kicad/pcbnew/exporters/exporter_vrml.h

275 lines
8.6 KiB
C
Raw Normal View History

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2021-2022 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <dialogs/dialog_color_picker.h>
#include <export_vrml.h>
// offset for art layers, mm (silk, paste, etc)
#define ART_OFFSET 0.025
// offset for plating
#define PLATE_OFFSET 0.005
class PROJECT;
enum VRML_COLOR_INDEX
{
VRML_COLOR_NONE = -1,
VRML_COLOR_PCB = 0,
VRML_COLOR_COPPER,
VRML_COLOR_TOP_SOLDMASK,
VRML_COLOR_BOT_SOLDMASK,
VRML_COLOR_PASTE,
VRML_COLOR_TOP_SILK,
VRML_COLOR_BOT_SILK,
VRML_COLOR_LAST // Sentinel
};
struct VRML_COLOR
{
float diffuse_red;
float diffuse_grn;
float diffuse_blu;
float spec_red;
float spec_grn;
float spec_blu;
float emit_red;
float emit_grn;
float emit_blu;
float ambient;
float transp;
float shiny;
VRML_COLOR()
{
// default green
diffuse_red = 0.13f;
diffuse_grn = 0.81f;
diffuse_blu = 0.22f;
spec_red = 0.01f;
spec_grn = 0.08f;
spec_blu = 0.02f;
emit_red = 0.0f;
emit_grn = 0.0f;
emit_blu = 0.0f;
ambient = 0.8f;
transp = 0.0f;
shiny = 0.02f;
}
VRML_COLOR( float dr, float dg, float db,
float sr, float sg, float sb,
float am, float tr, float sh )
{
diffuse_red = dr;
diffuse_grn = dg;
diffuse_blu = db;
spec_red = sr;
spec_grn = sg;
spec_blu = sb;
emit_red = 0.0f;
emit_grn = 0.0f;
emit_blu = 0.0f;
ambient = am;
transp = tr;
shiny = sh;
}
};
// Handle the board and its board items to convert them to a VRML representation:
class EXPORTER_PCB_VRML
{
public:
EXPORTER_PCB_VRML( BOARD* aBoard );
~EXPORTER_PCB_VRML();
/**
* Export a VRML file image of the board.
* @param aProject is the current project (cannot be null)
* @param aMessages will contain error message(s)
* @param aFullFileName the full filename of the file to create
* @param aMMtoWRMLunit the VRML scaling factor: 1.0 to export in mm. 0.001 for meters
* @param aExport3DFiles true to copy 3D shapes in the subir a3D_Subdir
* @param aUseRelativePaths set to true to use relative paths instead of absolute paths
* in the board VRML file URLs.
* @param a3D_Subdir sub directory where 3D shapes files are copied. This is only used
* when aExport3DFiles == true.
* @param aXRef X value of PCB (0,0) reference point.
* @param aYRef Y value of PCB (0,0) reference point.
* @return true if Ok.
*/
bool ExportVRML_File( PROJECT* aProject, wxString *aMessages,
const wxString& aFullFileName, double aMMtoWRMLunit,
bool aIncludeUnspecified, bool aIncludeDNP,
bool aExport3DFiles, bool aUseRelativePaths,
const wxString& a3D_Subdir,
double aXRef, double aYRef );
private:
VRML_COLOR& GetColor( VRML_COLOR_INDEX aIndex )
{
return vrml_colors_list[aIndex];
}
void SetOffset( double aXoff, double aYoff );
2021-07-21 23:14:56 +00:00
double GetLayerZ( int aLayer )
{
if( unsigned( aLayer ) >= arrayDim( m_layer_z ) )
return 0;
return m_layer_z[ aLayer ];
}
2021-07-21 23:14:56 +00:00
void SetLayerZ( int aLayer, double aValue )
{
m_layer_z[aLayer] = aValue;
}
// set the scaling of the VRML world
bool SetScale( double aWorldScale );
// Initialize the list of colors used in VRML export.
void initStaticColorList();
// Build and export the solder mask layer, that is a negative layer
void ExportVrmlSolderMask();
// Build and export the 4 layers F_Cu, B_Cu, F_SilkS, B_SilkS
void ExportStandardLayers();
void ExportVrmlFootprint( FOOTPRINT* aFootprint, std::ostream* aOutputFile );
// Build and exports the board outlines (board body)
void ExportVrmlBoard();
// Export all via holes
void ExportVrmlViaHoles();
void ExportFp3DModelsAsLinkedFile( const wxString& aFullFileName );
void ExportVrmlPadHole( PAD* aPad );
2021-06-04 17:44:22 +00:00
// Export a set of polygons without holes.
