kicad/eeschema/tools/sch_move_tool.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
2019-08-14 08:28:07 +00:00
* Copyright (C) 2019 CERN
* Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <tool/tool_manager.h>
#include <tools/ee_selection_tool.h>
#include <tools/sch_line_wire_bus_tool.h>
#include <ee_actions.h>
#include <bitmaps.h>
#include <base_struct.h>
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#include <sch_item.h>
#include <sch_component.h>
#include <sch_sheet.h>
#include <sch_view.h>
#include <sch_line.h>
#include <sch_edit_frame.h>
#include <eeschema_id.h>
#include "sch_move_tool.h"
// For adding to or removing from selections
#define QUIET_MODE true
SCH_MOVE_TOOL::SCH_MOVE_TOOL() :
EE_TOOL_BASE<SCH_EDIT_FRAME>( "eeschema.InteractiveMove" ),
m_moveInProgress( false ),
m_isDragOperation( false ),
m_moveOffset( 0, 0 )
{
}
bool SCH_MOVE_TOOL::Init()
{
EE_TOOL_BASE::Init();
auto moveCondition = [] ( const SELECTION& aSel ) {
if( aSel.Empty() )
return false;
if( SCH_LINE_WIRE_BUS_TOOL::IsDrawingLineWireOrBus( aSel ) )
return false;
return true;
};
// Add move actions to the selection tool menu
//
CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu();
selToolMenu.AddItem( EE_ACTIONS::move, moveCondition, 150 );
selToolMenu.AddItem( EE_ACTIONS::drag, moveCondition, 150 );
return true;
}
/* TODO - Tom/Jeff
- add preferences option "Move origin: always cursor / item origin"
- add preferences option "Default drag action: drag items / move"
- add preferences option "Drag always selects"
*/
int SCH_MOVE_TOOL::Main( const TOOL_EVENT& aEvent )
{
const KICAD_T movableItems[] =
{
SCH_MARKER_T,
SCH_JUNCTION_T,
SCH_NO_CONNECT_T,
SCH_BUS_BUS_ENTRY_T,
SCH_BUS_WIRE_ENTRY_T,
SCH_LINE_T,
SCH_BITMAP_T,
SCH_TEXT_T,
SCH_LABEL_T,
SCH_GLOBAL_LABEL_T,
SCH_HIER_LABEL_T,
SCH_FIELD_T,
SCH_COMPONENT_T,
SCH_SHEET_PIN_T,
SCH_SHEET_T,
EOT
};
KIGFX::VIEW_CONTROLS* controls = getViewControls();
controls->SetSnapping( true );
m_anchorPos.reset();
if( aEvent.IsAction( &EE_ACTIONS::move ) )
m_isDragOperation = false;
else if( aEvent.IsAction( &EE_ACTIONS::drag ) )
m_isDragOperation = true;
else if( aEvent.IsAction( &EE_ACTIONS::moveActivate ) )
m_isDragOperation = !m_frame->GetDragActionIsMove();
else
return 0;
if( m_moveInProgress )
{
auto sel = m_selectionTool->GetSelection().Front();
if( sel && !sel->IsNew() )
{
// User must have switched from move to drag or vice-versa. Reset the selected
// items so we can start again with the current m_isDragOperation.
m_frame->RollbackSchematicFromUndo();
m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
m_anchorPos = m_cursor - m_moveOffset;
m_moveInProgress = false;
controls->SetAutoPan( false );
// And give it a kick so it doesn't have to wait for the first mouse movement to
// refresh.
m_toolMgr->RunAction( EE_ACTIONS::restartMove );
}
return 0;
}
// Be sure that there is at least one item that we can move. If there's no selection try
// looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection).
