kicad/gerbview/class_gerbview_layer_widget...

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2010 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2016 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file class_gerbview_layer_widget.cpp
* @brief GerbView layers manager.
*/
#include <fctsys.h>
#include <common.h>
#include <class_drawpanel.h>
#include <macros.h>
#include <class_gbr_layer_box_selector.h>
#include <gerbview.h>
#include <gerbview_frame.h>
#include <class_gerber_file_image_list.h>
#include <layer_widget.h>
#include <class_gerbview_layer_widget.h>
#include <view/view.h>
#include <gerbview_painter.h>
#include <gal/graphics_abstraction_layer.h>
/*
* Class GERBER_LAYER_WIDGET
* is here to implement the abtract functions of LAYER_WIDGET so they
* may be tied into the GERBVIEW_FRAME's data and so we can add a popup
* menu which is specific to Pcbnew's needs.
*/
GERBER_LAYER_WIDGET::GERBER_LAYER_WIDGET( GERBVIEW_FRAME* aParent, wxWindow* aFocusOwner,
int aPointSize ) :
LAYER_WIDGET( aParent, aFocusOwner, aPointSize ),
myframe( aParent )
{
m_alwaysShowActiveLayer = false;
ReFillRender();
// Update default tabs labels for GerbView
SetLayersManagerTabsText( );
//-----<Popup menu>-------------------------------------------------
// handle the popup menu over the layer window.
m_LayerScrolledWindow->Connect( wxEVT_RIGHT_DOWN,
wxMouseEventHandler( GERBER_LAYER_WIDGET::onRightDownLayers ), NULL, this );
// since Popupmenu() calls this->ProcessEvent() we must call this->Connect()
// and not m_LayerScrolledWindow->Connect()
Connect( ID_LAYER_MANAGER_START, ID_LAYER_MANAGER_END,
wxEVT_COMMAND_MENU_SELECTED,
wxCommandEventHandler( GERBER_LAYER_WIDGET::onPopupSelection ), NULL, this );
}
GERBER_FILE_IMAGE_LIST* GERBER_LAYER_WIDGET::GetImagesList()
{
return &GERBER_FILE_IMAGE_LIST::GetImagesList();
}
bool GERBER_LAYER_WIDGET::AreArbitraryColorsAllowed()
{
return myframe->IsGalCanvasActive();
}
void GERBER_LAYER_WIDGET::SetLayersManagerTabsText( )
{
m_notebook->SetPageText(0, _("Layer") );
m_notebook->SetPageText(1, _("Render") );
}
/**
* Function ReFillRender
* Rebuild Render for instance after the config is read
*/
void GERBER_LAYER_WIDGET::ReFillRender()
{
ClearRenderRows();
// Fixed "Rendering" tab rows within the LAYER_WIDGET, only the initial color
// is changed before appending to the LAYER_WIDGET. This is an automatic variable
// not a static variable, change the color & state after copying from code to renderRows
// on the stack.
LAYER_WIDGET::ROW renderRows[3] = {
#define RR LAYER_WIDGET::ROW // Render Row abreviation to reduce source width
// text id color tooltip checked
RR( _( "Grid" ), LAYER_GERBVIEW_GRID, WHITE, _( "Show the (x,y) grid dots" ) ),
RR( _( "DCodes" ), LAYER_DCODES, WHITE, _( "Show DCodes identification" ) ),
RR( _( "Neg. Obj." ), LAYER_NEGATIVE_OBJECTS, DARKGRAY,
_( "Show negative objects in this color" ) ),
};
for( unsigned row=0; row<DIM(renderRows); ++row )
{
if( renderRows[row].color != COLOR4D::UNSPECIFIED ) // does this row show a color?
