kicad/pcbnew/hotkeys.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2007-2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file pcbnew/hotkeys.cpp
*/
#include <fctsys.h>
#include <pcbnew.h>
#include <wxPcbStruct.h>
#include <modview_frame.h>
#include <pcbnew_id.h>
#include <hotkeys.h>
// Remark: the hotkey message info is used as keyword in hotkey config files and
// as comments in help windows, therefore translated only when displayed
// they are marked _HKI to be extracted by translation tools
// See hotkeys_basic.h for more info
/* How to add a new hotkey:
* add a new id in the enum hotkey_id_commnand like MY_NEW_ID_FUNCTION.
* add a new EDA_HOTKEY entry like:
* static EDA_HOTKEY HkMyNewEntry(_HKI("Command Label"), MY_NEW_ID_FUNCTION, default key value);
* "Command Label" is the name used in hotkey list display, and the identifier in the
* hotkey list file MY_NEW_ID_FUNCTION is an equivalent id function used in the switch
* in OnHotKey() function.
* default key value is the default hotkey for this command. Can be overridden by the user
* hotkey list file
* add the HkMyNewEntry pointer in the s_board_edit_Hotkey_List list ( or/and the
* s_module_edit_Hotkey_List list)
* Add the new code in the switch in OnHotKey() function.
* Note: when the variable itemCurrentlyEdited is true, an item is currently edited.
* This can be useful if the new function cannot be executed while an item is currently
* being edited ( For example, one cannot start a new wire when a component is moving.)
*
* Note: If a hotkey is a special key, be sure the corresponding wxWidget keycode (WXK_XXXX)
* is handled in the hotkey_name_descr s_Hotkey_Name_List list (see hotkeys_basic.cpp)
* and see this list for some ascii keys (space ...)
*/
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// Hotkey list:
// mouse click command:
static EDA_HOTKEY HkMouseLeftClick( _HKI( "Mouse Left Click" ),
HK_LEFT_CLICK, WXK_RETURN, 0 );
static EDA_HOTKEY HkMouseLeftDClick( _HKI( "Mouse Left Double Click" ),
HK_LEFT_DCLICK, WXK_END, 0 );
static EDA_HOTKEY HkSwitch2CopperLayer( _HKI( "Switch to Copper (B.Cu) layer" ),
HK_SWITCH_LAYER_TO_COPPER, WXK_PAGEDOWN );
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static EDA_HOTKEY HkSwitch2ComponentLayer( _HKI( "Switch to Component (F.Cu) layer" ),
HK_SWITCH_LAYER_TO_COMPONENT, WXK_PAGEUP );
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static EDA_HOTKEY HkSwitch2InnerLayer1( _HKI( "Switch to Inner layer 1" ),
HK_SWITCH_LAYER_TO_INNER1, WXK_F5 );
static EDA_HOTKEY HkSwitch2InnerLayer2( _HKI( "Switch to Inner layer 2" ),
HK_SWITCH_LAYER_TO_INNER2, WXK_F6 );
static EDA_HOTKEY HkSwitch2InnerLayer3( _HKI( "Switch to Inner layer 3" ),