EE_SELECTION& selection = m_selectionTool->RequestSelection( movableItems );
bool unselect = selection.IsHover();
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// Keep an original copy of the starting points for cleanup after the move
std::vector<DANGLING_END_ITEM> internalPoints;
if( selection.Empty() )
return 0;
Activate();
controls->ShowCursor( true );
bool restore_state = false;
bool chain_commands = false;
TOOL_EVENT* evt = const_cast<TOOL_EVENT*>( &aEvent );
VECTOR2I prevPos;
std::string tool = aEvent.GetCommandStr().get();
m_frame->PushTool( tool );
m_cursor = controls->GetCursorPosition();
// Main loop: keep receiving events
do
{
m_frame->GetCanvas()->SetCurrentCursor( wxCURSOR_ARROW );
controls->SetSnapping( !evt->Modifier( MD_ALT ) );
if( evt->IsAction( &EE_ACTIONS::moveActivate ) || evt->IsAction( &EE_ACTIONS::restartMove )
|| evt->IsAction( &EE_ACTIONS::move ) || evt->IsAction( &EE_ACTIONS::drag )
|| evt->IsMotion() || evt->IsDrag( BUT_LEFT )
|| evt->IsAction( &ACTIONS::refreshPreview ) )
{
if( !m_moveInProgress ) // Prepare to start moving/dragging
{
SCH_ITEM* sch_item = (SCH_ITEM*) selection.Front();
bool appendUndo = sch_item && sch_item->IsNew();
bool placingNewItems = sch_item->IsNew();
//------------------------------------------------------------------------
// Setup a drag or a move
//
m_dragAdditions.clear();
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internalPoints.clear();
for( SCH_ITEM* it = m_frame->GetScreen()->GetDrawItems(); it; it = it->Next() )
{
it->ClearFlags(TEMP_SELECTED );
if( !it->IsSelected() )
it->ClearFlags( STARTPOINT | ENDPOINT );
if( !selection.IsHover() && it->IsSelected() )
it->SetFlags( STARTPOINT | ENDPOINT );
}
if( m_isDragOperation )
{
// Add connections to the selection for a drag.
//
for( EDA_ITEM* item : selection )
{
if( static_cast<SCH_ITEM*>( item )->IsConnectable() )
{
std::vector<wxPoint> connections;
if( item->Type() == SCH_LINE_T )
static_cast<SCH_LINE*>( item )->GetSelectedPoints( connections );
else
static_cast<SCH_ITEM*>( item )->GetConnectionPoints( connections );
for( wxPoint point : connections )
getConnectedDragItems( (SCH_ITEM*) item, point, m_dragAdditions );
}
}
m_selectionTool->AddItemsToSel( &m_dragAdditions, QUIET_MODE );
}
else
{
// Mark the edges of the block with dangling flags for a move.
for( EDA_ITEM* item : selection )
static_cast<SCH_ITEM*>( item )->GetEndPoints( internalPoints );
for( EDA_ITEM* item : selection )
static_cast<SCH_ITEM*>( item )->UpdateDanglingState( internalPoints );
}
// Generic setup
//
for( EDA_ITEM* item : selection )
{
if( item->IsNew() )
{
if( item->HasFlag( TEMP_SELECTED ) && m_isDragOperation )
{
// Item was added in getConnectedDragItems
saveCopyInUndoList( (SCH_ITEM*) item, UR_NEW, appendUndo );
appendUndo = true;
}
else
{
// Item was added in a previous command (and saved to undo by
// that command)
}
}
else if( item->GetParent() && item->GetParent()->IsSelected() )
{
// Item will be (or has been) saved to undo by parent
}
else
{
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saveCopyInUndoList( (SCH_ITEM*) item, UR_CHANGED, appendUndo );
appendUndo = true;
}
SCH_ITEM* schItem = (SCH_ITEM*) item;
schItem->SetStoredPos( schItem->GetPosition() );
}
// Set up the starting position and move/drag offset
//
m_cursor = controls->GetCursorPosition();
if( evt->IsAction( &EE_ACTIONS::restartMove ) )
{
wxASSERT_MSG( m_anchorPos, "Should be already set from previous cmd" );
}
else if( placingNewItems )
{
m_anchorPos = selection.GetReferencePoint();
}
if( m_anchorPos )
{
VECTOR2I delta = m_cursor - (*m_anchorPos);
// Drag items to the current cursor position
for( EDA_ITEM* item : selection )
{
// Don't double move pins, fields, etc.
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
moveItem( item, delta, m_isDragOperation );
updateView( item );
}
m_anchorPos = m_cursor;
}
// For some items, moving the cursor to anchor is not good (for instance large
// hierarchical sheets or components can have the anchor outside the view)
else if( selection.Size() == 1 && sch_item->IsMovableFromAnchorPoint()
&& m_frame->GetMoveWarpsCursor() )
{
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if( sch_item->Type() == SCH_LINE_T && !sch_item->HasFlag( STARTPOINT ) )
m_anchorPos = static_cast<SCH_LINE*>( sch_item )->GetEndPoint();
else
m_anchorPos = sch_item->GetPosition();
getViewControls()->WarpCursor( *m_anchorPos, true, true );
m_cursor = *m_anchorPos;
}
// ...otherwise modify items with regard to the grid-snapped cursor position
else
{
m_cursor = getViewControls()->GetCursorPosition( true );
m_anchorPos = m_cursor;
}
controls->SetCursorPosition( m_cursor, false );
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m_toolMgr->PostEvent( EVENTS::SelectedItemsModified );
prevPos = m_cursor;
controls->SetAutoPan( true );
m_moveInProgress = true;
}
//------------------------------------------------------------------------
// Follow the mouse
//
m_cursor = controls->GetCursorPosition();
VECTOR2I delta( m_cursor - prevPos );
m_anchorPos = m_cursor;
m_moveOffset += delta;
prevPos = m_cursor;
for( EDA_ITEM* item : selection )
{
// Don't double move pins, fields, etc.