{
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renderRows[row].color = myframe->GetVisibleElementColor(
( GERBVIEW_LAYER_ID )renderRows[row].id );
}
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renderRows[row].state = myframe->IsElementVisible(
( GERBVIEW_LAYER_ID )renderRows[row].id );
}
AppendRenderRows( renderRows, DIM(renderRows) );
}
void GERBER_LAYER_WIDGET::AddRightClickMenuItems( wxMenu& menu )
{
// Remember: menu text is capitalized (see our rules_for_capitalization_in_Kicad_UI.txt)
menu.Append( new wxMenuItem( &menu, ID_SHOW_ALL_LAYERS,
_("Show All Layers") ) );
menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_LAYERS_BUT_ACTIVE,
_( "Hide All Layers But Active" ) ) );
menu.Append( new wxMenuItem( &menu, ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE,
_( "Always Hide All Layers But Active" ) ) );
menu.Append( new wxMenuItem( &menu, ID_SHOW_NO_LAYERS,
_( "Hide All Layers" ) ) );
menu.AppendSeparator();
menu.Append( new wxMenuItem( &menu, ID_SORT_GBR_LAYERS,
_( "Sort Layers if X2 Mode" ) ) );
}
void GERBER_LAYER_WIDGET::onRightDownLayers( wxMouseEvent& event )
{
wxMenu menu;
AddRightClickMenuItems( menu );
PopupMenu( &menu );
passOnFocus();
}
void GERBER_LAYER_WIDGET::onPopupSelection( wxCommandEvent& event )
{
int rowCount;
int menuId = event.GetId();
bool visible = (menuId == ID_SHOW_ALL_LAYERS) ? true : false;
long visibleLayers = 0;
bool force_active_layer_visible;
m_alwaysShowActiveLayer = ( menuId == ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE );
force_active_layer_visible = ( menuId == ID_SHOW_NO_LAYERS_BUT_ACTIVE ||
menuId == ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE );
switch( menuId )
{
case ID_SHOW_ALL_LAYERS:
case ID_SHOW_NO_LAYERS:
case ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE:
case ID_SHOW_NO_LAYERS_BUT_ACTIVE:
rowCount = GetLayerRowCount();
for( int row=0; row < rowCount; ++row )
{
wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, COLUMN_COLOR_LYR_CB );
int layer = getDecodedId( cb->GetId() );
bool loc_visible = visible;
if( force_active_layer_visible &&
(layer == GERBER_DRAW_LAYER( myframe->GetActiveLayer() ) ) )
{
loc_visible = true;
}
cb->SetValue( loc_visible );
if( loc_visible )
visibleLayers |= 1 << row;
else
visibleLayers &= ~( 1 << row );
}
myframe->SetVisibleLayers( visibleLayers );
myframe->GetCanvas()->Refresh();
break;
case ID_SORT_GBR_LAYERS:
GetImagesList()->SortImagesByZOrder();
myframe->ReFillLayerWidget();
myframe->syncLayerBox( true );
myframe->GetCanvas()->Refresh();
break;
}
}
bool GERBER_LAYER_WIDGET::OnLayerSelected()
{
if( !m_alwaysShowActiveLayer )
return false;
// postprocess after active layer selection
// ensure active layer visible
wxCommandEvent event;
event.SetId( ID_ALWAYS_SHOW_NO_LAYERS_BUT_ACTIVE );
onPopupSelection( event );
return true;
}
void GERBER_LAYER_WIDGET::ReFill()
{
Freeze();
ClearLayerRows();
for( int layer = 0; layer < GERBER_DRAWLAYERS_COUNT; ++layer )
{
wxString msg = GetImagesList()->GetDisplayName( layer );
bool visible = true;
if( auto canvas = myframe->GetGalCanvas() )
{
visible = canvas->GetView()->IsLayerVisible( GERBER_DRAW_LAYER( layer ) );
}
else
{
visible = myframe->IsLayerVisible( layer );
}
AppendLayerRow( LAYER_WIDGET::ROW( msg, GERBER_DRAW_LAYER( layer ),
myframe->GetLayerColor( GERBER_DRAW_LAYER( layer ) ),
wxEmptyString, visible, true ) );
}
Thaw();
}
//-----<LAYER_WIDGET callbacks>-------------------------------------------
void GERBER_LAYER_WIDGET::OnLayerRightClick( wxMenu& aMenu )
{
AddRightClickMenuItems( aMenu );
}
void GERBER_LAYER_WIDGET::OnLayerColorChange( int aLayer, COLOR4D aColor )
{
myframe->SetLayerColor( aLayer, aColor );
myframe->m_SelLayerBox->ResyncBitmapOnly();
if( myframe->IsGalCanvasActive() )
{
KIGFX::VIEW* view = myframe->GetGalCanvas()->GetView();
view->GetPainter()->GetSettings()->ImportLegacyColors( myframe->m_colorsSettings );
view->UpdateLayerColor( aLayer );
}
myframe->GetCanvas()->Refresh();
}
bool GERBER_LAYER_WIDGET::OnLayerSelect( int aLayer )
{
// the layer change from the GERBER_LAYER_WIDGET can be denied by returning
// false from this function.
