2020-06-19 21:34:19 +00:00
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#include <common.h>
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#include <class_board.h>
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#include <class_drawsegment.h>
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#include <class_pad.h>
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#include <convert_basic_shapes_to_polygon.h>
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#include <geometry/polygon_test_point_inside.h>
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#include <geometry/seg.h>
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#include <geometry/shape_poly_set.h>
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#include <geometry/shape_rect.h>
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#include <drc_proto/drc_engine.h>
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#include <drc_proto/drc_test_provider_clearance_base.h>
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#include <drc_proto/drc_item.h>
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#include <drc_proto/drc_rule.h>
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const int UI_EPSILON = Mils2iu( 5 );
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wxPoint test::DRC_TEST_PROVIDER_CLEARANCE_BASE::getLocation( TRACK* aTrack, ZONE_CONTAINER* aConflictZone )
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{
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SHAPE_POLY_SET* conflictOutline;
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if( aConflictZone->IsFilled() )
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conflictOutline = const_cast<SHAPE_POLY_SET*>( &aConflictZone->GetFilledPolysList() );
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else
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conflictOutline = aConflictZone->Outline();
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wxPoint pt1 = aTrack->GetPosition();
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wxPoint pt2 = aTrack->GetEnd();
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// If the mid-point is in the zone, then that's a fine place for the marker
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if( conflictOutline->SquaredDistance( ( pt1 + pt2 ) / 2 ) == 0 )
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return ( pt1 + pt2 ) / 2;
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// Otherwise do a binary search for a "good enough" marker location
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else
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{
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while( GetLineLength( pt1, pt2 ) > UI_EPSILON )
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{
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if( conflictOutline->SquaredDistance( pt1 ) < conflictOutline->SquaredDistance( pt2 ) )
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pt2 = ( pt1 + pt2 ) / 2;
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else
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pt1 = ( pt1 + pt2 ) / 2;
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}
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// Once we're within UI_EPSILON pt1 and pt2 are "equivalent"
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return pt1;
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}
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}
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wxPoint test::DRC_TEST_PROVIDER_CLEARANCE_BASE::getLocation( TRACK* aTrack, const SEG& aConflictSeg )
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{
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wxPoint pt1 = aTrack->GetPosition();
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wxPoint pt2 = aTrack->GetEnd();
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// Do a binary search along the track for a "good enough" marker location
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while( GetLineLength( pt1, pt2 ) > UI_EPSILON )
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{
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if( aConflictSeg.SquaredDistance( pt1 ) < aConflictSeg.SquaredDistance( pt2 ) )
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pt2 = ( pt1 + pt2 ) / 2;
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else
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pt1 = ( pt1 + pt2 ) / 2;
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}
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// Once we're within UI_EPSILON pt1 and pt2 are "equivalent"
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return pt1;
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}
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/*
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* Test if distance between a segment and a pad is > minClearance. Return the actual
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* distance if it is less.
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*/
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bool test::DRC_TEST_PROVIDER_CLEARANCE_BASE::checkClearanceSegmToPad( const SEG& refSeg, int refSegWidth, const D_PAD* pad,
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int minClearance, int* aActualDist )
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{
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if( ( pad->GetShape() == PAD_SHAPE_CIRCLE || pad->GetShape() == PAD_SHAPE_OVAL ) )
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{
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/* Treat an oval pad as a line segment along the hole's major axis,
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* shortened by half its minor axis.
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* A circular pad is just a degenerate case of an oval hole.
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*/
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wxPoint padStart, padEnd;
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int padWidth;
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pad->GetOblongGeometry( pad->GetSize(), &padStart, &padEnd, &padWidth );
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padStart += pad->ShapePos();
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padEnd += pad->ShapePos();
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SEG padSeg( padStart, padEnd );
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int widths = ( padWidth + refSegWidth ) / 2;
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int center2centerAllowed = minClearance + widths;
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// Avoid square-roots if possible (for performance)
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SEG::ecoord center2center_squared = refSeg.SquaredDistance( padSeg );
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if( center2center_squared < SEG::Square( center2centerAllowed ) )
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{
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*aActualDist = std::max( 0.0, sqrt( center2center_squared ) - widths );
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return false;
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}
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}
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else if( ( pad->GetShape() == PAD_SHAPE_RECT || pad->GetShape() == PAD_SHAPE_ROUNDRECT )
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&& ( (int) pad->GetOrientation() % 900 == 0 ) )
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{
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EDA_RECT padBBox = pad->GetBoundingBox();
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int widths = refSegWidth / 2;
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// Note a ROUNDRECT pad with a corner radius = r can be treated as a smaller
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// RECT (size - 2*r) with a clearance increased by r
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if( pad->GetShape() == PAD_SHAPE_ROUNDRECT )
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{
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padBBox.Inflate( - pad->GetRoundRectCornerRadius() );
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widths += pad->GetRoundRectCornerRadius();
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}
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SHAPE_RECT padShape( padBBox.GetPosition(), padBBox.GetWidth(), padBBox.GetHeight() );
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int actual;
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if( padShape.DoCollide( refSeg, minClearance + widths, &actual ) )
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{
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*aActualDist = std::max( 0, actual - widths );
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return false;
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}
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}
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else // Convert the rest to polygons
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{
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SHAPE_POLY_SET polyset;
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BOARD* board = pad->GetBoard();
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int maxError = board ? board->GetDesignSettings().m_MaxError : ARC_HIGH_DEF;
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pad->TransformShapeWithClearanceToPolygon( polyset, 0, maxError );
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const SHAPE_LINE_CHAIN& refpoly = polyset.COutline( 0 );
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int widths = refSegWidth / 2;
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int actual;
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if( !poly2segmentDRC( (wxPoint*) &refpoly.CPoint( 0 ), refpoly.PointCount(),
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(wxPoint) refSeg.A, (wxPoint) refSeg.B,
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minClearance + widths, &actual ) )
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{