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
moveItem( item, delta, m_isDragOperation );
updateView( item );
}
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m_toolMgr->PostEvent( EVENTS::SelectedItemsModified );
m_frame->UpdateMsgPanel();
}
//------------------------------------------------------------------------
// Handle cancel
//
else if( evt->IsCancelInteractive() )
{
if( m_moveInProgress )
restore_state = true;
break;
}
//------------------------------------------------------------------------
// Handle TOOL_ACTION special cases
//
else if( evt->Action() == TA_UNDO_REDO_PRE )
{
unselect = true;
break;
}
else if( evt->Category() == TC_COMMAND )
{
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if( evt->IsAction( &ACTIONS::doDelete ) )
{
// Exit on a remove operation; there is no further processing for removed items.
break;
}
else if( evt->IsAction( &ACTIONS::duplicate ) )
{
if( selection.Front()->IsNew() )
{
// This doesn't really make sense; we'll just end up dragging a stack of
// objects so Duplicate() is going to ignore this and we'll just carry on.
continue;
}
// Move original back and exit. The duplicate will run in its own loop.
restore_state = true;
unselect = false;
chain_commands = true;
break;
}
else if( evt->Action() == TA_CHOICE_MENU_CHOICE )
{
if( evt->GetCommandId().get() >= ID_POPUP_SCH_SELECT_UNIT_CMP
&& evt->GetCommandId().get() <= ID_POPUP_SCH_SELECT_UNIT_CMP_MAX )
{
SCH_COMPONENT* component = dynamic_cast<SCH_COMPONENT*>( selection.Front() );
int unit = evt->GetCommandId().get() - ID_POPUP_SCH_SELECT_UNIT_CMP;
if( component )
{
m_frame->SelectUnit( component, unit );
m_toolMgr->RunAction( ACTIONS::refreshPreview );
}
}
}
}
//------------------------------------------------------------------------
// Handle context menu
//
else if( evt->IsClick( BUT_RIGHT ) )
{
m_menu.ShowContextMenu( m_selectionTool->GetSelection() );
}
//------------------------------------------------------------------------
// Handle drop
//
else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) )
{
break; // Finish
}
else
evt->SetPassEvent();
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controls->SetAutoPan( m_moveInProgress );
} while( ( evt = Wait() ) ); //Should be assignment not equality test
controls->ForceCursorPosition( false );
controls->ShowCursor( false );
controls->SetSnapping( false );
controls->SetAutoPan( false );
if( !chain_commands )
m_moveOffset = { 0, 0 };
m_anchorPos.reset();
for( EDA_ITEM* item : selection )
item->ClearEditFlags();
m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
if( restore_state )
{
m_frame->RollbackSchematicFromUndo();
}
else
{
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// If we move items away from a junction, we _may_ want to add a junction there
// to denote the state.
for( auto it : internalPoints )
{
if( m_frame->GetScreen()->IsJunctionNeeded( it.GetPosition(), true ) )
m_frame->AddJunction( it.GetPosition(), true, false );
}
m_toolMgr->RunAction( EE_ACTIONS::addNeededJunctions, true, &selection );
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m_frame->SchematicCleanUp();
m_frame->TestDanglingEnds();
m_frame->OnModify();
}
if( unselect )
m_toolMgr->RunAction( EE_ACTIONS::clearSelection, true );
else
m_selectionTool->RebuildSelection(); // Schematic cleanup might have merged lines, etc.
m_dragAdditions.clear();
m_moveInProgress = false;
m_frame->PopTool( tool );
return 0;
}
void SCH_MOVE_TOOL::getConnectedDragItems( SCH_ITEM* aOriginalItem, wxPoint aPoint,
EDA_ITEMS& aList )
{
for( SCH_ITEM* test = m_frame->GetScreen()->GetDrawItems(); test; test = test->Next() )
{
if( test->IsSelected() || !test->IsConnectable() || !test->CanConnect( aOriginalItem ) )
continue;
KICAD_T testType = test->Type();
switch( testType )
{
case SCH_LINE_T:
{
// Select the connected end of wires/bus connections.