// Polygons in SHAPE_POLY_SET must be without hole, i.e. holes must be linked
// previously to their main outline.
void ExportVrmlPolygonSet( VRML_LAYER* aVlayer, const SHAPE_POLY_SET& aOutlines );
void writeLayers( const char* aFileName, OSTREAM* aOutputFile );
// select the VRML layer object to draw on
// return true if a layer has been selected.
2021-07-21 23:14:56 +00:00
bool GetLayer3D( int layer, VRML_LAYER** vlayer );
// Build the Z position of 3D layers
void ComputeLayer3D_Zpos();
2021-07-21 23:14:56 +00:00
void write_triangle_bag( std::ostream& aOut_file, const VRML_COLOR& aColor, VRML_LAYER* aLayer,
bool aPlane, bool aTop, double aTop_z, double aBottom_z );
2021-07-21 23:14:56 +00:00
void create_vrml_shell( IFSG_TRANSFORM& PcbOutput, VRML_COLOR_INDEX colorID, VRML_LAYER* layer,
double top_z, double bottom_z );
2021-07-21 23:14:56 +00:00
void create_vrml_plane( IFSG_TRANSFORM& PcbOutput, VRML_COLOR_INDEX colorID, VRML_LAYER* layer,
double aHeight, bool aTopPlane );
SGNODE* getSGColor( VRML_COLOR_INDEX colorIdx );
2021-06-04 17:44:22 +00:00
static CUSTOM_COLORS_LIST m_SilkscreenColors;
static CUSTOM_COLORS_LIST m_MaskColors;
static CUSTOM_COLORS_LIST m_PasteColors;
static CUSTOM_COLORS_LIST m_FinishColors;
static CUSTOM_COLORS_LIST m_BoardColors;
static KIGFX::COLOR4D m_DefaultBackgroundTop;
static KIGFX::COLOR4D m_DefaultBackgroundBot;
static KIGFX::COLOR4D m_DefaultSilkscreen;
static KIGFX::COLOR4D m_DefaultSolderMask;
static KIGFX::COLOR4D m_DefaultSolderPaste;
static KIGFX::COLOR4D m_DefaultSurfaceFinish;
static KIGFX::COLOR4D m_DefaultBoardBody;
IFSG_TRANSFORM m_OutputPCB;
VRML_LAYER m_holes;
VRML_LAYER m_3D_board;
VRML_LAYER m_top_copper;
VRML_LAYER m_bot_copper;
VRML_LAYER m_top_silk;
VRML_LAYER m_bot_silk;
VRML_LAYER m_top_soldermask;
VRML_LAYER m_bot_soldermask;
VRML_LAYER m_top_paste;
VRML_LAYER m_bot_paste;
VRML_LAYER m_plated_holes;
std::list<SGNODE*> m_components;
S3D_CACHE* m_Cache3Dmodels;
2021-06-04 17:44:22 +00:00
/* true to use VRML inline{} syntax for footprint 3D models, like:
* Inline { url "F:/tmp/pic_programmer/shapes3D/DIP-18_W7.62mm_Socket.wrl" }
* false to merge VRML 3D modules in the .wrl board file
*/
bool m_UseInlineModelsInBrdfile;
2021-06-04 17:44:22 +00:00
// 3D subdirectory to copy footprint vrml 3D models when not merged in board file
wxString m_Subdir3DFpModels;
// true to use relative paths in VRML inline{} for footprint 3D models
// used only if m_UseInlineModelsInBrdfile = true
bool m_UseRelPathIn3DModelFilename;
2021-06-04 17:44:22 +00:00
// true to reuse component definitions
bool m_ReuseDef;
2021-06-04 17:44:22 +00:00
// true if unspecified components should be included
bool m_includeUnspecified;
// true if DNP components should be included
bool m_includeDNP;
2021-06-04 17:44:22 +00:00
// scaling from 0.1 inch to desired VRML unit
double m_WorldScale = 1.0;
2021-06-04 17:44:22 +00:00
// scaling from mm to desired VRML world scale
double m_BoardToVrmlScale;
2021-06-04 17:44:22 +00:00
double m_tx; // global translation along X
double m_ty; // global translation along Y
2021-06-04 17:44:22 +00:00
double m_brd_thickness; // depth of the PCB
2021-06-04 17:44:22 +00:00
private:
BOARD* m_board;
2021-06-04 17:44:22 +00:00
VRML_COLOR vrml_colors_list[VRML_COLOR_LAST];
double m_layer_z[PCB_LAYER_ID_COUNT];
SHAPE_POLY_SET m_pcbOutlines; // stores the board main outlines
int m_precision; // precision factor when exporting fp shapes
// to separate files
SGNODE* m_sgmaterial[VRML_COLOR_LAST];
};