HK_SWITCH_LAYER_TO_INNER3, WXK_F7 );
static EDA_HOTKEY HkSwitch2InnerLayer4( _HKI( "Switch to Inner layer 4" ),
HK_SWITCH_LAYER_TO_INNER4, WXK_F8 );
static EDA_HOTKEY HkSwitch2InnerLayer5( _HKI( "Switch to Inner layer 5" ),
HK_SWITCH_LAYER_TO_INNER5, GR_KB_SHIFT+WXK_F5 );
static EDA_HOTKEY HkSwitch2InnerLayer6( _HKI( "Switch to Inner layer 6" ),
HK_SWITCH_LAYER_TO_INNER6, GR_KB_SHIFT+WXK_F6 );
static EDA_HOTKEY HkSwitch2NextCopperLayer( _HKI( "Switch to Next Layer" ),
HK_SWITCH_LAYER_TO_NEXT, '+' );
static EDA_HOTKEY HkSwitch2PreviousCopperLayer( _HKI( "Switch to Previous Layer" ),
HK_SWITCH_LAYER_TO_PREVIOUS, '-' );
static EDA_HOTKEY HkSaveModule( _HKI( "Save Footprint" ), HK_SAVE_MODULE, 'S' + GR_KB_CTRL );
static EDA_HOTKEY HkSavefile( _HKI( "Save Board" ), HK_SAVE_BOARD, 'S' + GR_KB_CTRL );
static EDA_HOTKEY HkSavefileAs( _HKI( "Save Board As" ), HK_SAVE_BOARD_AS, 'S' + GR_KB_CTRL + GR_KB_SHIFT );
static EDA_HOTKEY HkLoadfile( _HKI( "Load Board" ), HK_LOAD_BOARD, 'L' + GR_KB_CTRL );
static EDA_HOTKEY HkFindItem( _HKI( "Find Item" ), HK_FIND_ITEM, 'F' + GR_KB_CTRL );
static EDA_HOTKEY HkBackspace( _HKI( "Delete Track Segment" ), HK_BACK_SPACE, WXK_BACK );
static EDA_HOTKEY HkAddNewTrack( _HKI( "Add New Track" ), HK_ADD_NEW_TRACK, 'X' );
static EDA_HOTKEY HkAddThroughVia( _HKI( "Add Through Via" ), HK_ADD_THROUGH_VIA, 'V' );
static EDA_HOTKEY HkSelLayerAndAddThroughVia( _HKI( "Select Layer and Add Through Via" ),
HK_SEL_LAYER_AND_ADD_THROUGH_VIA, '<' );
static EDA_HOTKEY HkAddMicroVia( _HKI( "Add MicroVia" ), HK_ADD_MICROVIA, 'V' + GR_KB_CTRL );
static EDA_HOTKEY HkAddBlindBuriedVia( _HKI( "Add Blind/Buried Via" ), HK_ADD_BLIND_BURIED_VIA, 'V' + GR_KB_ALT + GR_KB_SHIFT );
static EDA_HOTKEY HkSelLayerAndAddBlindBuriedVia( _HKI( "Select Layer and Add Blind/Buried Via" ),
HK_SEL_LAYER_AND_ADD_BLIND_BURIED_VIA, '<' + GR_KB_ALT );
static EDA_HOTKEY HkSwitchTrackPosture( _HKI( "Switch Track Posture" ), HK_SWITCH_TRACK_POSTURE, '/' );
static EDA_HOTKEY HkDragTrackKeepSlope( _HKI( "Drag Track Keep Slope" ), HK_DRAG_TRACK_KEEP_SLOPE, 'D' );
static EDA_HOTKEY HkPlaceItem( _HKI( "Place Item" ), HK_PLACE_ITEM, 'P' );
static EDA_HOTKEY HkEditBoardItem( _HKI( "Edit Item" ), HK_EDIT_ITEM, 'E' );
static EDA_HOTKEY HkEditWithModedit( _HKI( "Edit with Footprint Editor" ), HK_EDIT_MODULE_WITH_MODEDIT, 'E' + GR_KB_CTRL );
static EDA_HOTKEY HkFlipItem( _HKI( "Flip Item" ), HK_FLIP_ITEM, 'F' );
static EDA_HOTKEY HkRotateItem( _HKI( "Rotate Item" ), HK_ROTATE_ITEM, 'R' );
static EDA_HOTKEY HkMoveItem( _HKI( "Move Item" ), HK_MOVE_ITEM, 'M' );
static EDA_HOTKEY HkMoveItemExact( _HKI( "Move Item Exactly" ), HK_MOVE_ITEM_EXACT, 'M' + GR_KB_CTRL );
