kicad/pcbnew/router/pns_via.h

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/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013-2014 CERN
* Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
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*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
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*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PNS_VIA_H
#define __PNS_VIA_H
#include <geometry/shape_line_chain.h>
#include <geometry/shape_circle.h>
#include "../class_track.h"
#include "pns_item.h"
namespace PNS {
class NODE;
class VIA : public ITEM
{
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public:
VIA() :
ITEM( VIA_T )
{
m_diameter = 2; // Dummy value
m_drill = 0;
m_viaType = VIA_THROUGH;
}
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VIA( const VECTOR2I& aPos, const LAYER_RANGE& aLayers,
int aDiameter, int aDrill, int aNet = -1, VIATYPE_T aViaType = VIA_THROUGH ) :
ITEM( VIA_T )
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{
SetNet( aNet );
SetLayers( aLayers );
m_pos = aPos;
m_diameter = aDiameter;
m_drill = aDrill;
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m_shape = SHAPE_CIRCLE( aPos, aDiameter / 2 );
m_viaType = aViaType;
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//If we're a through-board via, use all layers regardless of the set passed
if( aViaType == VIA_THROUGH )
{
LAYER_RANGE allLayers( 0, MAX_CU_LAYERS - 1 );
SetLayers( allLayers );
}
}
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VIA( const VIA& aB ) :
ITEM( VIA_T )
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{
SetNet( aB.Net() );
SetLayers( aB.Layers() );
m_pos = aB.m_pos;
m_diameter = aB.m_diameter;
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m_shape = SHAPE_CIRCLE( m_pos, m_diameter / 2 );
m_marker = aB.m_marker;
m_rank = aB.m_rank;
m_drill = aB.m_drill;
m_viaType = aB.m_viaType;
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}
static inline bool ClassOf( const ITEM* aItem )
{
return aItem && VIA_T == aItem->Kind();
}
const VECTOR2I& Pos() const
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{
return m_pos;
}
void SetPos( const VECTOR2I& aPos )
{
m_pos = aPos;
m_shape.SetCenter( aPos );
}
VIATYPE_T ViaType() const
{
return m_viaType;
}
void SetViaType( VIATYPE_T aViaType )
{
m_viaType = aViaType;
}
int Diameter() const
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{
return m_diameter;
}
void SetDiameter( int aDiameter )
{
m_diameter = aDiameter;
m_shape.SetRadius( m_diameter / 2 );
}
int Drill() const
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{
return m_drill;
}
void SetDrill( int aDrill )
{
m_drill = aDrill;
}
bool PushoutForce( NODE* aNode,
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const VECTOR2I& aDirection,
VECTOR2I& aForce,
bool aSolidsOnly = true,
int aMaxIterations = 10 );
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const SHAPE* Shape() const override
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{
return &m_shape;
}
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VIA* Clone() const override;
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const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0 ) const override;
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virtual VECTOR2I Anchor( int n ) const override
{
return m_pos;
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}
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virtual int AnchorCount() const override
{
return 1;
}
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OPT_BOX2I ChangedArea( const VIA* aOther ) const;
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private:
int m_diameter;
int m_drill;
VECTOR2I m_pos;
SHAPE_CIRCLE m_shape;
VIATYPE_T m_viaType;
};
}
#endif