2013-07-22 08:41:12 +00:00
|
|
|
/*
|
|
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
|
|
*
|
|
|
|
* Copyright (C) 2013 CERN
|
|
|
|
* @author Maciej Suminski <maciej.suminski@cern.ch>
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, you may find one here:
|
|
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @file vertex_common.h
|
|
|
|
* @brief Common defines and consts used in vertex related classes.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef VERTEX_COMMON_H_
|
|
|
|
#define VERTEX_COMMON_H_
|
|
|
|
|
|
|
|
#include <GL/glew.h>
|
|
|
|
|
2015-07-30 12:29:50 +00:00
|
|
|
#include <cstddef>
|
|
|
|
|
2013-10-14 14:13:35 +00:00
|
|
|
namespace KIGFX
|
2013-07-22 08:41:12 +00:00
|
|
|
{
|
|
|
|
// Possible types of shaders
|
2013-10-14 18:40:36 +00:00
|
|
|
enum SHADER_MODE
|
2013-10-14 14:13:35 +00:00
|
|
|
{
|
2013-07-30 16:29:54 +00:00
|
|
|
SHADER_NONE = 0,
|
2013-07-22 08:41:12 +00:00
|
|
|
SHADER_LINE,
|
|
|
|
SHADER_FILLED_CIRCLE,
|
|
|
|
SHADER_STROKED_CIRCLE,
|
2016-05-02 14:04:45 +00:00
|
|
|
SHADER_FONT
|
2013-07-22 08:41:12 +00:00
|
|
|
};
|
|
|
|
|
2013-07-23 16:39:07 +00:00
|
|
|
typedef struct
|
2013-07-22 08:41:12 +00:00
|
|
|
{
|
|
|
|
GLfloat x, y, z; // Coordinates
|
|
|
|
GLubyte r, g, b, a; // Color
|
|
|
|
GLfloat shader[4]; // Shader type & params
|
|
|
|
} VERTEX;
|
|
|
|
|
|
|
|
///< Data structure for vertices {X,Y,Z,R,G,B,A,shader¶m} (@see VERTEX).
|
2016-06-10 15:06:00 +00:00
|
|
|
const size_t VertexSize = sizeof(VERTEX);
|
|
|
|
const size_t VertexStride = VertexSize / sizeof(GLfloat);
|
2013-07-22 08:41:12 +00:00
|
|
|
|
2016-06-10 15:06:00 +00:00
|
|
|
const size_t CoordSize = sizeof(VERTEX().x) + sizeof(VERTEX().y) + sizeof(VERTEX().z);
|
|
|
|
const size_t CoordStride = CoordSize / sizeof(GLfloat);
|
2013-07-22 08:41:12 +00:00
|
|
|
|
|
|
|
// Offset of color data from the beginning of each vertex data
|
2016-06-10 15:06:00 +00:00
|
|
|
const size_t ColorOffset = offsetof(VERTEX, r);
|
|
|
|
const size_t ColorSize = sizeof(VERTEX().r) + sizeof(VERTEX().g) +
|
|
|
|
sizeof(VERTEX().b) + sizeof(VERTEX().a);
|
|
|
|
const size_t ColorStride = ColorSize / sizeof(GLubyte);
|
2013-07-22 08:41:12 +00:00
|
|
|
|
|
|
|
// Shader attributes
|
2016-06-10 15:06:00 +00:00
|
|
|
const size_t ShaderOffset = offsetof(VERTEX, shader);
|
|
|
|
const size_t ShaderSize = sizeof(VERTEX().shader);
|
|
|
|
const size_t ShaderStride = ShaderSize / sizeof(GLfloat);
|
2013-07-22 08:41:12 +00:00
|
|
|
|
2016-06-10 15:06:00 +00:00
|
|
|
const size_t IndexSize = sizeof(GLuint);
|
2013-10-14 14:13:35 +00:00
|
|
|
} // namespace KIGFX
|
2013-07-22 08:41:12 +00:00
|
|
|
|
|
|
|
#endif /* VERTEX_COMMON_H_ */
|