kicad/common/wx_unit_binder.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014-2015 CERN
* Author: Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wx/stattext.h>
#include <wx/sizer.h>
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#include <wx/textentry.h>
#include <limits>
#include <base_units.h>
#include <wx/valnum.h>
#include "wx_unit_binder.h"
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WX_UNIT_BINDER::WX_UNIT_BINDER( wxWindow* aParent, wxTextEntry* aTextInput,
wxStaticText* aUnitLabel, wxSpinButton* aSpinButton ) :
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m_textEntry( aTextInput ),
m_unitLabel( aUnitLabel ),
m_units( g_UserUnit ),
m_step( 1 ),
m_min( 0 ),
m_max( 1 )
{
// Use the currently selected units
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m_textEntry->SetValue( wxT( "0" ) );
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m_unitLabel->SetLabel( GetAbbreviatedUnitsLabel( m_units ) );
}
WX_UNIT_BINDER::~WX_UNIT_BINDER()
{
}
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void WX_UNIT_BINDER::SetValue( int aValue )
{
wxString s = StringFromValue( m_units, aValue, false );
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m_textEntry->SetValue( s );
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m_unitLabel->SetLabel( GetAbbreviatedUnitsLabel( m_units ) );
}
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int WX_UNIT_BINDER::GetValue() const
{
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wxString s = m_textEntry->GetValue();
return ValueFromString( m_units, s );
}
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bool WX_UNIT_BINDER::Valid() const
{
double dummy;
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return m_textEntry->GetValue().ToDouble( &dummy );
}
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void WX_UNIT_BINDER::Enable( bool aEnable )
{
wxWindow* wxWin = dynamic_cast<wxWindow*>( m_textEntry );
wxASSERT( wxWin );
// Most text input entry widgets inherit from wxTextEntry and wxWindow, so it should be fine.
// Still, it is better to be safe than sorry.
if( wxWin )
wxWin->Enable( aEnable );
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m_unitLabel->Enable( aEnable );
}
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