kicad/pcbnew/zones_convert_brd_items_to_...

584 lines
20 KiB
C++
Raw Normal View History

using namespace std;
#include <math.h>
#include <vector>
#include "fctsys.h"
#include "common.h"
#include "pcbnew.h"
#include "trigo.h"
#include "zones.h"
#include "PolyLine.h"
// Local Functions:
void AddTrackWithClearancePolygon( Bool_Engine* aBooleng,
TRACK& aTrack, int aClearanceValue );
void AddPadWithClearancePolygon( Bool_Engine* aBooleng, D_PAD& aPad, int aClearanceValue );
void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
D_PAD& aPad,
int aThermalGap,
int aCopperTickness );
void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
wxPoint aStart, wxPoint aEnd,
int aWidth );
void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng,
TEXTE_PCB* aText, int aClearanceValue );
// Local Variables:
/* how many segments are used to create a polygon from a circle: */
static int s_CircleToSegmentsCount = 16;
/** function AddClearanceAreasPolygonsToPolysList
* Add non copper areas polygons (pads and tracks with clearence)
* to a filled copper area
* used in BuildFilledPolysListData when calculating filled areas in a zone
* Non copper areas are pads and track and their clearance area
* The filled copper area must be computed just before.
* BuildFilledPolysListData() call this function just after creating the
* filled copper area polygon (without clearence areas
* to do that this function:
* 1 - creates aBool_Engine,with option: holes are linked into outer contours by double overlapping segments
* 2 - Add the main outline (zone outline) in group A
* 3 - Add all non filled areas (pads, tracks) in group B
* 4 - calculates the polygon A - B
* 5 - put resulting list of polygons (filled areas) in m_FilledPolysList
*/
void ZONE_CONTAINER::AddClearanceAreasPolygonsToPolysList( BOARD* aPcb )
{
/* Uses a kbool engine to add holes in the m_FilledPolysList polygon.
* Because this function is called just after creating the m_FilledPolysList,
* only one polygon is in list.
* (initial holes in zonesare linked into outer contours by double overlapping segments).
* after adding holes, many polygons could be exist in this list.
*/
Bool_Engine* booleng = new Bool_Engine();
ArmBoolEng( booleng, true );
/* Add the main polygon (i.e. the filled area using only one outline)
* in GroupA in Bool_Engine
*/
unsigned corners_count = m_FilledPolysList.size();
unsigned ic = 0;
if( booleng->StartPolygonAdd( GROUP_A ) )
{
for( ; ic < corners_count; ic++ )
{
CPolyPt* corner = &m_FilledPolysList[ic];
booleng->AddPoint( corner->x, corner->y );
if( corner->end_contour )
break;
}
booleng->EndPolygonAdd();
}
/* Add holes (i.e. tracks and pads areas as polygons outlines)
* in GroupB in Bool_Engine
* First : Add pads
*/
for( MODULE* module = aPcb->m_Modules; module; module = module->Next() )
{
for( D_PAD* pad = module->m_Pads; pad != NULL; pad = pad->Next() )
{
if( !pad->IsOnLayer( GetLayer() ) )
continue;
if( pad->GetNet() != GetNet() )
{
AddPadWithClearancePolygon( booleng, *pad, m_ZoneClearance );
continue;
}
switch( m_PadOption )
{
case PAD_NOT_IN_ZONE:
AddPadWithClearancePolygon( booleng, *pad, m_ZoneClearance );
break;
case THERMAL_PAD:
AddThermalReliefPadPolygon( booleng, *pad, 100, 100 );
break;
case PAD_IN_ZONE:
break;
}
}
}
/* Add holes (i.e. tracks and pads areas as polygons outlines)
* in GroupB in Bool_Engine
* Next : Add tracks and vias
*/
for( TRACK* track = aPcb->m_Track; track; track = track->Next() )
{
if( !track->IsOnLayer( GetLayer() ) )
continue;
if( track->GetNet() == GetNet() )
continue;
AddTrackWithClearancePolygon( booleng, *track, m_ZoneClearance );
}
// Draw graphic items (copper texts) and board edges
for( BOARD_ITEM* item = aPcb->m_Drawings; item; item = item->Next() )
{
if( item->GetLayer() != GetLayer() && item->GetLayer() != EDGE_N )
continue;
switch( item->Type() )
{
case TYPEDRAWSEGMENT:
AddRoundedEndsSegmentPolygon( booleng,