int layer = myframe->GetActiveLayer( );
// TODO(JE) ActiveLayer is stored as an index from 0 rather than as a layer
// id matching GERBER_DRAW_LAYER( idx ), is this what we want long-term?
myframe->SetActiveLayer( GERBER_DRAW_LAYER_INDEX( aLayer ), false );
myframe->syncLayerBox();
if( layer != myframe->GetActiveLayer( ) )
{
if( ! OnLayerSelected() )
myframe->GetCanvas()->Refresh();
}
return true;
}
void GERBER_LAYER_WIDGET::OnLayerVisible( int aLayer, bool isVisible, bool isFinal )
{
long visibleLayers = myframe->GetVisibleLayers();
if( isVisible )
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visibleLayers |= 1 << ( aLayer - GERBVIEW_LAYER_ID_START );
else
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visibleLayers &= ~( 1 << ( aLayer - GERBVIEW_LAYER_ID_START ) );
myframe->SetVisibleLayers( visibleLayers );
if( isFinal )
myframe->GetCanvas()->Refresh();
}
void GERBER_LAYER_WIDGET::OnRenderColorChange( int aId, COLOR4D aColor )
{
myframe->SetVisibleElementColor( (GERBVIEW_LAYER_ID) aId, aColor );
auto galCanvas = myframe->GetGalCanvas();
if( galCanvas && myframe->IsGalCanvasActive() )
{
auto view = galCanvas->GetView();
view->GetPainter()->GetSettings()->ImportLegacyColors( myframe->m_colorsSettings );
view->UpdateLayerColor( aId );
// TODO(JE) Why are the below two lines needed? Not needed in pcbnew
view->MarkTargetDirty( KIGFX::TARGET_NONCACHED );
view->RecacheAllItems();
}
if( galCanvas && myframe->IsGalCanvasActive() )
galCanvas->Refresh();
else
myframe->GetCanvas()->Refresh();
}
void GERBER_LAYER_WIDGET::OnRenderEnable( int aId, bool isEnabled )
{
myframe->SetElementVisibility( (GERBVIEW_LAYER_ID) aId, isEnabled );
auto galCanvas = myframe->GetGalCanvas();
if( galCanvas )
{
if( aId == LAYER_GERBVIEW_GRID )
{
galCanvas->GetGAL()->SetGridVisibility( myframe->IsGridVisible() );
galCanvas->GetView()->MarkTargetDirty( KIGFX::TARGET_NONCACHED );
// TODO(JE) Why is the below line needed? Not needed in pcbnew
galCanvas->GetView()->RecacheAllItems();
}
else
galCanvas->GetView()->SetLayerVisible( aId, isEnabled );
}
if( galCanvas && myframe->IsGalCanvasActive() )
galCanvas->Refresh();
else
myframe->GetCanvas()->Refresh();
}
//-----</LAYER_WIDGET callbacks>------------------------------------------
/*
* Virtual Function useAlternateBitmap
* return true if bitmaps shown in Render layer list
* must be alternate bitmap (when a gerber i<EFBFBD>mage is loaded), or false to use "normal" bitmap
*/
bool GERBER_LAYER_WIDGET::useAlternateBitmap(int aRow)
{
return GetImagesList()->GetGbrImage( aRow ) != NULL;
}