kicad/3d-viewer/3d_viewer/tools/3d_actions.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 Jon Evans <jon@craftyjon.com>
* Copyright (C) 2017-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <tool/tool_manager.h>
#include <bitmaps.h>
#include <3d_viewer_id.h>
#include <3d_enums.h>
#include "3d_actions.h"
// Actions, being statically-defined, require specialized I18N handling. We continue to
// use the _() macro so that string harvesting by the I18N framework doesn't have to be
// specialized, but we don't translate on initialization and instead do it in the getters.
#undef _
#define _(s) s
TOOL_ACTION EDA_3D_ACTIONS::controlActivate( "3DViewer.Control", AS_GLOBAL,
0, "", "", "",
NULL, AF_ACTIVATE ); // No description, it is not supposed to be shown anywhere
TOOL_ACTION EDA_3D_ACTIONS::pivotCenter( "3DViewer.Control.pivotCenter",
AS_ACTIVE,
' ', "",
_( "Center pivot rotation" ), _( "Center pivot rotation (middle mouse click)" ),
nullptr, AF_NONE, (void*) WXK_SPACE );
TOOL_ACTION EDA_3D_ACTIONS::rotateXCW( "3DViewer.Control.rotateXclockwise",
AS_GLOBAL, 0, "",
_( "Rotate X Clockwise" ), _( "Rotate X Clockwise" ),
rotate_cw_x_xpm, AF_NONE, (void*) ROTATION_DIR::X_CW );
TOOL_ACTION EDA_3D_ACTIONS::rotateXCCW( "3DViewer.Control.rotateXcounterclockwise",
AS_GLOBAL, 0, "",
_( "Rotate X Counterclockwise" ), _( "Rotate X Counterclockwise" ),
rotate_ccw_x_xpm, AF_NONE, (void*) ROTATION_DIR::X_CCW );
TOOL_ACTION EDA_3D_ACTIONS::rotateYCW( "3DViewer.Control.rotateYclockwise",
AS_GLOBAL, 0, "",
_( "Rotate Y Clockwise" ), _( "Rotate Y Clockwise" ),
rotate_cw_y_xpm, AF_NONE, (void*) ROTATION_DIR::Y_CW );
TOOL_ACTION EDA_3D_ACTIONS::rotateYCCW( "3DViewer.Control.rotateYcounterclockwise",
AS_GLOBAL, 0, "",
_( "Rotate Y Counterclockwise" ), _( "Rotate Y Counterclockwise" ),
rotate_ccw_y_xpm, AF_NONE, (void*) ROTATION_DIR::Y_CCW );
TOOL_ACTION EDA_3D_ACTIONS::rotateZCW( "3DViewer.Control.rotateZclockwise",
AS_GLOBAL, 0, "",
_( "Rotate Z Clockwise" ), _( "Rotate Z Clockwise" ),
rotate_cw_z_xpm, AF_NONE, (void*) ROTATION_DIR::Z_CW );
TOOL_ACTION EDA_3D_ACTIONS::rotateZCCW( "3DViewer.Control.rotateZcounterclockwise",
AS_GLOBAL, 0, "",
_( "Rotate Z Counterclockwise" ), _( "Rotate Z Counterclockwise" ),
rotate_ccw_z_xpm, AF_NONE, (void*) ROTATION_DIR::Z_CCW );
TOOL_ACTION EDA_3D_ACTIONS::moveLeft( "3DViewer.Control.moveLeft",
AS_ACTIVE,
WXK_LEFT, "",
_( "Move board Left" ), _( "Move board Left" ),
left_xpm, AF_NONE, (void*) CURSOR_LEFT );
TOOL_ACTION EDA_3D_ACTIONS::moveRight( "3DViewer.Control.moveRight",
AS_ACTIVE,
WXK_RIGHT, "",
_( "Move board Right" ), _( "Move board Right" ),
right_xpm, AF_NONE, (void*) CURSOR_RIGHT );
TOOL_ACTION EDA_3D_ACTIONS::moveUp( "3DViewer.Control.moveUp",
AS_ACTIVE,
WXK_UP, "",
_( "Move board Up" ), _( "Move board Up" ),
up_xpm, AF_NONE, (void*) CURSOR_UP );
TOOL_ACTION EDA_3D_ACTIONS::moveDown( "3DViewer.Control.moveDown",