( (DRAWSEGMENT*) item )->m_Start,
( (DRAWSEGMENT*) item )->m_End,
( (DRAWSEGMENT*) item )->m_Width + (2 * m_ZoneClearance) );
break;
case TYPETEXTE:
if( ( (TEXTE_PCB*) item )->GetLength() == 0 )
break;
AddTextBoxWithClearancePolygon( booleng, (TEXTE_PCB*) item, m_ZoneClearance );
break;
default:
break;
}
}
/* compute copper areas */
booleng->Do_Operation( BOOL_A_SUB_B );
/* put these areas in m_FilledPolysList */
m_FilledPolysList.clear();
while( booleng->StartPolygonGet() )
{
CPolyPt corner( 0, 0, false );
while( booleng->PolygonHasMorePoints() )
{
corner.x = (int) booleng->GetPolygonXPoint();
corner.y = (int) booleng->GetPolygonYPoint();
corner.end_contour = false;
m_FilledPolysList.push_back( corner );
}
corner.end_contour = true;
m_FilledPolysList.pop_back();
m_FilledPolysList.push_back( corner );
booleng->EndPolygonGet();
}
delete booleng;
}
/** Function AddPadPolygonWithPadClearance
* Add a polygon cutout for a pad in a zone area
* Convert arcs and circles to multiple straight lines
*/
void AddPadWithClearancePolygon( Bool_Engine* aBooleng,
D_PAD& aPad, int aClearanceValue )
{
if( aBooleng->StartPolygonAdd( GROUP_B ) == 0 )
return;
wxPoint corner_position;
int ii, angle;
int dx = (aPad.m_Size.x / 2) + aClearanceValue;
int dy = (aPad.m_Size.y / 2) + aClearanceValue;
int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
wxPoint PadShapePos = aPad.ReturnShapePos(); /* Note: for pad having a shape offset,
* the pad position is NOT the shape position */
switch( aPad.m_PadShape )
{
case PAD_CIRCLE:
for( ii = 0; ii < s_CircleToSegmentsCount; ii++ )
{
corner_position = wxPoint( dx, 0 );
angle = ii * delta;
RotatePoint( &corner_position, angle );
corner_position += PadShapePos;
aBooleng->AddPoint( corner_position.x, corner_position.y );
}
break;
case PAD_OVAL:
case PAD_RECT:
angle = aPad.m_Orient;
corner_position = wxPoint( -dx, -dy );
RotatePoint( &corner_position, angle );
corner_position += PadShapePos;
aBooleng->AddPoint( corner_position.x, corner_position.y );
corner_position = wxPoint( -dx, +dy );
RotatePoint( &corner_position, angle );
corner_position += aPad.ReturnShapePos();
aBooleng->AddPoint( corner_position.x, corner_position.y );
corner_position = wxPoint( +dx, +dy );
RotatePoint( &corner_position, angle );
corner_position += PadShapePos;
aBooleng->AddPoint( corner_position.x, corner_position.y );
corner_position = wxPoint( +dx, -dy );
RotatePoint( &corner_position, angle );
corner_position += PadShapePos;
aBooleng->AddPoint( corner_position.x, corner_position.y );
break;
}
aBooleng->EndPolygonAdd();
}
/** function AddThermalReliefPadPolygon
* Add holes around a pad to create a thermal relief
* copper tickness is min (dx/2, aCopperWitdh) or min (dy/2, aCopperWitdh)
* gap is aThermalGap
*/
/* thermal reliefs are created as 4 polygons.
* each corner of a polygon if calculated for a pad at position 0, 0, orient 0,
* and then moved and rotated acroding to the pad position and orientation
*/
void AddThermalReliefPadPolygon( Bool_Engine* aBooleng,
D_PAD& aPad,
int aThermalGap,
int aCopperTickness )
{
wxPoint corner, corner_start, corner_end;
wxPoint PadShapePos = aPad.ReturnShapePos(); /* Note: for pad having a shape offset,
* the pad position is NOT the shape position */
int angle = 0;
wxSize copper_tickness;
int dx = aPad.m_Size.x / 2;
int dy = aPad.m_Size.y / 2;
int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
copper_tickness.x = min( dx, aCopperTickness );
copper_tickness.y = min( dy, aCopperTickness );
switch( aPad.m_PadShape )
{
case PAD_CIRCLE: // Add 4 similar holes
{
// Build the hole pattern, for the hole in the X >0, Y > 0 plane:
std::vector <int> corners_buffer;
// calculate the starting point of the inner arc
corner.y = copper_tickness.x / 2; // note dx is the pad radius, so copper_tickness.x is the value to use
double dtmp = ( (double) dx * dx ) - ( (double) corner.y * corner.y );
corner.x = (int) sqrt( dtmp );
