kicad/3d-viewer/3d_rendering/raytracing/shapes2D/ring_2d.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file ring_2d.h
*/
#ifndef _RING_2D_H_
#define _RING_2D_H_
#include "object_2d.h"
class RING_2D : public OBJECT_2D
{
public:
RING_2D( const SFVEC2F& aCenter, float aInnerRadius, float aOuterRadius,
const BOARD_ITEM& aBoardItem );
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bool Overlaps( const BBOX_2D& aBBox ) const override;
bool Intersects( const BBOX_2D& aBBox ) const override;
bool Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const override;
INTERSECTION_RESULT IsBBoxInside( const BBOX_2D& aBBox ) const override;
bool IsPointInside( const SFVEC2F& aPoint ) const override;
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const SFVEC2F& GetCenter() const { return m_center; }
float GetInnerRadius() const { return m_inner_radius; }
float GetOuterRadius() const { return m_outer_radius; }
float GetInnerRadiusSquared() const { return m_inner_radius_squared; }
float GetOuterRadiusSquared() const { return m_outer_radius_squared; }
private:
SFVEC2F m_center;
float m_inner_radius;
float m_outer_radius;
float m_inner_radius_squared;
float m_outer_radius_squared;
};
#endif // _RING_2D_H_