AS_ACTIVE,
WXK_DOWN, "",
_( "Move board Down" ), _( "Move board Down" ),
down_xpm, AF_NONE, (void*) CURSOR_DOWN );
TOOL_ACTION EDA_3D_ACTIONS::homeView( "3DViewer.Control.homeView",
AS_ACTIVE,
WXK_HOME, "",
_( "Home view" ), _( "Home view" ),
nullptr, AF_NONE, (void*) WXK_HOME );
TOOL_ACTION EDA_3D_ACTIONS::resetView( "3DViewer.Control.resetView",
AS_ACTIVE,
'R', "",
_( "Reset view" ), _( "Reset view" ),
nullptr, AF_NONE, (void*) ID_VIEW3D_RESET );
2020-06-08 21:35:40 +00:00
TOOL_ACTION EDA_3D_ACTIONS::flipView( "3DViewer.Control.flipView",
AS_ACTIVE,
0, "",
_( "Flip Board" ), _( "Flip the board view" ),
reload2_xpm, AF_NONE, (void*) ID_VIEW3D_FLIP );
TOOL_ACTION EDA_3D_ACTIONS::toggleOrtho( "3DViewer.Control.toggleOrtho",
AS_GLOBAL, 0, "",
_( "Toggle orthographic projection" ), _( "Enable/disable orthographic projection" ),
ortho_xpm );
TOOL_ACTION EDA_3D_ACTIONS::viewFront( "3DViewer.Control.viewFront",
AS_ACTIVE,
'Y', "",
_( "View Front" ), _( "View Front" ),
axis3d_front_xpm, AF_NONE, (void*) ID_VIEW3D_FRONT );
TOOL_ACTION EDA_3D_ACTIONS::viewBack( "3DViewer.Control.viewBack",
AS_ACTIVE,
MD_SHIFT + 'Y', "",
_( "View Back" ), _( "View Back" ),
axis3d_back_xpm, AF_NONE, (void*) ID_VIEW3D_BACK );
TOOL_ACTION EDA_3D_ACTIONS::viewLeft( "3DViewer.Control.viewLeft",
AS_ACTIVE,
MD_SHIFT + 'X', "",
_( "View Left" ), _( "View Left" ),
axis3d_left_xpm, AF_NONE, (void*) ID_VIEW3D_LEFT );
TOOL_ACTION EDA_3D_ACTIONS::viewRight( "3DViewer.Control.viewRight",
AS_ACTIVE,
'X', "",
_( "View Right" ), _( "View Right" ),
axis3d_right_xpm, AF_NONE, (void*) ID_VIEW3D_RIGHT );
TOOL_ACTION EDA_3D_ACTIONS::viewTop( "3DViewer.Control.viewTop",
AS_ACTIVE,
'Z', "",
_( "View Top" ), _( "View Top" ),
axis3d_top_xpm, AF_NONE, (void*) ID_VIEW3D_TOP );
TOOL_ACTION EDA_3D_ACTIONS::viewBottom( "3DViewer.Control.viewBottom",
AS_ACTIVE,
MD_SHIFT + 'Z', "",
_( "View Bottom" ), _( "View Bottom" ),
axis3d_bottom_xpm, AF_NONE, (void*) ID_VIEW3D_BOTTOM );
TOOL_ACTION EDA_3D_ACTIONS::noGrid( "3DViewer.Control.noGrid",
AS_GLOBAL, 0, "",
_( "No 3D Grid" ), _( "No 3D Grid" ),
nullptr, AF_NONE, (void*) GRID3D_TYPE::NONE );
TOOL_ACTION EDA_3D_ACTIONS::show10mmGrid( "3DViewer.Control.show10mmGrid",
AS_GLOBAL, 0, "",
_( "3D Grid 10mm" ), _( "3D Grid 10mm" ),
nullptr, AF_NONE, (void*) GRID3D_TYPE::GRID_10MM );
TOOL_ACTION EDA_3D_ACTIONS::show5mmGrid( "3DViewer.Control.show5mmGrid",
AS_GLOBAL, 0, "",
_( "3D Grid 5mm" ), _( "3D Grid 5mm" ),
nullptr, AF_NONE, (void*) GRID3D_TYPE::GRID_5MM );
TOOL_ACTION EDA_3D_ACTIONS::show2_5mmGrid( "3DViewer.Control.show2_5mmGrid",
AS_GLOBAL, 0, "",
_( "3D Grid 2.5mm" ), _( "3D Grid 2.5mm" ),
nullptr, AF_NONE, (void*) GRID3D_TYPE::GRID_2P5MM );
TOOL_ACTION EDA_3D_ACTIONS::show1mmGrid( "3DViewer.Control.show1mmGrid",
AS_GLOBAL, 0, "",
_( "3D Grid 1mm" ), _( "3D Grid 1mm" ),
nullptr, AF_NONE, (void*) GRID3D_TYPE::GRID_1MM );