static EDA_HOTKEY HkDuplicateItem( _HKI( "Duplicate Item" ), HK_DUPLICATE_ITEM, 'D' + GR_KB_CTRL );
static EDA_HOTKEY HkDuplicateItemAndIncrement( _HKI( "Duplicate Item and Increment" ),
HK_DUPLICATE_ITEM_AND_INCREMENT, 'D' + GR_KB_SHIFTCTRL );
static EDA_HOTKEY HkCreateArray( _HKI( "Create Array" ), HK_CREATE_ARRAY, 'N' + GR_KB_CTRL );
static EDA_HOTKEY HkCopyItem( _HKI( "Copy Item" ), HK_COPY_ITEM, 'C' );
static EDA_HOTKEY HkDragFootprint( _HKI( "Drag Item" ), HK_DRAG_ITEM, 'G' );
static EDA_HOTKEY HkGetAndMoveFootprint( _HKI( "Get and Move Footprint" ), HK_GET_AND_MOVE_FOOTPRINT, 'T' );
static EDA_HOTKEY HkLock_Unlock_Footprint( _HKI( "Lock/Unlock Footprint" ), HK_LOCK_UNLOCK_FOOTPRINT, 'L' );
static EDA_HOTKEY HkDelete( _HKI( "Delete Track or Footprint" ), HK_DELETE, WXK_DELETE );
static EDA_HOTKEY HkResetLocalCoord( _HKI( "Reset Local Coordinates" ), HK_RESET_LOCAL_COORD, ' ' );
static EDA_HOTKEY HkSwitchHighContrastMode( _HKI( "Toggle High Contrast Mode" ), HK_SWITCH_HIGHCONTRAST_MODE,'H');
static EDA_HOTKEY HkSetGridOrigin( _HKI( "Set Grid Origin" ), HK_SET_GRID_ORIGIN, 'S' );
static EDA_HOTKEY HkResetGridOrigin( _HKI( "Reset Grid Origin" ), HK_RESET_GRID_ORIGIN, 'Z' );
static EDA_HOTKEY HkCanvasDefault( _HKI( "Switch to Legacy Canvas" ),
HK_CANVAS_LEGACY,
#ifdef __WXMAC__
GR_KB_ALT +
#endif
WXK_F9 );
static EDA_HOTKEY HkCanvasOpenGL( _HKI( "Switch to OpenGL Canvas" ),
HK_CANVAS_OPENGL,
#ifdef __WXMAC__
GR_KB_ALT +
#endif
WXK_F11 );
static EDA_HOTKEY HkCanvasCairo( _HKI( "Switch to Cairo Canvas" ),
HK_CANVAS_CAIRO,
#ifdef __WXMAC__
GR_KB_ALT +
#endif
WXK_F12 );
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static EDA_HOTKEY HkZoneFillOrRefill( _HKI( "Fill or Refill All Zones" ),
HK_ZONE_FILL_OR_REFILL, 'B' );
static EDA_HOTKEY HkZoneRemoveFilled( _HKI( "Remove Filled Areas in All Zones" ),
HK_ZONE_REMOVE_FILLED, 'B' + GR_KB_CTRL );
/* Fit on Screen */
#if !defined( __WXMAC__ )
static EDA_HOTKEY HkZoomAuto( _HKI( "Zoom Auto" ), HK_ZOOM_AUTO, WXK_HOME );
#else
static EDA_HOTKEY HkZoomAuto( _HKI( "Zoom Auto" ), HK_ZOOM_AUTO, GR_KB_CTRL + '0' );
#endif
static EDA_HOTKEY HkZoomCenter( _HKI( "Zoom Center" ), HK_ZOOM_CENTER, WXK_F4 );
/* Refresh Screen */
#if !defined( __WXMAC__ )
static EDA_HOTKEY HkZoomRedraw( _HKI( "Zoom Redraw" ), HK_ZOOM_REDRAW, WXK_F3 );
#else
static EDA_HOTKEY HkZoomRedraw( _HKI( "Zoom Redraw" ), HK_ZOOM_REDRAW, GR_KB_CTRL + 'R' );
#endif
/* Zoom In */
#if !defined( __WXMAC__ )
static EDA_HOTKEY HkZoomIn( _HKI( "Zoom In" ), HK_ZOOM_IN, WXK_F1 );
#else
static EDA_HOTKEY HkZoomIn( _HKI( "Zoom In" ), HK_ZOOM_IN, GR_KB_CTRL + '+' );
#endif
/* Zoom Out */
#if !defined( __WXMAC__ )
static EDA_HOTKEY HkZoomOut( _HKI( "Zoom Out" ), HK_ZOOM_OUT, WXK_F2 );
