2013-06-30 17:31:16 +00:00
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#!/bin/bash
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# Make a header file containing GLSL source code
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echo "Generating headers containing GLSL source code.."
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# Source files to be included
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SHADER_SRC=( "shader.vert" "shader.frag" )
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# Number of shaders
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SHADERS_NUMBER=${#SHADER_SRC[@]}
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OUTPUT="shader_src.h"
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2013-07-01 13:47:44 +00:00
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UPDATE=false
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# Check if it is necessary to regenerate headers
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for filename in "${SHADER_SRC[@]}"
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do
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if [[ $filename -nt $OUTPUT ]]; then
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UPDATE=true
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fi
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done
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if [[ $UPDATE == false ]]; then
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echo "Headers are up-to-date."
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exit
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fi
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2013-06-30 17:31:16 +00:00
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# Prepare GLSL source to be included in C array
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function processSrc {
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# 1st part: remove /* */ comments
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# 2nd part: remove // comments
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# 3rd part: remove blank lines (or containing only whitespaces)
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# 4th & 5th part: wrap every line in quotation marks
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sed '/\/\*/,/\*\//d; s/[ \t]*\/\/.*$//; /^[ \t]*$/d; s/^[ \t]*/"/; s/[ \t]*$/\\n"/' $1 >> $OUTPUT
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echo "," >> $OUTPUT
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}
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# Header
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echo "#ifndef SHADER_SRC_H
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#define SHADER_SRC_H
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const unsigned int shaders_number = $SHADERS_NUMBER;
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const char *shaders_src[] = {" > $OUTPUT
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# Main contents
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for filename in "${SHADER_SRC[@]}"
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do
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processSrc $filename
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done
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# Footer
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echo "};
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#endif /* SHADER_SRC_H */" >> $OUTPUT
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echo "Done."
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