TOOL_ACTION EDA_3D_ACTIONS::materialNormal( "3DViewer.Control.materialNormal",
AS_ACTIVE,
0, "",
_( "Use All Properties" ), _( "Use all material properties from each 3D model file" ),
nullptr, AF_NONE, (void*) MATERIAL_MODE::NORMAL );
TOOL_ACTION EDA_3D_ACTIONS::materialDiffuse( "3DViewer.Control.materialDiffuse",
AS_ACTIVE,
0, "",
_( "Use Diffuse Only" ), _( "Use only the diffuse color property from model 3D model file" ),
nullptr, AF_NONE, (void*) MATERIAL_MODE::DIFFUSE_ONLY );
TOOL_ACTION EDA_3D_ACTIONS::materialCAD( "3DViewer.Control.materialCAD",
AS_ACTIVE,
0, "",
_( "CAD Color Style" ),_( "Use a CAD color style based on the diffuse color of the material" ),
nullptr, AF_NONE, (void*) MATERIAL_MODE::CAD_MODE );
TOOL_ACTION EDA_3D_ACTIONS::rotate45axisZ( "3DViewer.Control.rotate45axisZ",
AS_ACTIVE,
WXK_TAB, "",
"Rotate 45 degrees over Z axis" );
TOOL_ACTION EDA_3D_ACTIONS::attributesTHT( "3DViewer.Control.attributesTHT",
AS_ACTIVE,
'T', "",
_( "Toggle Through Hole 3D models" ), _( "Toggle 3D models with 'Through hole' attribute" ),
2020-11-12 23:50:33 +00:00
nullptr, AF_NONE, (void*) FL_FP_ATTRIBUTES_NORMAL );
TOOL_ACTION EDA_3D_ACTIONS::attributesSMD( "3DViewer.Control.attributesSMD",
AS_ACTIVE,
'S', "",
_( "Toggle SMD 3D models" ), _( "Toggle 3D models with 'Surface mount' attribute" ),
2020-11-12 23:50:33 +00:00
nullptr, AF_NONE, (void*) FL_FP_ATTRIBUTES_NORMAL_INSERT );
TOOL_ACTION EDA_3D_ACTIONS::attributesVirtual( "3DViewer.Control.attributesVirtual",
AS_ACTIVE,
'V', "",
_( "Toggle Virtual 3D models" ), _( "Toggle 3D models with 'Virtual' attribute" ),
2020-11-12 23:50:33 +00:00
nullptr, AF_NONE, (void*) FL_FP_ATTRIBUTES_VIRTUAL );
TOOL_ACTION EDA_3D_ACTIONS::showBoundingBoxes( "3DViewer.Control.showBoundingBoxes",
AS_GLOBAL, 0, "",
_( "Show Model Bounding Boxes" ), _( "Show Model Bounding Boxes" ),
ortho_xpm, AF_NONE, (void*) FL_RENDER_OPENGL_SHOW_MODEL_BBOX );
TOOL_ACTION EDA_3D_ACTIONS::renderShadows( "3DViewer.Control.renderShadows",
AS_GLOBAL, 0, "",
_( "Render Shadows" ), _( "Render Shadows" ),
nullptr, AF_NONE, (void*) FL_RENDER_RAYTRACING_SHADOWS );
TOOL_ACTION EDA_3D_ACTIONS::proceduralTextures( "3DViewer.Control.proceduralTextures",
AS_GLOBAL, 0, "",
_( "Procedural Textures" ), _( "Apply procedural textures to materials (slow)" ),
nullptr, AF_NONE, (void*) FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES );
TOOL_ACTION EDA_3D_ACTIONS::addFloor( "3DViewer.Control.addFloor",
AS_GLOBAL, 0, "",
_( "Add Floor" ), _( "Adds a floor plane below the board (slow)"),
nullptr, AF_NONE, (void*) FL_RENDER_RAYTRACING_BACKFLOOR );
TOOL_ACTION EDA_3D_ACTIONS::showRefractions( "3DViewer.Control.showRefractions",
AS_GLOBAL, 0, "",
_( "Refractions" ), _( "Render materials with refractive properties on final render (slow)" ),
nullptr, AF_NONE, (void*) FL_RENDER_RAYTRACING_REFRACTIONS );