SCH_LINE* testLine = (SCH_LINE*) test;
if( testLine->GetStartPoint() == aPoint )
{
if( !testLine->HasFlag( TEMP_SELECTED ) )
aList.push_back( testLine );
testLine->SetFlags( STARTPOINT | TEMP_SELECTED );
}
else if( testLine->GetEndPoint() == aPoint )
{
if( !testLine->HasFlag( TEMP_SELECTED ) )
aList.push_back( testLine );
testLine->SetFlags( ENDPOINT | TEMP_SELECTED );
}
break;
}
case SCH_SHEET_T:
// Dragging a sheet just because it's connected to something else feels a bit like
// the tail wagging the dog, but this could be moved down to the next case.
break;
case SCH_COMPONENT_T:
if( test->IsConnected( aPoint ) )
{
// Add a new wire between the component and the selected item so the selected
// item can be dragged.
SCH_LINE* newWire = new SCH_LINE( aPoint, LAYER_WIRE );
newWire->SetFlags( IS_NEW );
m_frame->AddToScreen( newWire, m_frame->GetScreen() );
newWire->SetFlags( TEMP_SELECTED | STARTPOINT );
aList.push_back( newWire );
}
break;
case SCH_NO_CONNECT_T:
case SCH_JUNCTION_T:
// Select no-connects and junctions that are connected to items being moved.
if( !test->HasFlag( TEMP_SELECTED ) && test->IsConnected( aPoint ) )
{
aList.push_back( test );
test->SetFlags( TEMP_SELECTED );
}
break;
case SCH_LABEL_T:
case SCH_GLOBAL_LABEL_T:
case SCH_HIER_LABEL_T:
case SCH_BUS_WIRE_ENTRY_T:
case SCH_BUS_BUS_ENTRY_T:
// Performance optimization:
if( test->HasFlag( TEMP_SELECTED ) )
break;
// Select labels and bus entries that are connected to a wire being moved.
if( aOriginalItem->Type() == SCH_LINE_T )
{
std::vector<wxPoint> connections;
test->GetConnectionPoints( connections );
for( wxPoint& point : connections )
{
if( aOriginalItem->HitTest( point ) )
{
test->SetFlags( TEMP_SELECTED );
aList.push_back( test );
// A bus entry needs its wire & label as well
if( testType == SCH_BUS_WIRE_ENTRY_T || testType == SCH_BUS_BUS_ENTRY_T )
{
std::vector<wxPoint> ends;
wxPoint otherEnd;
test->GetConnectionPoints( ends );
if( ends[0] == point )
otherEnd = ends[1];
else
otherEnd = ends[0];
getConnectedDragItems( (SCH_ITEM*) test, otherEnd, m_dragAdditions );
}
break;
}
}
}
break;
default:
break;
}
}
}
void SCH_MOVE_TOOL::moveItem( EDA_ITEM* aItem, VECTOR2I aDelta, bool isDrag )
{
switch( aItem->Type() )
{
case SCH_LINE_T:
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if( aItem->HasFlag( STARTPOINT ) )
static_cast<SCH_LINE*>( aItem )->MoveStart( (wxPoint) aDelta );
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if( aItem->HasFlag( ENDPOINT ) )
static_cast<SCH_LINE*>( aItem )->MoveEnd( (wxPoint) aDelta );
break;
case SCH_PIN_T:
case SCH_FIELD_T:
{
SCH_COMPONENT* component = (SCH_COMPONENT*) aItem->GetParent();
TRANSFORM transform = component->GetTransform().InverseTransform();
wxPoint transformedDelta = transform.TransformCoordinate( (wxPoint) aDelta );
static_cast<SCH_ITEM*>( aItem )->Move( transformedDelta );
// If we're moving a field with respect to its parent then it's no longer auto-placed
if( aItem->Type() == SCH_FIELD_T && !component->IsSelected() )
component->ClearFieldsAutoplaced();
break;
}
case SCH_SHEET_PIN_T:
{
SCH_SHEET_PIN* pin = (SCH_SHEET_PIN*) aItem;
pin->SetStoredPos( pin->GetStoredPos() + (wxPoint) aDelta );
pin->ConstrainOnEdge( pin->GetStoredPos() );
break;
}
default:
static_cast<SCH_ITEM*>( aItem )->Move( (wxPoint) aDelta );
break;
}
getView()->Hide( aItem, false );
aItem->SetFlags( IS_MOVED );
}
void SCH_MOVE_TOOL::setTransitions()
{
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::moveActivate.MakeEvent() );
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::move.MakeEvent() );
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::drag.MakeEvent() );
}