#else
static EDA_HOTKEY HkZoomOut( _HKI( "Zoom Out" ), HK_ZOOM_OUT, GR_KB_CTRL + '-' );
#endif
static EDA_HOTKEY Hk3DViewer( _HKI( "3D Viewer" ), HK_3D_VIEWER, GR_KB_ALT + '3' );
static EDA_HOTKEY HkHelp( _HKI( "Help (this window)" ), HK_HELP, '?' );
/* Undo */
static EDA_HOTKEY HkUndo( _HKI( "Undo" ), HK_UNDO, GR_KB_CTRL + 'Z', (int) wxID_UNDO );
/* Redo */
#if !defined( __WXMAC__ )
static EDA_HOTKEY HkRedo( _HKI( "Redo" ), HK_REDO, GR_KB_CTRL + 'Y', (int) wxID_REDO );
#else
static EDA_HOTKEY HkRedo( _HKI( "Redo" ), HK_REDO,
GR_KB_SHIFT + GR_KB_CTRL + 'Z',
(int) wxID_REDO );
#endif
static EDA_HOTKEY HkSwitchTrackWidthToNext( _HKI( "Switch Track Width To Next" ),
HK_SWITCH_TRACK_WIDTH_TO_NEXT, 'W' );
static EDA_HOTKEY HkSwitchTrackWidthToPrevious( _HKI( "Switch Track Width To Previous" ),
HK_SWITCH_TRACK_WIDTH_TO_PREVIOUS, 'W'
+ GR_KB_CTRL );
static EDA_HOTKEY HkSwitchGridToFastGrid1( _HKI( "Switch Grid To Fast Grid1" ),
HK_SWITCH_GRID_TO_FASTGRID1, GR_KB_ALT + '1' );
static EDA_HOTKEY HkSwitchGridToFastGrid2( _HKI( "Switch Grid To Fast Grid2" ),
HK_SWITCH_GRID_TO_FASTGRID2, GR_KB_ALT + '2' );
static EDA_HOTKEY HkSwitchGridToNext( _HKI( "Switch Grid To Next" ),
HK_SWITCH_GRID_TO_NEXT, 'N' );
static EDA_HOTKEY HkSwitchGridToPrevious( _HKI( "Switch Grid To Previous" ),
HK_SWITCH_GRID_TO_PREVIOUS, 'N' + GR_KB_SHIFT );
static EDA_HOTKEY HkSwitchUnits( _HKI( "Switch Units" ), HK_SWITCH_UNITS, 'U' + GR_KB_CTRL );
static EDA_HOTKEY HkTrackDisplayMode( _HKI( "Track Display Mode" ),
HK_SWITCH_TRACK_DISPLAY_MODE, 'K' );
static EDA_HOTKEY HkAddModule( _HKI( "Add Footprint" ), HK_ADD_MODULE, 'O' );
// List of common hotkey descriptors
EDA_HOTKEY* common_Hotkey_List[] =
{
&HkHelp, &HkZoomIn, &HkZoomOut,
&HkZoomRedraw, &HkZoomCenter, &HkZoomAuto, &Hk3DViewer,
&HkSwitchUnits, &HkResetLocalCoord, &HkSetGridOrigin, &HkResetGridOrigin,
&HkUndo, &HkRedo,
&HkMouseLeftClick,
&HkMouseLeftDClick,
NULL
};
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// common hotkey descriptors only useful in footprint viewer
EDA_HOTKEY* common_basic_Hotkey_List[] =
{
&HkHelp, &HkZoomIn, &HkZoomOut,
&HkZoomRedraw, &HkZoomCenter, &HkZoomAuto, &Hk3DViewer,
&HkSwitchUnits, &HkResetLocalCoord,
&HkMouseLeftClick,
&HkMouseLeftDClick,
NULL
};
// List of hotkey descriptors for Pcbnew
EDA_HOTKEY* board_edit_Hotkey_List[] =
{
&HkTrackDisplayMode, &HkDelete,
&HkBackspace,
&HkAddNewTrack, &HkAddThroughVia, &HkAddBlindBuriedVia,
&HkAddMicroVia,
&HkSelLayerAndAddThroughVia, &HkSelLayerAndAddBlindBuriedVia,
&HkSwitchTrackPosture,
&HkDragTrackKeepSlope,
&HkPlaceItem, &HkCopyItem,
&HkMoveItem,
&HkFlipItem,
&HkRotateItem, &HkMoveItemExact,