TOOL_ACTION EDA_3D_ACTIONS::showReflections( "3DViewer.Control.showReflections",
AS_GLOBAL, 0, "",
_( "Reflections" ), _( "Render materials with reflective properties on final render (slow)" ),
nullptr, AF_NONE, (void*) FL_RENDER_RAYTRACING_REFLECTIONS );
TOOL_ACTION EDA_3D_ACTIONS::antiAliasing( "3DViewer.Control.antiAliasing",
AS_GLOBAL, 0, "",
_( "Anti-aliasing" ), _( "Render with improved quality on final render (slow)" ),
nullptr, AF_NONE, (void*) FL_RENDER_RAYTRACING_ANTI_ALIASING );
TOOL_ACTION EDA_3D_ACTIONS::postProcessing( "3DViewer.Control.postProcessing",
AS_GLOBAL, 0, "",
_( "Post-processing" ),
_( "Apply Screen Space Ambient Occlusion and Global Illumination reflections on final render (slow)"),
nullptr, AF_NONE, (void*) FL_RENDER_RAYTRACING_POST_PROCESSING );
TOOL_ACTION EDA_3D_ACTIONS::toggleRealisticMode( "3DViewer.Control.toggleRealisticMode",
AS_GLOBAL, 0, "",
_( "Toggle realistic mode" ), _( "Toggle realistic mode" ),
nullptr, AF_NONE, (void*) FL_USE_REALISTIC_MODE );
TOOL_ACTION EDA_3D_ACTIONS::toggleBoardBody( "3DViewer.Control.toggleBoardBody",
AS_GLOBAL, 0, "",
_( "Toggle board body display" ), _( "Toggle board body display" ),
nullptr, AF_NONE, (void*) FL_SHOW_BOARD_BODY );
TOOL_ACTION EDA_3D_ACTIONS::showAxis( "3DViewer.Control.showAxis",
AS_GLOBAL, 0, "",
_( "Show 3D Axis" ), _( "Show 3D Axis" ),
axis3d_front_xpm, AF_NONE, (void*) FL_AXIS );
TOOL_ACTION EDA_3D_ACTIONS::toggleZones( "3DViewer.Control.toggleZones",
AS_GLOBAL, 0, "",
_( "Toggle zone display" ), _( "Toggle zone display" ),
nullptr, AF_NONE, (void*) FL_ZONE );
TOOL_ACTION EDA_3D_ACTIONS::toggleAdhesive( "3DViewer.Control.toggleAdhesive",
AS_GLOBAL, 0, "",
_( "Toggle adhesive display" ), _( "Toggle display of adhesive layers" ),
nullptr, AF_NONE, (void*) FL_ADHESIVE );
TOOL_ACTION EDA_3D_ACTIONS::toggleSilk( "3DViewer.Control.toggleSilk",
AS_GLOBAL, 0, "",
_( "Toggle silkscreen display" ), _( "Toggle display of silkscreen layers" ),
nullptr, AF_NONE, (void*) FL_SILKSCREEN );
TOOL_ACTION EDA_3D_ACTIONS::toggleSolderMask( "3DViewer.Control.toggleSolderMask",
AS_GLOBAL, 0, "",
_( "Toggle solder mask display" ), _( "Toggle display of solder mask layers" ),
nullptr, AF_NONE, (void*) FL_SOLDERMASK );
TOOL_ACTION EDA_3D_ACTIONS::toggleSolderPaste( "3DViewer.Control.toggleSolderPaste",
AS_GLOBAL, 0, "",
_( "Toggle solder paste display" ), _( "Toggle display of solder paste layers" ),
nullptr, AF_NONE, (void*) FL_SOLDERPASTE );
TOOL_ACTION EDA_3D_ACTIONS::toggleComments( "3DViewer.Control.toggleComments",
AS_GLOBAL, 0, "",
_( "Toggle comments display" ), _( "Toggle display of comments and drawings layers" ),
nullptr, AF_NONE, (void*) FL_COMMENTS );
TOOL_ACTION EDA_3D_ACTIONS::toggleECO( "3DViewer.Control.toggleECO",
AS_GLOBAL, 0, "",
_( "Toggle ECO display" ), _( "Toggle display of ECO layers" ),
nullptr, AF_NONE, (void*) FL_ECO );