kicad/plugins/3d/vrml/v1/vrml1_material.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vrml1_material.h
*/
#ifndef VRML1_MATERIAL_H
#define VRML1_MATERIAL_H
#include <vector>
#include <map>
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#include "vrml1_node.h"
class WRL1BASE;
class SGNODE;
class SGCOLOR;
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/**
* Class WRL1MATERIAL
*/
class WRL1MATERIAL : public WRL1NODE
{
private:
std::vector< WRLVEC3F > diffuseColor;
std::vector< WRLVEC3F > emissiveColor;
std::vector< WRLVEC3F > specularColor;
std::vector< WRLVEC3F > ambientColor;
std::vector< float > shininess;
std::vector< float > transparency;
SGNODE* colors[2];
void checkRange( float& aValue );
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public:
WRL1MATERIAL( NAMEREGISTER* aDictionary );
WRL1MATERIAL( NAMEREGISTER* aDictionary, WRL1NODE* aParent );
virtual ~WRL1MATERIAL();
// functions inherited from WRL1NODE
bool Read( WRLPROC& proc, WRL1BASE* aTopNode );
bool AddRefNode( WRL1NODE* aNode );
bool AddChildNode( WRL1NODE* aNode );
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SGNODE* TranslateToSG( SGNODE* aParent, WRL1STATUS* sp );
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/**
* Function GetAppearance
* returns an SGAPPEARANCE node representing the appearance
* for an IndexedFaceSet
*/
SGNODE* GetAppearance( int aIndex );
/**
* Function GetColor
* computes an SGCOLOR representing the appearance of a vertex or face
*/
void GetColor( SGCOLOR* aColor, int aIndex );
/**
* Function Reclaim
* will destroy the given color node if it does not have a parent
*/
void Reclaim( SGNODE* aColor );
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};
#endif // VRML1_MATERIAL_H