&HkDuplicateItem, &HkDuplicateItemAndIncrement, &HkCreateArray,
&HkDragFootprint,
&HkGetAndMoveFootprint, &HkLock_Unlock_Footprint, &HkSavefile, &HkSavefileAs,
&HkLoadfile, &HkFindItem, &HkEditBoardItem,
&HkEditWithModedit,
&HkSwitch2CopperLayer, &HkSwitch2InnerLayer1,
&HkSwitch2InnerLayer2, &HkSwitch2InnerLayer3, &HkSwitch2InnerLayer4,
&HkSwitch2InnerLayer5, &HkSwitch2InnerLayer6, &HkSwitch2ComponentLayer,
&HkSwitch2NextCopperLayer, &HkSwitch2PreviousCopperLayer,&HkAddModule,
&HkSwitchTrackWidthToNext, &HkSwitchTrackWidthToPrevious,&HkSwitchGridToFastGrid1,
&HkSwitchGridToFastGrid2, &HkSwitchGridToNext, &HkSwitchGridToPrevious,
&HkSwitchHighContrastMode,
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&HkCanvasDefault, &HkCanvasCairo, &HkCanvasOpenGL,
&HkZoneFillOrRefill, &HkZoneRemoveFilled,
NULL
};
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// List of hotkey descriptors for the module editor
EDA_HOTKEY* module_edit_Hotkey_List[] = {
&HkMoveItem, &HkRotateItem, &HkEditBoardItem,
&HkMoveItemExact, &HkDuplicateItem, &HkDuplicateItemAndIncrement,
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&HkCreateArray, &HkDelete, &HkSaveModule,
&HkCanvasDefault, &HkCanvasCairo, &HkCanvasOpenGL,
NULL
};
// List of hotkey descriptors for the module viewer
// Currently empty
EDA_HOTKEY* module_viewer_Hotkey_List[] = {
NULL
};
// Keyword Identifiers (tags) in key code configuration file (section names)
// (.m_SectionTag member of a EDA_HOTKEY_CONFIG)
static wxString boardEditorSectionTag( wxT( "[pcbnew]" ) );
static wxString moduleEditSectionTag( wxT( "[footprinteditor]" ) );
// Titles for hotkey editor and hotkey display
static wxString commonSectionTitle( _HKI( "Common" ) );
static wxString boardEditorSectionTitle( _HKI( "Board Editor" ) );
static wxString moduleEditSectionTitle( _HKI( "Footprint Editor" ) );
// list of sections and corresponding hotkey list for Pcbnew
// (used to create an hotkey config file, and edit hotkeys )
struct EDA_HOTKEY_CONFIG g_Pcbnew_Editor_Hokeys_Descr[] = {
{ &g_CommonSectionTag, common_Hotkey_List, &commonSectionTitle },
{ &boardEditorSectionTag, board_edit_Hotkey_List, &boardEditorSectionTitle },
{ &moduleEditSectionTag, module_edit_Hotkey_List, &moduleEditSectionTitle },
{ NULL, NULL, NULL }
};
// list of sections and corresponding hotkey list for the board editor
// (used to list current hotkeys in the board editor)
struct EDA_HOTKEY_CONFIG g_Board_Editor_Hokeys_Descr[] = {
{ &g_CommonSectionTag, common_Hotkey_List, &commonSectionTitle },
{ &boardEditorSectionTag, board_edit_Hotkey_List, &boardEditorSectionTitle },
{ NULL, NULL, NULL }
};
// list of sections and corresponding hotkey list for the footprint editor