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*aActualDist = std::max( 0, actual - widths );
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return false;
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}
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}
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return true;
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}
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bool test::DRC_TEST_PROVIDER_CLEARANCE_BASE::checkClearancePadToPad( D_PAD* aRefPad, D_PAD* aPad, int aMinClearance, int* aActual )
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{
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2020-06-30 08:42:43 +00:00
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int center2center = KiROUND( EuclideanNorm( aPad->ShapePos() - aRefPad->ShapePos() ) );
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2020-06-19 21:34:19 +00:00
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// Quick test: Clearance is OK if the bounding circles are further away than aMinClearance
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if( center2center - aRefPad->GetBoundingRadius() - aPad->GetBoundingRadius() >= aMinClearance )
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return true;
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2020-06-30 08:42:43 +00:00
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// JEY TODO:
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// TOM TODO: MTV only works as a proxy for actual-distance for convex shapes
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2020-06-19 21:34:19 +00:00
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2020-06-30 08:42:43 +00:00
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VECTOR2I mtv;
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VECTOR2I maxMtv( 0, 0 );
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2020-06-19 21:34:19 +00:00
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2020-06-30 08:42:43 +00:00
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for( const std::shared_ptr<SHAPE>& aShape : aRefPad->GetEffectiveShapes() )
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2020-06-19 21:34:19 +00:00
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{
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2020-06-30 08:42:43 +00:00
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for( const std::shared_ptr<SHAPE>& bShape : aPad->GetEffectiveShapes() )
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2020-06-19 21:34:19 +00:00
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{
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2020-06-30 08:42:43 +00:00
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if( aShape->Collide( bShape.get(), aMinClearance, mtv ) )
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2020-06-19 21:34:19 +00:00
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{
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2020-06-30 08:42:43 +00:00
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if( mtv.SquaredEuclideanNorm() > maxMtv.SquaredEuclideanNorm() )
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maxMtv = mtv;
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2020-06-19 21:34:19 +00:00
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}
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}
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}
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2020-06-30 08:42:43 +00:00
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if( maxMtv.x > 0 || maxMtv.y > 0 )
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{
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*aActual = std::max( 0, aMinClearance - maxMtv.EuclideanNorm() );
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return false;
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}
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return true;
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2020-06-19 21:34:19 +00:00
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}
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bool test::DRC_TEST_PROVIDER_CLEARANCE_BASE::poly2segmentDRC( wxPoint* aTref, int aTrefCount, wxPoint aSegStart, wxPoint aSegEnd,
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int aDist, int* aActual )
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{
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/* Test if the segment is contained in the polygon.
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* This case is not covered by the following check if the segment is
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* completely contained in the polygon (because edges don't intersect)!
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*/
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if( TestPointInsidePolygon( aTref, aTrefCount, aSegStart ) )
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{
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*aActual = 0;
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return false;
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}
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for( int ii = 0, jj = aTrefCount-1; ii < aTrefCount; jj = ii, ii++ )
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{ // for all edges in polygon
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double d;
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if( TestForIntersectionOfStraightLineSegments( aTref[ii].x, aTref[ii].y, aTref[jj].x,
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aTref[jj].y, aSegStart.x, aSegStart.y,
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aSegEnd.x, aSegEnd.y, NULL, NULL, &d ) )
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{
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*aActual = 0;
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return false;
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}
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if( d < aDist )
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{
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*aActual = KiROUND( d );
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return false;
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}
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}
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return true;
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}
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/**
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* compare 2 convex polygons and return true if distance > aDist (if no error DRC)
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* i.e if for each edge of the first polygon distance from each edge of the other polygon
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* is >= aDist
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*/
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bool test::DRC_TEST_PROVIDER_CLEARANCE_BASE::poly2polyDRC( wxPoint* aTref, int aTrefCount, wxPoint* aTtest, int aTtestCount,
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int aAllowedDist, int* actualDist )
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{
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/* Test if one polygon is contained in the other and thus the polygon overlap.
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* This case is not covered by the following check if one polygone is
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* completely contained in the other (because edges don't intersect)!
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*/
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if( TestPointInsidePolygon( aTref, aTrefCount, aTtest[0] ) )
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{
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*actualDist = 0;
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return false;
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}
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if( TestPointInsidePolygon( aTtest, aTtestCount, aTref[0] ) )
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{
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*actualDist = 0;
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return false;
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}
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for( int ii = 0, jj = aTrefCount - 1; ii < aTrefCount; jj = ii, ii++ )
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{
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// for all edges in aTref
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for( int kk = 0, ll = aTtestCount - 1; kk < aTtestCount; ll = kk, kk++ )
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{
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// for all edges in aTtest
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double d;
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int intersect = TestForIntersectionOfStraightLineSegments(
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aTref[ii].x, aTref[ii].y, aTref[jj].x, aTref[jj].y,
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aTtest[kk].x, aTtest[kk].y, aTtest[ll].x, aTtest[ll].y,
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nullptr, nullptr, &d );
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if( intersect )
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{
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*actualDist = 0;
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return false;
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}
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if( d < aAllowedDist )
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{
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*actualDist = KiROUND( d );
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return false;
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}
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}
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}
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return true;
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}
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