib filename has a absolute path.
// If the lib has no absolute path, and is found in the cwd by fn.FileExists(),
// make a full absolute path, to avoid issues with load library functions which
// expects an absolute path.
if( !fn.IsAbsolute() )
fn.MakeAbsolute();
filename = fn.GetFullPath();
}
try
{
AddLibrary( filename );
}
catch( const IO_ERROR& ioe )
{
wxString msg;
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msg.Printf( _( "Symbol library '%s' failed to load." ), filename );
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wxLogError( msg + wxS( "\n" ) + ioe.What() );
}
}
}
// add the special cache library.
wxString cache_name = CacheName( aProject->GetProjectFullName() );
SYMBOL_LIB* cache_lib;
if( !aProject->IsNullProject() && !cache_name.IsEmpty() )
{
try
{
cache_lib = AddLibrary( cache_name );
if( cache_lib )
cache_lib->SetCache();
}
catch( const IO_ERROR& ioe )
{
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wxString msg = wxString::Format( _( "Error loading symbol library '%s'." )
+ wxS( "\n%s" ),
cache_name,
ioe.What() );
THROW_IO_ERROR( msg );
}
}
// Print the libraries not found
if( !libs_not_found.IsEmpty() )
{
// Use a different exception type so catch()er can route to proper use
// of the HTML_MESSAGE_BOX.
THROW_PARSE_ERROR( wxEmptyString, __func__, TO_UTF8( libs_not_found ), 0, 0 );
}
}