kicad/pcbnew/router/pns_solid.h

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/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013 CERN
* Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
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*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
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*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PNS_SOLID_H
#define __PNS_SOLID_H
#include <math/vector2d.h>
#include <geometry/seg.h>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>
#include "pns_item.h"
namespace PNS {
class SOLID : public ITEM
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{
public:
SOLID() : ITEM( SOLID_T ), m_shape( NULL )
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{
m_movable = false;
m_padToDie = 0;
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}
~SOLID()
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{
delete m_shape;
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}
SOLID( const SOLID& aSolid ) :
ITEM( aSolid )
{
m_shape = aSolid.m_shape->Clone();
m_pos = aSolid.m_pos;
m_padToDie = aSolid.m_padToDie;
}
static inline bool ClassOf( const ITEM* aItem )
{
return aItem && SOLID_T == aItem->Kind();
}
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ITEM* Clone() const override;
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const SHAPE* Shape() const override { return m_shape; }
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const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0 ) const override;
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void SetShape( SHAPE* shape )
{
if( m_shape )
delete m_shape;
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m_shape = shape;
}
const VECTOR2I& Pos() const
{
return m_pos;
}
void SetPos( const VECTOR2I& aCenter )
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{
m_pos = aCenter;
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}
int GetPadToDie() const
{
return m_padToDie;
}
void SetPadToDie( int aLen )
{
m_padToDie = aLen;
}
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virtual VECTOR2I Anchor( int aN ) const override
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{
return m_pos;
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}
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virtual int AnchorCount() const override
{
return 1;
}
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VECTOR2I Offset() const
{
return m_offset;
}
void SetOffset( const VECTOR2I& aOffset )
{
m_offset = aOffset;
}
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private:
VECTOR2I m_pos;
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SHAPE* m_shape;
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VECTOR2I m_offset;
int m_padToDie;
};
}
#endif