kicad/include/3d_enums.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_enums.h
* @brief declared enumerations and flags
*/
#ifndef _3D_ENUMS_H_
#define _3D_ENUMS_H_
/// Rotation direction for the 3d canvas
enum class ROTATION_DIR
{
X_CW,
X_CCW,
Y_CW,
Y_CCW,
Z_CW,
Z_CCW
};
/// Camera types
enum class CAMERA_TYPE
{
TRACKBALL
};
// Do not modify the following enum numbers, they are saved in the config file and used in the UI
/// Grid types
enum class GRID3D_TYPE
{
NONE = 0,
GRID_1MM = 1,
GRID_2P5MM = 2,
GRID_5MM = 3,
GRID_10MM = 4
};
/// Render engine mode
enum class RENDER_ENGINE
{
OPENGL = 0,
RAYTRACING = 1,
};
/// Render 3d model shape materials mode
enum class MATERIAL_MODE
{
NORMAL = 0, ///< Use all material properties from model file
DIFFUSE_ONLY = 1, ///< Use only diffuse material properties
CAD_MODE = 2 ///< Use a gray shading based on diffuse material
};
enum class VIEW3D_TYPE
{
// Specific directions
VIEW3D_TOP,
VIEW3D_BOTTOM,
VIEW3D_LEFT,
VIEW3D_RIGHT,
VIEW3D_FRONT,
VIEW3D_BACK,
VIEW3D_FLIP,
// Movement commands
VIEW3D_PAN_UP,
VIEW3D_PAN_DOWN,
VIEW3D_PAN_LEFT,
VIEW3D_PAN_RIGHT,
VIEW3D_ZOOM_IN,
VIEW3D_ZOOM_OUT,
VIEW3D_PIVOT_CENTER,
// Specific levels
VIEW3D_FIT_SCREEN
};
#endif // _3D_ENUMS_H_