corner_start = corner;
// calculate the ending point of the inner arc
corner_end.x = corner.y;
corner_end.y = corner.x;
// calculate intermediate points (y coordinate from corner.y to corner_end.y)
while( (corner.y < corner_end.y) && (corner.x > corner_end.x) )
{
corners_buffer.push_back( corner.x );
corners_buffer.push_back( corner.y );
RotatePoint( &corner, -delta );
}
corners_buffer.push_back( corner_end.x );
corners_buffer.push_back( corner_end.y );
// calculate the starting point of the outter arc
dx += aThermalGap; // The radius of the outter arc is dx = pad radius + aThermalGap
corner.x = corner_end.x;
dtmp = ( (double) dx * dx ) - ( (double) corner.x * corner.x );
corner.y = (int) sqrt( dtmp );
// calculate the ending point of the outter arc
corner_end.x = corner.y;
corner_end.y = corner_start.y;
// calculate intermediate points (y coordinate from corner.y to corner_end.y
while( (corner.y > corner_end.y) && (corner.x < corner_end.x))
{
corners_buffer.push_back( corner.x );
corners_buffer.push_back( corner.y );
RotatePoint( &corner, delta );
}
corners_buffer.push_back( corner_end.x );
corners_buffer.push_back( corner_end.y );
// Now, add the 4 holes ( each is the pattern, rotated by 0, 90, 180 and 270 deg
angle = 0;
for( unsigned ihole = 0; ihole < 4; ihole++ )
{
if( aBooleng->StartPolygonAdd( GROUP_B ) )
{
for( unsigned ii = 0; ii < corners_buffer.size(); ii += 2 )
{
corner = wxPoint( corners_buffer[ii], corners_buffer[ii+1] );
RotatePoint( &corner, angle );
corner += PadShapePos;
aBooleng->AddPoint( corner.x, corner.y );
}
aBooleng->EndPolygonAdd();
angle += 900; // Note: angle in in 0.1 deg.
}
}
}
break;
case PAD_OVAL:
case PAD_RECT: // draw 4 Holes
{
// First, create an hole like:
// 1 ------- 2
// 0 ----- |
// 5 | |
// | |
// 4 | | 3
wxPoint corners_hole[6]; // buffer for 6 corners
// Create 1 hole, for a pad centered at0,0, orient 0
// Calculate coordinates for corner 0 to corner 5:
corners_hole[0] = wxPoint( (copper_tickness.x / 2), -dy );
corners_hole[1] = wxPoint( (copper_tickness.x / 2), -dy - aThermalGap );
corners_hole[2] = wxPoint( dx + aThermalGap, -dy - aThermalGap );
corners_hole[3] = wxPoint( dx + aThermalGap, -(copper_tickness.y / 2) );
corners_hole[4] = wxPoint( dx, -(copper_tickness.y / 2) );
corners_hole[5] = wxPoint( dx, -dy );
/* Create 2 holes, rotated by pad rotation.
* corners_hole[6] is the hole 1
* hole 3 is the same as hole 1, rotated 180 deg
* 4 ------ 1
* | |
* | |
* | |
* | |
* 3 ------ 2
*/
angle = aPad.m_Orient;
for( int irect = 0; irect < 2; irect++ )
{
if( aBooleng->StartPolygonAdd( GROUP_B ) )
{
for( int ic = 0; ic < 6; ic++ )
{
wxPoint cpos = corners_hole[ic];
RotatePoint( &cpos, angle );
cpos += PadShapePos;
aBooleng->AddPoint( cpos.x, cpos.y );
}
aBooleng->EndPolygonAdd();
angle += 1800; // this is calculate hole 3
if( angle >= 3600 )
angle -= 3600;
}
}
// Create a holes, like:
// -------
// | -----
// | |
// | |
// | |
// this is the mirrored of the previous hole
corners_hole[0].x = -corners_hole[0].x;
corners_hole[1].x = -corners_hole[1].x;
corners_hole[2].x = -corners_hole[2].x;
corners_hole[3].x = -corners_hole[3].x;
corners_hole[4].x = -corners_hole[4].x;
corners_hole[5].x = -corners_hole[5].x;
// Now add corner 4 and 2 (2 is the corner 4 rotated by 180 deg
angle = aPad.m_Orient;
for( int irect = 0; irect < 2; irect++ )
{
if( aBooleng->StartPolygonAdd( GROUP_B ) )
{
for( int ic = 0; ic < 6; ic++ )
{
wxPoint cpos = corners_hole[ic];
RotatePoint( &cpos, angle );
cpos += PadShapePos;
aBooleng->AddPoint( cpos.x, cpos.y );
}
aBooleng->EndPolygonAdd();
angle += 1800;
if( angle >= 3600 )
angle -= 3600;
}
}
}
break;
}
}
/** Function AddTrackWithClearancePolygon
* Add a polygon cutout for a track in a zone area
* Convert arcs and circles to multiple straight lines
*/
void AddTrackWithClearancePolygon( Bool_Engine* aBooleng,
TRACK& aTrack, int aClearanceValue )
{
wxPoint corner_position;