// (used to list current hotkeys in the module editor)
struct EDA_HOTKEY_CONFIG g_Module_Editor_Hokeys_Descr[] = {
{ &g_CommonSectionTag, common_Hotkey_List, &commonSectionTitle },
{ &moduleEditSectionTag, module_edit_Hotkey_List, &moduleEditSectionTitle },
{ NULL, NULL, NULL }
};
// list of sections and corresponding hotkey list for the footprint viewer
// (used to list current hotkeys in the module viewer)
struct EDA_HOTKEY_CONFIG g_Module_Viewer_Hokeys_Descr[] = {
{ &g_CommonSectionTag, common_basic_Hotkey_List, &commonSectionTitle },
{ NULL, NULL, NULL }
};
EDA_HOTKEY* FOOTPRINT_VIEWER_FRAME::GetHotKeyDescription( int aCommand ) const
{
EDA_HOTKEY* HK_Descr = GetDescriptorFromCommand( aCommand, common_Hotkey_List );
if( HK_Descr == NULL )
HK_Descr = GetDescriptorFromCommand( aCommand, module_viewer_Hotkey_List );
return HK_Descr;
}
bool FOOTPRINT_VIEWER_FRAME::OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition,
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EDA_ITEM* aItem )
{
if( aHotKey == 0 )
return false;
wxCommandEvent cmd( wxEVT_COMMAND_MENU_SELECTED );
cmd.SetEventObject( this );
/* Convert lower to upper case (the usual toupper function has problem with non ascii
* codes like function keys */
if( (aHotKey >= 'a') && (aHotKey <= 'z') )
aHotKey += 'A' - 'a';
EDA_HOTKEY* HK_Descr = GetDescriptorFromHotkey( aHotKey, common_Hotkey_List );
if( HK_Descr == NULL )
HK_Descr = GetDescriptorFromHotkey( aHotKey, module_viewer_Hotkey_List );
if( HK_Descr == NULL )
return false;
switch( HK_Descr->m_Idcommand )
{
default:
case HK_NOT_FOUND:
return false;
case HK_HELP: // Display Current hotkey list
DisplayHotkeyList( this, g_Module_Viewer_Hokeys_Descr );
break;
case HK_RESET_LOCAL_COORD: // set local (relative) coordinate origin
GetScreen()->m_O_Curseur = GetCrossHairPosition();
break;
case HK_LEFT_CLICK:
OnLeftClick( aDC, aPosition );
break;
case HK_LEFT_DCLICK: // Simulate a double left click: generate 2 events
OnLeftClick( aDC, aPosition );
OnLeftDClick( aDC, aPosition );
break;
case HK_SWITCH_UNITS:
cmd.SetId( (g_UserUnit == INCHES) ?
ID_TB_OPTIONS_SELECT_UNIT_MM : ID_TB_OPTIONS_SELECT_UNIT_INCH );
GetEventHandler()->ProcessEvent( cmd );
break;
case HK_ZOOM_IN:
cmd.SetId( ID_POPUP_ZOOM_IN );
GetEventHandler()->ProcessEvent( cmd );
break;
case HK_ZOOM_OUT:
cmd.SetId( ID_POPUP_ZOOM_OUT );
GetEventHandler()->ProcessEvent( cmd );
break;
case HK_ZOOM_REDRAW:
cmd.SetId( ID_ZOOM_REDRAW );
GetEventHandler()->ProcessEvent( cmd );
break;
case HK_ZOOM_CENTER:
cmd.SetId( ID_POPUP_ZOOM_CENTER );
GetEventHandler()->ProcessEvent( cmd );
break;
case HK_ZOOM_AUTO:
cmd.SetId( ID_ZOOM_PAGE );
GetEventHandler()->ProcessEvent( cmd );
break;
}
return true;
}