int ii, angle;
int dx = (aTrack.m_Width / 2) + aClearanceValue;
int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
switch( aTrack.Type() )
{
case TYPEVIA:
if( aBooleng->StartPolygonAdd( GROUP_B ) )
{
for( ii = 0; ii < s_CircleToSegmentsCount; ii++ )
{
corner_position = wxPoint( dx, 0 );
angle = ii * delta;
RotatePoint( &corner_position, angle );
corner_position += aTrack.m_Start;
aBooleng->AddPoint( corner_position.x, corner_position.y );
}
aBooleng->EndPolygonAdd();
}
break;
default:
AddRoundedEndsSegmentPolygon( aBooleng,
aTrack.m_Start, aTrack.m_End,
aTrack.m_Width + (2 * aClearanceValue) );
break;
}
}
/** Function AddRoundedEndsSegmentPolygon
* Add a polygon cutout for a segment (with rounded ends) in a zone area
* Convert arcs to multiple straight lines
*/
void AddRoundedEndsSegmentPolygon( Bool_Engine* aBooleng,
wxPoint aStart, wxPoint aEnd,
int aWidth )
{
int rayon = aWidth / 2;
wxPoint endp = aEnd - aStart; // end point coordinate for the same segment starting at (0,0)
wxPoint startp = aStart;
wxPoint corner;
int seg_len;
// normalize the position in order to have endp.x >= 0;
if( endp.x < 0 )
{
endp = aStart - aEnd;
startp = aEnd;
}
int delta_angle = ArcTangente( endp.y, endp.x ); // delta_angle is in 0.1 degrees
seg_len = (int) sqrt( (endp.y * endp.y) + (endp.x * endp.x) );
if( !aBooleng->StartPolygonAdd( GROUP_B ) )
return; // error!
int delta = 3600 / s_CircleToSegmentsCount; // rot angle in 0.1 degree
// Compute the outlines of the segment, and creates a polygon
corner = wxPoint( 0, rayon );
RotatePoint( &corner, -delta_angle );
corner += startp;
aBooleng->AddPoint( corner.x, corner.y );
corner = wxPoint( seg_len, rayon );
RotatePoint( &corner, -delta_angle );
corner += startp;
aBooleng->AddPoint( corner.x, corner.y );
// add right rounded end:
for( int ii = delta; ii < 1800; ii += delta )
{
corner = wxPoint( 0, rayon );
RotatePoint( &corner, ii );
corner.x += seg_len;
RotatePoint( &corner, -delta_angle );
corner += startp;
aBooleng->AddPoint( corner.x, corner.y );
}
corner = wxPoint( seg_len, -rayon );
RotatePoint( &corner, -delta_angle );
corner += startp;
aBooleng->AddPoint( corner.x, corner.y );
corner = wxPoint( 0, -rayon );
RotatePoint( &corner, -delta_angle );
corner += startp;
aBooleng->AddPoint( corner.x, corner.y );
// add left rounded end:
for( int ii = delta; ii < 1800; ii += delta )
{
corner = wxPoint( 0, -rayon );
RotatePoint( &corner, ii );
RotatePoint( &corner, -delta_angle );
corner += startp;
aBooleng->AddPoint( corner.x, corner.y );
}
aBooleng->EndPolygonAdd();
}
/** function AddTextBoxWithClearancePolygon
* creates a polygon containing the text and add it to bool engine
*/
void AddTextBoxWithClearancePolygon( Bool_Engine* aBooleng,
TEXTE_PCB* aText, int aClearanceValue )
{
int corners[8]; // Buffer of coordinates
int ii;
int dx = aText->Pitch() * aText->GetLength();
int dy = aText->m_Size.y + aText->m_Width;
/* Creates bounding box (rectangle) for an horizontal text */
dx /= 2; dy /= 2; /* dx et dy = demi dimensionx X et Y */
dx += aClearanceValue;
dy += aClearanceValue;
corners[0] = aText->m_Pos.x - dx;
corners[1] = aText->m_Pos.y - dy;
corners[2] = aText->m_Pos.x + dx;
corners[3] = aText->m_Pos.y - dy;
corners[4] = aText->m_Pos.x + dx;
corners[5] = aText->m_Pos.y + dy;
corners[6] = aText->m_Pos.x - dx;
corners[7] = aText->m_Pos.y + dy;
// Rotate rectangle
RotatePoint( &corners[0], &corners[1], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
RotatePoint( &corners[2], &corners[3], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
RotatePoint( &corners[4], &corners[5], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
RotatePoint( &corners[6], &corners[7], aText->m_Pos.x, aText->m_Pos.y, aText->m_Orient );
if( aBooleng->StartPolygonAdd( GROUP_B ) )
{
for( ii = 0; ii < 8; ii += 2 )
{
aBooleng->AddPoint( corners[ii], corners[ii + 1] );
}
aBooleng->EndPolygonAdd();
}
}